The worst box art of 2010
Features
published
40 of the year's ugliest attempts at game packaging
Released: Feb. 19 and June 29
We can understand how one game this year could feature a dark, incomprehensible image overpowered by a glowing orange hand, but two? How is that a thing? Who comes up with these designs? Is their dank burrow choked by the smell of rotting flesh, or do they do a good job keeping the place clean so as to better lure in the unsuspecting?
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After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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