The Top 7... impractical characters
When the world needs saving, don't rely on these ill-prepared nutjobs
What do Solid Snake, Lara Croft and Samus Aran all have in common? They dress for success. Their own costume, be it custom-built spacesuit or bottomless backpack, is directly related to their adventuresome profession. No matter the situation, these heroes are loaded with gadgets, training and expertise that'll see them through to the end.
But not all game characters are created equal. A great many appear to have no practical application other than "the boss says this guy stays in the game." Maybe they're woefully too large for the job at hand. Or perhaps they wore the most ridiculous outfit when a simple utility belt would have sufficed. Whatever the case, they're completely impractical and would never, ever exist in any vaguely real-world scenario.
So, in all of video games' history, who makes the least damn sense? Let's see...
7. Skate (Streets of Rage 2)
Sega Genesis | 1992
Your brother's been kidnapped. Your home has been gutted and the streets are packed with 'roided-out crazies. Not one to take things lying down, you lace up some gloves, grab your lucky baseball cap and slip on your... in-line skates? Wait, what?
Who in their right mind wears Roller Blades during a street fight? You ever tried to skate across gravel, son? Or unkempt public roads? It's a nightmare, and not at all conducive to ass kicking. It's nice that you want to stand out, but there's a distinction between being different and being "different," like the guy in gym class who wears short sleeves regardless of how many metric tons of snow are crushing the school's roof. "It's not cold," he'd say. Well guess what -he's not tough,Skate isn't cool, so he should wear shoes like the rest of us. Idiot.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
And to top it all off, the ingeniously named Skate looks to weigh about 20 pounds. So don’t act surprised when he's picked up and smashed over somebody's knees. That's how it would work in the real world, but in the game, well, look for yourself. Bastard's knocking 'em down faster than they can line up.
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.