The Starfield Empath trait is the perfect pick for the kind of player (and person) I am

Starfield
(Image credit: Bethesda)

It's safe to say I'm nothing if not a people pleaser when it comes to games that feature companions. I'm always drawn to adventures that put party members by your side that you can get to know and grow close to. Whether it be the ragtag bunch of misfits in The Outer Worlds, the comforting cast of characters in Dragon Age: Origins, the crew aboard the Normandy in the Mass Effect series, or the company you keep in Baldur's Gate 3, I relish the chance to bond with companions and earn their approval in RPGs of all shapes and sizes. It makes perfect sense, then, that I figured the Empath trait in Starfield was the natural choice for me when I was making my character for the first time. 

"You are deeply connected to the feelings of others," the trait description reads. "Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect." 

If there was ever a feature I could give my character that's perfectly tailored to the way I play, then the Empath trait is exactly that. It essentially rewards me for pleasing my companions, and as a player who's all about that most of the time, what could be better?

Charming company  

Starfield

(Image credit: Bethesda)

I have a tendency to spend overly long periods considering all of the options closely and carefully when it comes to character creation, but I've never picked a trait faster here. I first see how being an empath works in Starfield when Sarah, the first companion you meet, approves of a dialogue response I choose during an early story mission. Much like Fallout, a message appears in the top right corner of the screen that reads 'Sarah liked that', which is immediately followed by another: 'You have gained self-esteem'. If only it were this easy in real life, eh? Thanks to my empath trait, I get a little boost of confidence that gives me a temporary buff to my critical hits in combat, and better yet, my chances of passing persuasion speech checks. 

So the trait not only directly feeds into my propensity to actively seek the approval of my companions, but it also helps me talk my way out of things – which complements my Starfield background as a diplomat. While I certainly don't need encouragement when it comes to winning over my companions, I've found it all the more rewarding to get an additional bonus whenever I successfully earn their affinity. On the flip side, it also motivates me to make more considered choices depending on who's accompanying me. After all, if a companion disagrees with something I say or do, I'll get the self-doubt debuff. I have enough self-doubt in my own life, I'm not about to inflict it on my own character. 

I'm an empathetic person in real life, so being an empath in Starfield definitely speaks to me as someone who's sensitive to the feelings of others. It's why I also think I enjoy the fact that the trait factors into some conversations by presenting you with a unique dialogue option. When I was speaking with Sam Coe, for example, about his daughter, I was able to use an empath response to offer my understanding and regard for his approach to parenting. It even helped me out when I was trying to talk down an errant miner on Mars who held me at gunpoint when I confronted him about his underhanded dealings. Instead of condemning him, my trait allowed me to see his side of the story and convince him to turn himself in to the authorities to avoid any bloodshed. 

There are certainly plenty of unusual and rather interesting Starfield traits, from outlandish qualities to ones that are far too close to home. My other picks, for example, have influenced my approach by giving me parents to support and a mortgage to pay off. But none of them are as keenly attuned to my love for companions as the one that allows me to be an empath. So far, it's definitely my favorite trait out of the three I chose, and I'm already looking forward to seeing how it might pop up in conversation or get me out of other tricky situations as I progress further into the adventure. 


Starfield vs Baldur's Gate 3: Which of this year's biggest RPGs should you play first?

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

Read more
Avowed screenshot of Kai and Marius
Avowed's companions have really made the RPG for me, and it's all thanks to how responsive they are outside of combat
Avowed screenshot
Avowed's dialogue can feel more like a tabletop RPG than Baldur's Gate 3's, but in a totally different way
Avowed screenshot of Kai, a companion, waiting at the dock in Dawnshore
Avowed's companion system is giving me strong Mass Effect vibes – and not only because of Kai
Avowed screenshot of the godlike envoy with branch-like antlers, pink hair, and mushroom decals framing her eyes. A bow is on her back.
Some of Avowed's most memorable smaller instances are reminding me of the magic of Red Dead Redemption 2's random encounters
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Avowed screenshot of a Godlike with antlers and a bow on her back
In Avowed I keep falling into the same habit as Skyrim's inescapable stealth archer, but I just can't resist
Latest in RPG
Atomfall screenshot
Fallout: New Vegas is a big inspiration for Atomfall, which is why you’ll be able to kill every NPC in post-apocalyptic Cumbria
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' transmog looks set to combine the best of Odyssey and Vahalla to make changing my drip easier than ever
Stardew Valley Baldur's Gate 3 mod Baldur's Village
Baldur's Gate 3 director Swen Vincke gives his official approval to the Stardew Valley mod that brings the D&D RPG to Pelican Town
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
Latest in Features
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game
The AMD Ryzen 7 8700G being held above a motherboard by a reviewer
AMD's pro-consumer 9070 strategies are exactly why it's primed to dominate the CPU market in 2025
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows' transmog looks set to combine the best of Odyssey and Vahalla to make changing my drip easier than ever
Split Fiction screenshot of Zoe and Mio in a fantasy world
Split Fiction feels like a Mass Effect-meets-Fable platformer and I'm obsessed with it after just one hour
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion