The Quarry's characters use special effects tech built for Avengers: Infinity War
Hollywood face capture comes straight to games
The Quarry, the latest cinematic horror game from Until Dawn developer Supermassive Games, makes use of the facial animation technology that created Thanos in Avengers: Infinity War.
Special effects studio Digital Domain, which has worked on Marvel films and other Hollywood blockbusters for years, built a tool called Masquerade to take performances captured in head-mounted cameras and translate them into believable CG animated characters - and it was used to capture Josh Brolin's likeness and performance for Thanos in Infinity War. The company announced its Masquerade 2.0 tech in 2020, adapting the feature film technology for broader applications, like the game characters in The Quarry.
As The Washington Post explains, Digital Domain created facial scans for each of The Quarry's cast members, then filmed the actors in full performance capture suits each day, mapping their body movements and facial expressions to animation rigs in Masquerade 2.0. After each day's performance capture, the data was uploaded to Supermassive for review in The Quarry's engine.
Those performance capture sessions lasted for 42 days, creating over 32 hours of captured footage. 4,500 shots were brought to the game, of which Digital Domain claims only 27 had to be retouched by the game's animators.
The tech clearly paid off. Our review of The Quarry notes that its performances are one of its strongest aspects, and what's a horror story if you don't care who lives and dies?
From Silent Hill to Resident Evil Village, you can get yourself scared half to death with our list of the best horror games you can play right now.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
As Remedy nearly breaks even with Alan Wake 2 sales, Sam Lake tells investors "we strive to create commercial hits" but "we must never lose" the studio's special sauce
Dev behind one of 2024's best indie horror games celebrates 1 million soundtrack streams on Spotify: "I can buy like two hot dogs with the revenue"