The Legend of Zelda: Twilight Princess - updated hands-on
Button presses are out - flailing around is in
The last time we took Twilight Princess out for a spin caused us no small amount of grief. As cool as the Wii remote is, it felt like traditional games aren't quite meant for the two-handed, motion-sensitive device. Since that time, Nintendo's announced a whole new setup for Link's absurdly anticipated adventure, now exclusively relying on the remote instead of a standard controller.
After today's Wii briefing, we got our eager hands back on Princess to see if the new way's any better. Well, for starters, you wave the wand back and forth to swing your sword. That's either super cool or insanely agitating - we still can't decide. It never got in the way of slicing through giant lizard men, but sure didn't enhance the experience a great deal. Based on this, we'd be content to play it with a GameCube controller.
The D-pad, located just above the giant A button on the remote, has a weapon assigned to each direction. In this demo, which was the same we played at E3, the bow, iron boots and gale boomerang were all available. While aiming with arrows or the boomerang, you point with the remote and look around with the analog stick, which makes you completely immobile. We'd try to aim for some fire-arrow launching jerkholes but would have to come to a complete stop to do it, taking plenty of annoying hits the whole time.
The Nunchuk controller can be shaken to juke Link's shield at an enemy, striking it off-balance. Shaking it even more does the well-known spin-slash attack that's been around since A Link to the Past. Again, standard moves done in a different way... just not anything special. Princess looks and feels like a brand-new Zelda, not a showcase for new technology like Super Mario 64 was.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.
Legendary Zelda dev "wasn't too pleased" about working on A Link to the Past as it robbed his enjoyment of playing the finished game: "I still really don't want to play that game"
Zelda: Tears of the Kingdom is at the front line of the debate over the Nintendo Switch 2's computing power, because if the Switch 1 can load three worlds at once, imagine what its sequel can do