The Legend of Zelda: Twilight Princess
We get another chance to grasp Link's motion-sensitive adventure
But the fact is that GameCube Twilight Princess remains the more appealing option. Wii's motion-sensitive combat is novelty at best and over the course of a 30-hour adventure is likely to become tiresome, even exhausting. More of a problem is the lack of any camera controls - aside from a re-centre button - which gives a claustrophobic, restrictive feel to Link's exploring.
Above: Trading blows with your enemies is entertaining at first but we doubt it'll stay that way for your whole adventure
That's not to say Wii's controls are flawed, but purpose-built titles like the excellent Trauma Center are far more enjoyable than regular videogames squeezed into a motion-sensitive mould.
The Legend of Zelda: Twilight Princess is another enchanting Hyrule outing for Link's particularly charming brand of RPG but we're not convinced that Wii's high-concept interface will bring anything exciting to the party when the game appears this December.
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Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of 12DOVE. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.