12DOVE Verdict
Pros
- +
Spotting your first deer
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Sense of accomplishment
- +
Online stat tracking
Cons
- -
Incredibly slow pace
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No true multiplayer
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Steep difficulty curve
Why you can trust 12DOVE
Most people who’ve never been hunting assume it’s little more than rednecks rolling around in deer whizz, wearing camo, and putting back a few brews before blasting away at anything that moves. The reality is much more calculated, as the majority of hunting involves tracking prey through the woods, and remaining invisible until the shot can be made. Unlike its ridiculous ADD riddled cousins, which fill every bargain bin in every Wal-Mart in America, The Hunter aims to recreate the stealth and tactics of actual hunting instead of putting you in quick time events where you power bomb a grizzly bear.
After setting up a free account and creating an online avatar, The Hunter sends you to Evergreen Hunting Reserve where you’re thrown right into the mix. The Hunter website manages the task of handing out missions and stats, which keeps the game’s HUD very simple; the only thing on screen is your hunter’s hand and whatever he’s holding at the moment. The website also manages your licenses and what you’re currently authorized to hunt. At one point I slapped my forehead after realizing the whitetail deer I’d just killed wouldn’t count as I was only authorized to hunt Mule deer.
In game, The Hunter uses a PDA called a HunterMate to keep track of the prey and your location among other things. After running around the reserve looking for clues, the HunterMate will analyze footprints and droppings, which help to narrow down where the target is. For each call, trail, or dropping the player finds, the PDA gets more and more accurate at determining where the target is. Accordingly, as the player’s character gets better at tracking and shooting, the game updates the appropriate stats on the avatar, making shots taken and information gathered in the field more accurate.
Make no mistake, The Hunter aims for realism, and any trigger happy twitch FPSer that plans on racking up monster kills with a rocket launcher is going to go home empty handed. The bulk of the game is spent running around the reserve on your own, looking for clues as the player slowly narrows down the search radius. Given how elusive the animals are in the game, it’s a pretty big deal once you actually spot one, and the level of tension once it’s in the sights is huge. Knowing that an hour of tracking and creeping around through the bush all rests on one shot is incredibly nerve wracking but rewarding.
More info
Genre | Simulation |
Description | A serviceable online hunting sim for the patient gamer. |
Platform | "PC" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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