The Godfather: The Don's Edition review

The Corleones have one last favor to ask. Find out if this is an offer you can refuse

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A lot of subtler gameplay elements have been redesigned as well. The RPG-style system for leveling up your custom goon now offers more tangible benefits, with the skill upgrades now divided into "Enforcer" and "Operator" subsets. Operator skills will boost your powers of persuasion and enable you to do underhanded stuff like planting car bombs, while the Enforcer path is more direct - stronger attacks, better aim, etc. Spend enough points on one path or the other, and you'll earn the right to do completely new things, like pistol-whipping people to make a point.

There's also the obvious addition of the motion-sensitive Sixaxis pad, and while most games seem to treat it as either a gimmick or a clumsy steering device, Godfather actually comes up with some elegant uses for it. When grappling, you can yank or shove it in any direction to quickly and easily toss around your enemies, slam them against walls or headbutt them (by headbutting the controller, obviously). It's simple, intuitive and responsive, and it might be the best uses of the feature we've seen so far.

More info

GenreAction
DescriptionThe definitive version of the not-really-a-movie-adaptation 1940s mob drama.
Platform"PS3"
US censor rating"Mature"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.