The Callisto Protocol devs who "had a hand in significant parts of the product" were reportedly left out of the credits
Former employees say as many as 20 individuals who worked on the game weren't included in the end credits sequence
The Callisto Protocol released just over one month ago, on December 2, and if you've already battled your way through Black Iron Prison and viewed the accompanying credits, there are reportedly a few more names you should have seen rolling across the screen.
According to a report by GamesIndustry.biz, several former staff members of developer Striking Distance Studios were omitted from the game's credits. The website says it spoke with five former employees, who estimate that as many as 20 people across various job roles found themselves left out of the game's almost 20-minute-long credit sequence.
The omission came as a surprise to those affected, who say that they were unaware of any policy that meant if they parted ways with the studio, they wouldn't be credited for their work. One source also specifies that these individuals weren't contractors with minimal contributions but "full-time employees with over a year invested in the title, and had a hand in significant parts of the product." They added, "That's where the surprise has come from for a lot of us."
Some of those GamesIndustry.biz spoke to say they crunched during the game's production and "worked intensely to help craft this product" only to be "punished with a credit omission for not going the extra mile… to stay until it shipped."
Before The Callisto Protocol launched, CEO of Striking Distance Studios Glen Schofield came under fire for a tweet that appeared to promote crunch culture. In the tweet, the developer said making games was "hard work" but "you do it 'cause you love it" and spoke about six and seven-day working weeks, 12-15 hour days, and working through breaks. Schofield deleted the tweet and issued an apology for his comments shortly afterwards.
Anyone who knows me knows how passionate I am about the people I work with. Earlier I tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. I’m sorry to the team for coming across like this.September 3, 2022
The Callisto Protocol received a rather mixed reception from critics and fans, thanks in no small part to stuttering and performance issues with the PC version. In our review, we describe the game as "An impressive game derailed by unforgiving combat."
Check out our news games 2023 guide for all the best titles set to launch this year.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and 12DOVE. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.
Silent Hill 2 Remake player uncovers a hidden message that could support a controversial story theory, but the creative director won't confirm it as canon
The genuinely scary demo for this PS1-style survival horror game is like Silent Hill mixed with FromSoftware dungeon crawlers and it's worth canceling your Halloween plans for