The Amazing Spider-Man: Ultimate Edition review

Does whatever a Spider... is expected to do, and not a whole lot more

12DOVE Verdict

Pros

  • +

    Manhattan is back for the first time in years

  • +

    Web Rush mode streamlining exploration

  • +

    The simple fun of web swinging

Cons

  • -

    Doesn't feel very fresh

  • -

    Boss fights are incredibly bland

  • -

    Itll spoil the plot of the film

Why you can trust 12DOVE Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

After a couple of stiflingly linear--and thoroughly average--adventures, The Amazing Spider-Man (based off the movie of the same name) should’ve been Spidey’s triumphant homecoming. It's the first Spider-Man game in years to feature an open-world version of New York City, bringing the franchise back to its roots. But, instead, it's a repetitive adventure that’s barely saved from mediocrity by a couple of interesting concepts. And now it has arrived on the Wii U long after many had forgotten about the film.

Taking place in the same world as the new film, the game is set a few weeks after the movie’s end (WARNING: That means it's filled with movie spoilers). Thanks to Oscorp, there's an outbreak of animal men and a virus that's transforming the residents of New York City into similarly strange creatures. With the help of now-sane Curt Connors, Spidey has to save the city’s denizens, including his girlfriend Gwen Stacy.

Having the game occur after the film is a plus, mostly because we’d rather not repeat Spider-Man’s movie origin all over again. But this means that the main crisis of the movie has already been solved, so we’re stuck fighting a loser squad instead of an A-lister like The Lizard. For most boss battles you’re trading punches with personality-free versions of villains like Scorpion, Rhino, and Vermin that do little more than snarl and grunt--but fighting those chumps is far better than battling the bland robots that occupy the rest of the game. The writing occasionally spices up the flavorless robot encounters, usually with one of Spidey's mildly witty quips or a clever cameo by Bruce Campbell or Stan Lee.

Spider-Man moves in all the ways we expected, swinging freely through the city, webbing up crooks and henchmen, sticking to walls, and generally doing whatever a spider can. His nimble movements are an amalgam of a multiple approaches to Spidey--which is fine, but not all that new.

The combat changes things up compared with past titles, although it does so by cribbing from another very famous comic game. The flow of combat, with Spidey chaining punches and combos while dodging and countering with his Spider Sense, borrows very heavily from Batman's Arkham games. When standing in the very heavy shadow of the Bat, Spidey's fighting style can't help appearing the lesser of the two, even with quirky lucha libre moves thrown in. It's also imprecise when compared to Arkham--and that complaint goes double for Amazing's stealth tactics, which tries hard to be like Batman and fails, lacking the precision to pull off little more than simply sticking an unsuspecting enemy to the ceiling.

Unlike the wannabe Batman brawling, the exploration is pure Spider-Man. Swinging between buildings, patrolling the city for crime, and experiencing the Big Apple from 100 stories up... it all feels great, especially since the last couple of Spider-games ditched the open-world setting. But the more we experienced this virtual city that never sleeps, the more sterile it became. Missions popped up often, yet they were mainly slight variations on the same handful of experiences, like stopping petty crimes, carrying someone from one part of the city to another, or taking random photographs. The new Web Rush ability streamlines the exploration of this bland metropolis. Web Rush slows time and shifting the camera to first-person, letting players web-zip to almost any spot Spidey can see with a directness that’s lacking in many open-world games.

The outdoor portions may be more open, but the indoor segments are painfully bland and restrictive. Those sections are set in dank sewers, empty office buildings, or otherwise broken-down areas, and indoor movement is shackled by the restrictive and unimaginative level design. Objectives are the usual "pull that lever, collect three of these things, fight the boss in a circular room," clichés.

This Wii U edition of the game might pull in some new players, but the game isn’t feeling all that fresh these days. The spotty combat and run-of-the-mill web swinging are intact, but the graphics seem marginally worse than they looked on the PS3/360. Mostly it’s minor stuff like randomly jaggy polygons, longer than average load times, and minor screen tearing. Amazing Spider-Man still looks like a current-gen game, just one that wasn’t fully optimized for the system.

The GamePad-specific functions are limited, but offer some mild convenience. The game supports off-screen play, while the city map and leveling HUD are relegated to the sub-screen during normal play, both of which are simple but useful. Outside of those superficial changes, the Ultimate Edition’s contains the small amount of DLC missions that accompanied the game to stores last July. The best had you playing as either loveable goofball Stan Lee or the rampaging Lizard, and the rest amount to little more than time trials and added costumes.

The Amazing Spider-Man is yet another franchise entry that's far too careful. There's still an intrinsic fun to being Spider-Man--but this is too close to what we've played before, only with less going for it than games like Web of Shadows or Ultimate Spider-Man. This does the trick if you’re dying for more action as Peter Parker or desperately need a new Wii U game, but a more fitting title for this would be "The Acceptable Spider-Man."

More info

GenreAction
DescriptionThe Amazing Spider-Man is set shortly after the events of the movie The Amazing Spider-Man (2012) and throws New York City's brand new hero back into free-roaming, web-slinging action, as he protects the Big Apple from a deluge of unimaginable threats.
Platform"Wii U"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
TOPICS
CATEGORIES
Henry Gilbert

Henry Gilbert is a former 12DOVE Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts. 

Latest in Action
Death Stranding 2: On the Beach
Dark Souls 2 fans remind Death Stranding 2 director Hideo Kojima that he won’t be taking the DS2 acronym that easily
Death Stranding 2
Hideo Kojima says Death Stranding's themes of connection came about because "I thought I lost everything when I became alone nine years ago"
Beyond the Ice Palace 2
After 37 years, this Commodore 64 classic returns with a new Metroidvania sequel that gives serious old-school Castlevania vibes
Fortnite's Lara croft skin in front of a building
Fortnite has had Tomb Raider's Lara Croft locked away in battle pass exclusivity jail for almost 4 years, but she's reportedly getting a new skin very soon
The Last of Us 2
The Last of Us creator Neil Druckmann sounds like he's contemplating the end of his career: "When is it time to stop?"
Screenshot of Neil in Death Stranding 2
Hideo Kojima says he chose Death Stranding 2's Solid Snake lookalike because he needed an actor who "would surpass" Mads Mikkelsen
Latest in Reviews
Lenovo Legion Go S with FlyKnight gameplay on screen featuring player character holding bow and arrow with enemy ant in backdrop.
Lenovo Legion Go S Windows 11 review: “my heart aches for this mixed up handheld”
Talisman 5th Edition game components
Talisman 5th Edition review: "The characterful imperfections of the original game remain clear to see "
WWE 2K25
WWE 2K25 review: "A colossal package even if you never go anywhere near Virtual Currency"
Altered: Trial by Frost booster box and packs on a playmat
Altered: Trial by Frost review - "Satisfying enough to offer highly varied gameplay"
Three SteelSeries QcK Performance mouse pads on a wooden desk
I didn't expect to prefer a coarser mouse pad, but SteelSeries' new QcK Performance range has changed my mind
Boro and Alta sit on a bench together in Wanderstop
Wanderstop review: "Exalting the transformative power of tea"