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Another reason you’ll want to avoid enemy detection is because combat ain’t all that great. There are purchasable moves, but most are unimpressive and are accompanied by repetitively audible “Hi-ya!” type exclamation that actually alerts more enemies to your presence.With enough patience you should rarely have to come to blows, and the gamerewards pacifists with more points to spend on weapons, clothes and new abilities. But if we’re being generous enough to refrain from killing, we wish you could move those unconscious bodies.Passers-by can easily revive them, thus doublingan area's lookouts -and that’s the kind of thing that really brings a ninja’s blood to a boil.
Another reason you’ll want to avoid enemy detection is because combat ain’t all that great. There are purchasable moves, but most are unimpressive and are accompanied by repetitively audible “Hi-ya!” type exclamation that actually alerts more enemies to your presence.With enough patience you should rarely have to come to blows, and the gamerewards pacifists with more points to spend on weapons, clothes and new abilities. But if we’re being generous enough to refrain from killing, we wish you could move those unconscious bodies.Passers-by can easily revive them, thus doublingan area's lookouts -and that’s the kind of thing that really brings a ninja’s blood to a boil.
While biding your time, you'll notice most guards are fairly unobservant and move in very predictable grid patterns. Showing a further lack of polish, we found you can easily murder in plain site as long as their backs are turned.
Other than the reward and ranking system, there's nothing to keep you from gunning it to your goal and jumping in the occasional shrub. And in a further blow to authenticity you can rush straight to your target, kill him, and the mission's over - no matter how many enemies you've attracted behind you. We're not sure if we'd actually want to fight our way out, but it should've factored in to a game such as this. It's nearly impossible not to be tempted to exploit these flaws, especially after dying at the rate of Kenny McCormick.
While biding your time, you'll notice most guards are fairly unobservant and move in very predictable grid patterns. Showing a further lack of polish, we found you can easily murder in plain site as long as their backs are turned.
Other than the reward and ranking system, there's nothing to keep you from gunning it to your goal and jumping in the occasional shrub. And in a further blow to authenticity you can rush straight to your target, kill him, and the mission's over -no matter how many enemies you've attracted behind you. We're not sure if we'd actually want to fight our way out, but it should've factored in to a game such as this.It's nearly impossible not to be tempted to exploit these flaws, especially after dying at the rate of Kenny McCormick.
More info
Genre | Action |
Description | Careful timing, stealthy assassination and meticulous strategizing mean that we don't have to go to Japan to become ninjas - or to play the new Tenchu game. |
Franchise name | Tenchu |
UK franchise name | Tenchu |
Platform | "Xbox 360" |
US censor rating | "Mature" |
UK censor rating | "Rating Pending" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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