Tenchu Z review

A stealthy study on nature's most murderous mammal

12DOVE Verdict

Pros

  • +

    A wealth of stealth

  • +

    Blood spurts like a leaky dam

  • +

    Purchasable weapons and abilities

Cons

  • -

    Controls are needlessly complicated

  • -

    Screaming swordplay

  • -

    Killing dogs

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It’s been nearly ten years since Tenchu creptup behind our consoles, silently doling out deathwhile Splinter Cell’s Sam Fischer was still in Osh Kosh Kevlar. But thanksto the Snakes and Fischers of this world artfully sneaking about and delivering the big sleep, Tenchu’s soft-footed warriors of quiet have looked a little meager by comparison. Tenchu Z hopes to right the slow but steady decline the series has been in since its inception by focusing on what ninjas do best: Ultra-stealthy bloodletting.

A ninja’s best friend has always been the things that cut, stab and kill.You’re certainly not without your swords, arrows and shuriken, but you’ll also find that shadows and bushes are also very worthy companionsindeed. Tenchu emphasizes clandestine concealment over rampant killing, imploring you to holster your murderous instinct until it’s absolutely necessary.

To lenda hand, the on-screen display does a great job of conveying your sound, danger proximity and visibility -all of which you’ll want to keep to a minimum. If you’re not carefully silent, maneuvering amongst light and cover, you’llquickly be spotted and dealt with. Even the reflection of a drawn sword can attract unwanted attention.

And though it’s been our experience that ninjas tend to need more of a reason not to kill, there’s even an inconsequential story just so you know you’re not ninja-ing for ninja’s sake. Most missions ask you to assassinate an official of some sort, with some sparse item recovery and checkpoint objectives.

For the most part you’ll be crawling around crouch to gravel, familiarizing yourself with shadows and bushes. You can even quietly roll into the water and use a reedlike an antiquated snorkel. Be warned: The controls do require a strict memorization of an dauntingly, almost unnecessarily, dense combination of buttons.Hold this trigger while clicking this analog stickwhile usingyour tongue and ring finger to hitX and the D-pad -Whoa.

We kid of course, but once you’ve learned to stealthily navigate along walls and rooftops, you’ll be gracefully creeping up behind supposed samurai until you’reclose enough for a promted pounce. Then you can either show an uncharacteristic amount of ninja restraint by bonking them unconscious or, more satisfyingly, introduce their insides to your blade.

It’s been nearly ten years since Tenchu creptup behind our consoles, silently doling out deathwhile Splinter Cell’s Sam Fischer was still in Osh Kosh Kevlar. But thanksto the Snakes and Fischers of this world artfully sneaking about and delivering the big sleep, Tenchu’s soft-footed warriors of quiet have looked a little meager by comparison. Tenchu Z hopes to right the slow but steady decline the series has been in since its inception by focusing on what ninjas do best: Ultra-stealthy bloodletting.

A ninja’s best friend has always been the things that cut, stab and kill.You’re certainly not without your swords, arrows and shuriken, but you’ll also find that shadows and bushes are also very worthy companionsindeed. Tenchu emphasizes clandestine concealment over rampant killing, imploring you to holster your murderous instinct until it’s absolutely necessary.

To lenda hand, the on-screen display does a great job of conveying your sound, danger proximity and visibility -all of which you’ll want to keep to a minimum. If you’re not carefully silent, maneuvering amongst light and cover, you’llquickly be spotted and dealt with. Even the reflection of a drawn sword can attract unwanted attention.

And though it’s been our experience that ninjas tend to need more of a reason not to kill, there’s even an inconsequential story just so you know you’re not ninja-ing for ninja’s sake. Most missions ask you to assassinate an official of some sort, with some sparse item recovery and checkpoint objectives.

For the most part you’ll be crawling around crouch to gravel, familiarizing yourself with shadows and bushes. You can even quietly roll into the water and use a reedlike an antiquated snorkel. Be warned: The controls do require a strict memorization of an dauntingly, almost unnecessarily, dense combination of buttons.Hold this trigger while clicking this analog stickwhile usingyour tongue and ring finger to hitX and the D-pad -Whoa.

We kid of course, but once you’ve learned to stealthily navigate along walls and rooftops, you’ll be gracefully creeping up behind supposed samurai until you’reclose enough for a promted pounce. Then you can either show an uncharacteristic amount of ninja restraint by bonking them unconscious or, more satisfyingly, introduce their insides to your blade.

More info

GenreAction
DescriptionCareful timing, stealthy assassination and meticulous strategizing mean that we don't have to go to Japan to become ninjas - or to play the new Tenchu game.
Franchise nameTenchu
UK franchise nameTenchu
Platform"Xbox 360"
US censor rating"Mature"
UK censor rating"Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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I LIKE TO MAKE THE GAMESRAIDER!!!!!!!1