Temtem development roadmap is "on its way" - until then, here's the deadliest Temtem
Roll with the Skunches
The deadliest wild Temtem in all of the Airborne Archipelago isn't a fearsome Volarend. It's the humble, squirrel-like Skunch with 36,569 knockouts to its name. Though that Tweet has a picture of a Skail...
Temtem developer CremaGames shared that fun fact and more in a new series of infographics, all in celebration of the game exceeding 500,000 copies sold. That's quite a milestone for a project that's still in early access. You know what else is a milestone? Actually catching a damn Temtem Luma, because one of the new infographics states that only 5.42 percent of all players have one.
The Skunch and Luma stats are interesting, but the most useful for dedicated trainers will probably be this breakdown of which Temtem is the most popular in competitive battles - and which is the most popular to ban.
Curious about the chances of facing a Kinu in Competitive? Turns out, the odds are pretty high! pic.twitter.com/qqVEJX6nhLFebruary 21, 2020
If you want to guarantee taking a Volarend into battle with another player, you could always bring a few of them in your squad. On the other hand, you don't want to be the only one without a Kinu…
On top of those figures, CremaGames also shared some exciting news for players who are awaiting more new content like the Temtem Saipark: a formal roadmap for the game "is being polished and on its way."
Development roadmaps give players an idea of what new features to expect for the game and when. They're always subject to change, especially for early access games, but roadmaps are still one of the best ways to gauge developers' short-term and long-term plans. I'll be honest, customizable player housing was one of the main reasons I started playing Temtem, so I look forward to seeing where it falls.
See how the game has changed in its most recent update with our rundown of the Temtem patch notes.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.