Talking corn, secret laboratories, and a grumpy Russian teddy bear: you should be playing Maize

What is it?
A ridiculously funny puzzle-based walking simulator that pushes your suspension of belief to the absolute limit.

Play it if you like...
The Stanley Parable, Magicka, Octodad, and anything that has you inanely grinning for most of the game.

Format: PC
Price: £14.99
Release date: Out now

Maize is about sentient corn. Walking, talking, bright yellow corn. At heart it’s a walking simulator with a few puzzles thrown in for good measure, taking you on a jaunt around an abandoned farm. You don’t start off with any quests. It’s up to you to explore, find out who you are, and why you’re there. As odd scientific diagrams plastered on barn walls start to become more frequent, your mission slowly becomes clear: find out the story behind these pieces of sentient corn. Your quest for answers will have you investigating an underground secret government laboratory, as well as the small nuclear power plant below the secret government laboratory. It’s not hard to believe all this is built beneath acres of lush green grass and swaying fields of corn, thanks to a few surreal set pieces you’ll encounter beforehand. At one point there’s a skeleton with a shock of white hair splayed out near a grain silo. A giant wooden statue of a man in a suit in the middle of a patch of corn. One of the oddest things you see is an office desk and chair in the middle of a grassy clearing. 'Back in ? minutes' is scrawled on a sign hanging on its front. It’s bright red, chirpy, and looks like it belongs in a diner. On top of the desk are some papers and an English muffin, which you can pick up. The muffin has no use, its description tells you. But now you’ve picked it up you can’t put it back down. Apparently, the words go on to say, this is because you’ve become attached to it. Weirdly enough, as the game goes on and I see it stay resolutely in my inventory, I do become attached to the doughy circle. Because, somehow, it’s easy to be swept along with Maize’s outlandish attitude.

'Pressing Q will not do anything', I am told by the white text which pops up on my screen. Taking inspiration from Mary quite contrary, I jab Q with my finger. It does nothing. My finger stabs it again. It still does nothing. Throughout the game text pops up reminding me that Q doesn’t do anything, yet even now I can’t be sure if I missed a point where it does have some use. Similarly the witty, slightly snide descriptions of every item you pick up to put in your folio (a section for collectable odds and ends) make you conscious of just how ridiculous you’re being. At one point you pick up a wooden pallet. From the player’s point of view, it’s a collectable and you want to get the trophy for finding all of them. From the nameless character’s point of view, you are now carrying a pointless wooden structure around on your back. It’s no wonder the descriptions gently jeer at you.

Yet Maize isn’t all about pointing and laughing at you. At times it comes across as a game that wants you to feel at ease. A big part of the gameplay is its puzzles, which can be the thorn in the side of an otherwise rewarding game. Frustration can mount up inside you if it takes a tad too long to solve a key brain-teaser. I’m not a fan of the fiendishly difficult, comb-the-whole-map endeavours that require you to combine five different objects to create one item and then have you combine it with another one. Maize isn’t like that at all. Helpfully, each pick-up-able item is highlighted. The puzzles’ simplicity makes you feel like you’re taking an amble through a slightly surreal dream, as the solutions are mostly common sense. Finding the components to fool a facial recognition scanner just encourage you to explore more rather than making you feel like you’re backtracking repeatedly. The mini-games peppered throughout the story keep gameplay interesting, not least because occasionally you get some live commentary from your companion. It’s not a cob of corn or another talking grain. It’s a grumpy Russian teddy bear named Vladdy. Vladdy has a mechanical arm attached to his back. He also has a bit of a mean streak, and like the item descriptions, he won’t hold back when it comes to telling you just how stupid you are. Weirdly enough, I grew quite fond of his pessimistic, sarcastic remarks.

You’ll be surprised how easy it is to feel immersed in Maize. Beautiful dream-like environments surround you no matter where you turn, saturated with colour and character. Even at the end I still felt like part of its world, despite the fact I was in tears of laughter in an 'am I a bad person for laughing at this?' kind of way. The perfect game for a lazy Sunday afternoon, Maize is incredibly easy to play and just as hard to forget. You won’t look at sweetcorn the same way ever again.

You Should Be Playing celebrates innovative, unexpected games that belong on your radar, with a new game every Monday at 0900 PST / 1700 GMT. Follow @12DOVE on Twitter for updates.

CATEGORIES
Zoe Delahunty-Light

While here at GamesRadar, Zoe was a features writer and video presenter for us. She's since flown the coop and gone on to work at Eurogamer where she's a video producer, and also runs her own Twitch and YouTube channels. She specialises in huge open-world games, true crime, and lore deep-dives. 

Latest in Games
A misty, forested mountainside in Prologue: Go Wayback!
PUBG creator's wilderness survival game actually draws inspiration from an unexpected place - a whole raft of zombie games like DayZ, Project Zomboid, and Left 4 Dead
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
Balatro screenshot showing an assortment of card packs
Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
InZOI screenshot
The Sims rival InZoi has 300 people hanging out in each of its in-game cities and they all "interact with each other in real-time"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 devs explain how Ciri's fighting style will differ from Geralt's: "He's nimble, but he feels like a block...she's liquid"
Challenging The Manacle in Balatro, which limits hand size by -1 and playing two Jacks
From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show