Tales from the Borderlands' choices are anything but moral
Liar, liar
Telltale's record is pretty darn good. Once it made the jump from traditional point-and-click to narrative-driven gameplay, the developer found a format that works for just about any game. And then it announced Tales from the Borderlands, and it felt like it might've gone one step too far. Borderlands was about guns! And loot! Things that don't work in that style of gameplay! Right? Wrong. So beautifully, wonderfully wrong.
The game starts with Rhys and Fiona running into each other, obviously unhappy to be in each other's company. A stranger asks them to tell their story, and Rhys recounts his journey. He and his friends decide to abandon their post at Hyperion to take advantage of the chaos in a post-Handsome Jack world. They steal a million dollars and go down to Pandora to buy themselves a vault key. But since they're not hardened criminals, their interactions with the natives don't go as planned, and they soon find themselves on the wrong side of an ambush. Rhys calls down a giant robot from space and takes control of it, blasting apart enemies and destroying his foes. Once Rhys' story is over, Fiona interrupts--saying it was full of lies. She begins to tell hers. It's a cool storytelling device, and I definitely loved the idea of an untrustworthy narrator in a Telltale game.
It's not as laugh-out-loud funny as Borderlands 2 was (but it's still funny!), and it's not as serious as most Telltale games are. There are still choices, but they're hardly "moral." Instead, you're choosing between two hilariously awesome choices. It's a nice change of pace for both the Borderlands franchise and Telltale, and I'm excited to see how the other half of Episode 1's story goes.
Check out the following screenshots for additional info!
Rhys has a robotic eye that can scan the environment.
Most of the characters are new, but you'll see some familiar faces.
There aren't moral choices, there's "which do you think would be more bad-ass" choices.
At one point a robot, right before it dies, cries out "Goodnight, sweet prince."
When you loot money it actually goes into a wallet. WHAT WILL IT DO?! WE HAVE NO IDEA!
In TftB, you're driven by greed. Everyone is out to get rich. Possibly including this guy.
Hollander Cooper was the Lead Features Editor of 12DOVE between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.
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Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"
One of the most iconic D&D RPGs ever made stood out among Baldur's Gate and Fallout as it was the "first" to make companions "feel like fully functional parts of the story"