Takedown: Red Sabre brings back old-school shooting
Prepare, plan, and execute
Slow and steady gets the headshot
Is the monotony of the Call of Dutys, the Battlefields, and Halos getting you down? One developer is taking shooting back to it's hardcore roots. The veteran shooter developers at Serellan LLC showed off their Kickstarter-funded tactical shooter at this year's E3. The game, Takedown: Red Sabre, takes you through six-player, co-op, objective-based missions and competitive multiplayer modes (up to 12 players) in which one wrong move will put you down for good. Like the classic shooters of yore like Rainbow Six and SWAT, there are no respawns; running and gunning is the quickest way to get killed in a game where every bullet is deadly.
The developers are striving to create a game that forces players to tap into their situational awareness and teamwork instincts. The first-person gameplay is much slower than conventional shooters, forcing you to make attack plans, aim carefully, and ensure you have the proper equipment available. In co-op, squads will have to cover their teammates as they make their way to the mission objective, which can range from rescuing hostages on a pirate-controlled cargo ship to assassinating a high-value target.
For every mission, players will be able to customize their loadouts with an open arsenal of weapons that has everything available to you from the start. From there, you can choose your rifle, sidearm, attachments, and scopes--but you'll need to consider the environment you're lugging those guns into. The developers have implemented realistic weapon collision, so players carrying a large machine gun through a narrow hall might have a harder time maneuvering.
Check out the following slides for more information and additional images.
Players will be able to customize character features like nationality (indicated by the flag on your collar).
Teamwork is essential if you want to survive the round.
Environments have a clean, modern look to them.
If you let a teammate die, you won't be able to get access to their equipment.
Secret military installations and chemical weapons are commonplace in the Takedown world.
Many years ago, Lorenzo Veloria was a Senior Editor here at 12DOVE helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.