12DOVE Verdict
Pros
- +
Puzzles get your noodle workin'
- +
Different balls work well together
- +
Completing a super hard mind-bender
Cons
- -
Gets irritating after a while
- -
Impossible towards the end
- -
Screwing up a puzzle
Why you can trust 12DOVE
Oct 16, 2007
You: a sentient marble, lonely in a world of physics. Them: magnets, air currents, ropes, cloth, cannons, helium, friction, spikes, whirling machinery and your ultimate nemesis, gravity. Your only ally as you wildly swish the mouse to roll drunkenly over Switchball's precariously floating levels is yourself, or specifically, other versions of yourself. Your ball, you see, can be switched.
Become Metal, of the family Ball. He's big and slow to get up to speed, but a heart of cold iron makes him ideal for bashing things out of the way. His nemesis is the electromagnet; that irresistible siren absolutely must be shut off before you stray anywhere near it in this form.
Air Ball is bigger still, but pink, fun and ineffectual. His party trick is to get (physically) high on helium to access lofty areas. Likes: air currents, a little too much. Hates: spikes - they're so working class. For the first half of the game that's all Switchball's ball-switching is: you can be small and normal, big and hard or big and light. But it gets extraordinary mileage out of it simply by being terribly good-looking and deliciously clever.
More info
Genre | Puzzle |
Description | Switchball is a thoughtful puzzle game, but neither its camera nor controls are up to the dexterity-driven tasks it sets in later chapters. |
Platform | "PC" |
US censor rating | "Everyone" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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