Supreme Commander review

The war on robotics

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Each side is plotting its own apocalypse; thanks to their tech, the Aeon is closest to completing their war and subjugating the rest of the human race. The UEF is building the Death Star-like “Black Sun,” while the Cybran are programming a “quantum virus,” designed to isolate each world from the point-to-point teleport gates of humanity’s space-faring future. The story that powers SupCom is silly, pleasing guff: memorable because every side is both threatened by, and ultimately guilty of, genocide. Sci-fi! It’s probably an analogy!

Central to this fiction are the Supreme Commanders themselves. They are men in mech suits, the only living things on the battlefield; he’s your first unit and is usually mission-critical. So: a skirmish in SupCom begins with your commander warping in to a lush island paradise, empty desert or red-dust world. These arenas are massive, far bigger than what you’d be used to playing in other strategy games.

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GenreStrategy
DescriptionDespite its slow pace and performance, Supreme Commander is advanced and spectacular.
Platform"Xbox 360","PC"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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