Super Street Fighter II Turbo HD Remix: Designer interview

DS: As I said before, Street Fighter revolutionized arcades by being the first to capture everyone’s attention with a one-on-one forum of

competition. Even almost 20 years later, we have precious few games that scratch that same itch without introducing a bunch of extra stuff that gets in the way of real competition. There are actually a lot of great turn-based games, but the fast pace of Street Fighter gives it a fun-factor that’s hard to match. StarCraft scratches most of the same itch as Street Fighter I think, but I personally always had trouble dividing my attention between all the things that go on during a game of StarCraft. In Street Fighter, all your attention is focused deeply on the details right in front of you, all on one screen.

One thing that Street Fighter specifically offers over other similar games is very refined tuning. If you look at the recovery time for throwing a fireball and compare that to the hang time of a jump, it’s tuned just right relative to human reaction times. It’s right on the edge where some players will have an advantage with good reaction time, but other players can make up for it with good guessing. Another example is the startup time plus recovery time for a fireball compared with the charge time of Guile’s Sonic Boom. You can throw a fireball at will, but a Sonic Boom requires around 55 frames of holding back on the joystick first. Even though Guile’s Sonic Boom has HALF the recovery of Ryu’s fireball, Guile still can’t throw another one until just about the same time Ryu can throw another fireball. It’s very, very finely tuned and those are the sort of things I am not touching at all in the HD Remix game.

As for newcomers vs. experts, I think a lot of the answer is in the level of complexity SF has. SFII characters have about 30 moves, which I think is a magic number. When you go too much above that (like the 200+ in some 3D games) it feels really overwhelming. But when you go lower, you lose too much expressive power, and the experts need to have enough moves (“words”) to express nuances in their attacks (their “arguments” so to speak).

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
Latest in Fighting
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Mortal Kombat 2 3DO
After 32 years, Mortal Kombat 2 has finally been ported to the one hyper-expensive '90s console that could actually do it justice
jinx in 2xko weilding a big hammer with a smirk on her face
The League of Legends fighting game spin-off won't be getting its big playtest, but that's so that more of you can play it later this year
Retro Gamer
Retro Gamer celebrates Capcom’s greatest fighting games
A screenshot shows Fatal Fury ninja Mai performing a combat move in Street Fighter 6.
Fatal Fury's top anime girlfriend Mai "bounces" into Street Fighter 6, and her bouncy arrival is driving Capcom to horny madness: "She's giving fierce. She's slaying"
Dragon Ball: Sparking Zero Gogeta
Dragon Ball: Sparking Zero is the fastest-selling Dragon Ball console game in the series' 38-year history, with 5 million copies sold in 4 months
Latest in Features
Ghost of Tsushima screenshot of Jin interacting with a fox
Assassin's Creed Shadows' Knowledge system sounds like it's tapping into what I loved most about Ghost of Tsushima
Fighting side-scrolling opponents in Absolum
Street of Rage 4's developer returns with Absolum – a fantasy flavored beat 'em up with a Hades twist
Cooking in Monster Hunter Wilds
As a stalwart member of the Dual Blades community, Monster Hunter Wilds has done us dirty by not importing Rise's beloved Wirebugs
Sailing in Old School RuneScape
I was worried this MMO's first new skill in over 12 years would change things too much, but Sailing in Old School RuneScape feels just like home
Screenshots of animals being cared for in desktop idle game Tiny Pasture
Tiny Pasture is the perfect idle game for people who can’t keep their Tamagotchi alive
GamesRadar+ Hardware Editor Phil Hayton holding an RTX 5070 Founders Edition graphics card wearing a mushroom pattern shirt with a white wall in background.
I've been using the RTX 5070 to play a bunch of games early, and it might be the console killing GPU I've been waiting for