Super Mario 64 DS 100 Coins Stars Guide

~Written by Deathborn 668~

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                               ~Notice!~                                  

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I'm trying to cut down on the amount of possible plagerism that my FAQ's,

including this one, may recieve. Thusly, if you find this text on another

website that isn't GameFAQ's, GameSpot, or IGN, then please contact me at

someguy668 (at) yahoo (dot) com

If you are linked directly to this guide from another website, then that

is fine. If someone else is taking credit for this work, please notify in

that even. Thanks for your concern.

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                             ~Introduction~

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Hello there! I'm Deathborn 668 on the message boards, and this is my 

first In-Depth Guide for the wonderful Super Mario 64 DS. I've been 

kicked out of many oppertunities before, but I finally found the perfect 

way to make one.

In case you didn't know, 1/10th of the game's Stars come from the 100  

Coins Stars. Not to mention these Stars are typically put at the bottom 

of the checklist in a typical run through of the game. Why you may ask? 

They are hard, long, teadius, annoying, frustrating when dying with only 

a few Coins left, and really hard. So I decided to make an FAQ devoted 

just about the collection of all 100 Coins in each course. 

If you see any information that's wrong, or that I haven't put in here 

yet, again, please e-mail me. I want to keep this walktrough as good as 

possible.

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                          ~Table of Contents~

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I.Disclaimer                                |

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II.100 Coin Stars Guide                     |

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II A.Bob-omb Battlefield 100 Coins Star     |

II B.Whomp's Fortress 100 Coins Star        |

II C.Jolly Rodger Bay 100 Coins Star        |

II D.Cool, Cool Mountain 100 Coins Star     |

II E.Big Boo's Haunt 100 Coins Star         |

II F.Hazy Maze Cave 100 Coins Star          |

II G.Lethal Lava Land 100 Coins Star        |

II H.Shifting Sands Land 100 Coins Star     |

II I.Dire Dire Docks 100 Coins Star         |

II J.Snowman's Land 100 Coins Star          |

II K.Wet-Dry World's 100 Coins Star         |

II L.Tall, Tall Mountain 100 Coins Star     |

II M.Tiny-Huge Island 100 Coins Star        |

II N.Tick-Tock Clock 100 Coins Star         |

II O.Rainbow Ride 100 Coins Star            |

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III.Maximum Coin Counts                     |

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IV.FAQ (Frequently Asked Questions)         |

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V.Credits                                   |

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                             ~I.Disclaimer~

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This FAQ IS NOT to be used in any way other than for refrence. The only 

sites allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and 

GameInformer. That is it. Feel free to print this out and use it as a 

quick and handy guide for yourself. I don't really care if you do so.

DO'S

-Print his guide for your own useage           

-Host this guide on another site (If you want to please E-Mail me for   

permission)

-Give this guide to other people PROVIDED you don't use it for profit

                                                      

DONT'S

-Sell this guide on EBay/Any other site for profit

-Take this guide and call it your own

-Plagerize and not give me credit

Thank you for following these guidelines. It's appreciated.

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                         ~II.100 Coin Stars Guide~

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And now its the moment you've been waiting for! All 15 Courses and their 

100 Coins Star are explained with high details, and everything about the 

course is covered, right down to the last enemy. Enjoy!                

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~II A.Bob-omb Battlefield 100 Coins Star~

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Remember, the 100th Coin you collect is where the Star will appear. Also,

don't choose the first Star as the cannons aren't open, however. Choose 

any other Star except for that particular one. Go straight from where you

start up the path and when you reach the bridge, go around and under 

it. You will find five Yellow Coins to your pleasure. Now, head left 

from under the bridge to a whole area of Bob-ombs in this dirt area. 

Pick up and throw all of them to have them explode and give up a Coin. 

They will quickly regenrate (Meaning they will reappear in the same 

place again) but won't give up another Coin. But now, we should have 

around 12-15 Coins or so. Oh yeah, make sure that you head back near 

where we started to a brick. Punch it to reveal a few Coins. After this, 

head over the bridge now, killing the few Goombas that are on it for a 

few extra Coins. Keep going until you reach Chain Chomp. Before Chain 

Chomp and to the left is a rotating platform. Grab the Red Coin at 

the top for two more Coins to your total.                          

At this time we should have around 20 Coins, and that is very good. Head 

to Chain Chomp but this time head towards the field to the right of him. 

In this field that you have probably gone to a lot lies a lot of 

Goombas, so kill them all and collect the Coins that they spit out. 

Also, if you choose Stars 3-7, a Koopa Troopa will be wondering around 

in this field too. Jump on him to kick him out of his shell, then stomp 

on the actual Koopa that's running around in embarassment to kill him, 

and he will give up a Blue Coin! It is worth five Yellow Coins, so you 

should get it! After killing all of the Goombas and Koopa in this area, 

your Coin total should be around 30-35. 

Now, it is time to truly start getting a ton of Coins, and being Mario 

is absolutely neccassary for this mission. But before we should go to 

"Coin Heaven" as I like to call it, head over to kind little Chain 

Chomp, but grab a Bob-omb that is pretty close to him. Pick it up and 

run over to Chain Chomp and throw the bomb into his face. Chain Chomp 

will fly high for a few seconds, so get to the post he is attached to 

and run around it 3 times. After you have run around it a few times, 

five Yellow Coins will pop out. Don't forget to jump up and grab the Red 

Coin for another two Coins to your total!                           

Great! We have 40-45 Coins by this point! Let's get a ton more. Head 

back to the field that was to the right of Chain Chomp. Head up that 

ol' small hill into the Cannon, then launch yourself to the Floating 

Island. This is where being Mario comes to be quite necessary. Grab the 

Wing Cap from the Red Block and the head into the cannon on the Island, 

but before that, get the Red Coin at the top of the tree. Head inside the 

cannon and launch yourself into the first Coin in the middle of the 

circle of coins. Secrets Coins also count as 1 Coin too! You should grab 

all five secrets, but don't grab the Star that'll appear, of course. 

Continue to shoot yourself out of the cannon to fly into the Coin 

Circles and collect their Coins! After around 10 loops you will have 

probably collected most of the Coin Circles' Coins. At this time right 

now, you should have around 70 or so Coins. Wow, just around thrity or 

so by now left. You can continue to shoot yourself out of the cannon, 

but there are 5 Coin Circles, 9 Coins per circle so there are only 45 

Coins to be collected there. 30 is enough. Anyways, jump off of the 

island, making sure to ground pound before landing on the ground to not 

lose any health. The last few Coins are easily, easily gotten.          

Head onto the dirt path and follow it past Chain Chomp and over the 

tilting bridge of death, and continue along up the stairs. In the 

large battlefield, you can easily kill 5 or so Bob-ombs walking around 

in the field for one Yellow Coin each. Continue along, not going through 

the giant gate until you reach some flower patches. One of the flower 

patches has a string of eight coins going around it. Collect them all 

and while doing so a 1-Up will appear. Head back to the 

tilting bridge, but take a right (If your facing away from it, it's a 

right) until you reach the small area with two Red Coins. Collect them. 

There are also four posts stuck in the ground too. Run around 

each post several times to have five Yellow Coins pop out of each one. 

Pretty damn awesome, right? That is another 20 to 25 more coins for your 

total! By now, if you have followed everything, you should have at least 

100 Coins by now. If you don't, circle around the mountain where you 

will find a few Goombas and a few strings of 5 Coins. If you still don't 

have enough, there are the leftover Red Coins and Coins in the sky.  

If you need more coins after this, start heading up the mountain. There 

are some bricks along the way, and several strings of five coins. There 

are two Bob-ombs along the way as well, just incase you need one last 

coin.

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~II B.Whomp's Fortress 100 Coins Star~

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Whomp's Fortress is literally loaded with Coins. You can find them 

almost everywhere within this level. However, you are going to need to 

Punch, Kick, and Ground Pound your way to most of them, so Yoshi won't 

be much help here. Mario is definitely the preferred character you 

should use, but Luigi works just as well. Start off by turning around 

when you start and kill the Pirhana Plant in the flower patch for a Blue 

Coin, worth five normal Coins. Don't go up the hills just yet. 

Keep heading along at the bottom section of Whomp's Fortress where you 

will see some Goombas and a circle of coins that are sitting, circling a 

flower patch. Killing everything here will net you another ten coins. By 

now we should have around 15. Not bad for a start. Head to the fence and 

jump over it making sure to land on the path. Break the nearby four 

brick boxes to collect three coins out of most of them. Head up the 

ledge to a few more flower patches. Two Pirhana Plants will spring up, 

so keep your distance until they fall asleep. Then, tiptoe and kill both 

of them for another two Blue Coins, which is the same as ten more Yellow 

Coins. Run around the post that is nearby a few times until five more 

Yellow Coins pop out of it. So far, we have only explored one area of 

the fortress and we should have 30-40 Coins by now. This is a pretty 

decent start.                                           

Now, head back to where you started the course and head up the hill to 

those things that pop out of the wall at random times once again. You'll 

find a red coin hanging in the air, worth two Yellow Coins, so of 

course you should collect it. Now, head across the moving platforms again 

and up the stairs where the Thwomps are located and avoid them. When you 

get past the second one, wait for it to stomp the ground, then jump on 

top of him. At the apex of the Thwomp's rise there will be another red 

coin, worth two more Yellow Coins so of course, grab it. 

Now, head off and continue to the top of the stairs. Instead of going 

right to the Pirhana Plant, go straight and follow the ramp down. On the 

ramp are five more Yellow Coins. After those coins jump into the shallow 

pool of water and collect the circle of eight Yellow Coins perched near 

a wall. Go over near the cannon where another string of five more Yellow 

Coins waits for you to collect. Hop into the cannon and blast to the 

pole, on the upper ledge of the fortress, and go up to the next platform 

for another circle of eight Yellow Coins. Jump off onto the ground and 

find a Blue Coins Switch. These switches, once Ground Pounded, make a few 

Blue Coins appear nearby for a limited time. Activate the switch and 

collect the four Blue Coins nearby for another twenty Yellow Coins. At 

this point, we should have around 60 Coins. Time to find the rest of 

them easily. Just so you know, there's about another 140 coins in this 

level, so the remainder to find isn't all that challenging. 

Now, head back to the grey ramp that we came down forth earlier and 

climb back up it. Head to the left to where the Pirhana Plant is 

sleeping like a baby, tip toe up to him and kill him with a Punch for 

another 5 Coins. Also, you should collect the Red Coin that is lying 

nearby. Now, don't go through the collapsing bridge. Instead, cross the 

narrow ledge that contains another Red Coin nearby. Right after you 

collect that Red Coin you will be near another Pirhana Plant. Kill him 

with a Punch and collect his Blue Coin. Now, wait until the rotating 

platform comes to you then run to the middle. When the platform stops at 

the other side, get onto the middle of the walkway of the platform, and 

wait for it to take you around and collect four Yellow Coins and a 

Red Coins. 

By this point, you should have at least 80 Coins. Now, actually cross 

the platform to the other side and wait for the Whomp to fall down on 

you (But make sure you get away just in time). Then, jump on him five 

times. Each time you jump on him you get one Yellow Coin. After five 

jumps, do a Ground Pound to actually kill him, for another five Coins. 

You should also do this same technique for the Whomp around the corner. 

By now, you should have 100 Coins and the Star should appear. If you 

don't have 100 Coins yet, go up the elevator and punch down the board 

and collect about 20 or 25 Coins that are on the Floating Islands. That 

should get you your missing Coins.

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~II C.Jolly Rodger Bay 100 Coins Star~

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There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I 

estimate about 140 Coins. You better be quick at collecting coins from 

enemies because they can mean everything. However, there are a ton of 

Blue Coins in the beginning to make up for the lack of Yellow Coins. 

Start off by turning to your right and killing the few Goombas that are 

wondering nearby. Now, go over to the 2 brick blocks. Destroy the one 

that was closest to you when you started the world. It will spit out 3 

Yellow Coins. Now, Ground Pound the nearby Blue Coin Switch to make a 

massive amount of Blue Coins appear on the surface of the water. Quickly 

break the other block to reveal a Koopa shell. Ride it quickly over the 

water to collect all of the Blue Coins before they all disappear. There 

are eight wonderful Blue Coins. A hefty sum indeed. We have just started 

the level, and by now, you should have at least fourty Coins. That 

didn't take to long to collect.                    

To save time, ride the Koopa Shell all the way back to the beginning of 

the level and crash into the wall. It will break and you won't be riding 

it anymore. Anyways, jump into the water and start swimming down. There 

will be a tiny submerged pillar sticking out of the ground underwater 

and there are eight Yellow Coins circling around the little pointy 

thing. After collecting all eight keep going until you see a clam. One 

clam has a Koopa Shell that you can ride for a few seconds underwater, 

but it is really pointless. The other clam shell nearby has a Red Coin 

inside of it, so grab that. By this point in time you should have at 

least fifty Coins. Were doing damn good! Come back to the surface for 

air if you need it, and prepare to dive right back down again.  

Keep swimming on the surface now until you reach those tall pillars 

sticking out from the water. Around one of those pillars is another 

circle of eight Yellow Coins. Awesome, and by now you should have at 

least sixty Coins or more if you haven't done some exploring on your own. 

Head back to the surface if you haven't already and swim to the far 

right side of the level now and hop on top of the platform in the water 

and head to the right, then jump on top of the pole there and climb to 

the top to find a Red Coin. You just can not argue with an easy two 

Coins. Now, head back to the left across the platform in the water and 

head up onto the adjacent platform with a ! Switch and a ? Red Block on 

it. Activate the ! Switch to create a temporary pathway between the 

platforms infront of you. There are a total of five Coins on each of the 

platforms that lie infront of you, so collect all fifteen Yellow Coins. 

At this point in time you should have at least Seventy Five or even 

more Coins. Not too bad.

Continue along the platforms however and board the risen ship again.

Grab the three Red Coins that are hanging above the ship. If you can't 

reach them easily, wait for the tilt of the ship to rock the ship high 

so you can easily jump into the three suspended Red Coins. Now, jump 

into the water and start swimming torwards the very bottom of the lagoon 

here. You should find another clam which contains another Red Coin, 

perfect for the taking. Also, you can find some of the character Caps 

near many strings of Coins. I can't say for sure how many strings of 

Coins there are exactly, but there are a few. Also, head for the Ocean 

Cave entrance and collect the circle of coins underwater near it. By 

now, if you have followed everything, you should have at least One 

Hundered Yellow Coins. Your shiny Star should appear. If you don't have 

100 Coins just yet, go into the ocean cave and kill all the enemies 

there and collect the coins near the walls of the cave. If you STILL

don't have enough then there are still a few Red Coins that I didn't 

cover yet. If you don't have 100 Coins at that point, I don't think it 

is very possible to get the Star. Exit the level and come back to retry 

this annoying challenge for the rare Coins! Remember, there may be a few 

Goombas somewhere in the level you may not have killed yet; they just 

might have your missing Coin(s)!                             

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~II D.Cool, Cool Mountain 100 Coins Star~

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Cool, Cool Mountain has plenty of Coins, and then some. In fact there are

around 150 Coins or so, that is if you do everything perfectly and don't 

miss anything. There isn't anything Yoshi can't do on this level, so he's

your man. (You need his fire breath to destroy some blocks.) Best of all,

there's a glitch that can allow you to get infinite coins, so you should 

have no reason not to get over 100 within several attempts.

First off, anyone who has played this level before should know that 

there are tons, and I mean tons, of Coins on the Frosty Slide itself 

alone. Yep, you should remember that there are a ton of coins indeed if 

you have ever been down there. Start off as usual, jump onto the chimney 

and grab all five Yellow Coins that lead inside it. Ninety five more to 

go. Are you ready to round up a ton of Coins? Good. Head down the slide. 

A Blue Coin is quickly running down the slide too, so as you are quickly 

making it down, you should grab it. A few Yellow Coins come before that 

Blue Coin too. By now you should have at least ten Coins. Head around 

the next turn and there are five more Coins before that little "Jump" 

you always make. There are five more Coins above the jump, so jump 

before the jump itself to collect those too. Now as you enter the 

winding right turn follwed by the sharper left turn there are a few more 

coins placed on the slide. Get them. 

Now, there are five Coins leading into the wall "Shortcut". Try to get 

them, but avoid the shortcut. Keep going as the slide goes striaght into 

those big bad turns. The giant hairpin turn has a few Coins on it, risk 

it if you want too, but a few Coins won't make much of a difference. 

Keep going along the track, but stay in the middle. You will go down the 

gap, with a huge string of about 20-30 Coins in it. Easy cash. As you 

head through the final tunnel stay in the middle again as you go along 

the thin ice bridge. Another 20-30 or so Coins lie on this bridge as 

well! Now you have crossed the finish line, but who cares? Exit the 

cabin, but don't get the Blue Star that appears from the door opening.

By now you should have at least 50 to 70 Coins. If you don't have that 

much I suggest you head to the top and do the slide over again. Head to 

the right of where you exited and where you will find two Goombas. Kill 

them both for the Coins they give out. Head along and over the nearby 

bridge and collect the coin on the island. Head back, and farther to the 

right and collect the other Red Coin there at the very corner of the 

mountain. Head all the way back, past Mother Penguin and to the tree 

that is right next to the cannon. Do a Handstand at the top of the tree 

to collect another Red Coin, further boosting your coin total. After 

this head all the way back again to those two bridges that are connected 

to the small island. Stay at the end of the second bridge to get warped 

all the way back to the beginning of the course. 

Now, instead of going into the chimmney, head down the path until you 

start sliding down the mountain. There are a string of five Coins coming 

up. Around the next corner of this mountain is another five coins. Soon 

enough you will see the path your sliding on take a 180-Degree turn. To 

the right of this turn is a ledge, so while sliding jump up to this 

ledge, where a Blue Coin Switch awaits its duties. Pound it for a measly 

two Blue Coins that appear nearby. If you don't have 100 Coins by now, 

then head down the next ledge and long jump across the broken bridge, 

and kill the enemies nearby, as well as the coins just lying on the 

ground. If not STILL by now, head back for the Frosty Slide. You are 

obviously missing a lot of coins on that, because I've covered the whole 

mountain. However, there is still the matter of a few Red Coins 

remaining, so get those too.                                   

If you're curious about the glitch that allows you to get infinite 

coins, remember the Goombas near the exit of the cabin? Every time you 

go down and complete the frosty slide (you can use the shortcut), the 

Goombas there will reappear, and you can kill them again for their coins. 

If you want to, it's as simple as going down the slide over and over 

again for three coins. If you use the shortcut, this isn't too hard at 

all.

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~II E.Big Boo's Haunt 100 Coins Star~

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This place is absolutely full of freaking Coins! There are eleven Boo's, 

each one containing a Blue Coin. Not to mention, many Mr. I's, Blue Coin 

Switch, and normal enemies, this Star is rather simple. Just irritating 

if you fall down to the basement all that often. As you start, there 

should be a spider or 2 nearby. Kill him for three Coins. To the left of 

where you started, there should be a small box hopping up and down a 

few inches off the ground. Grab the box, and it will spring into the air 

three times, going higher and higher each time. After the third time, 

when it hits the ground it will break open. Out will pop out five Yellow 

Coins. Meh, that's chip change, but it'll do for now.                    

Now that there aren't anymore Coins infront of the Mansion, head over to 

the left and look at the haunted shed. Actually, don't look-go inside 

instead! You have been here many times before. I'm sure you have seen 

the Mr. I staring at you plenty of times. Run around him three times. 

Make sure his actual eye is actually staring at you as you run around, 

otherwise you won't have his attention and you won't be able to kill 

him. After you succesfully run around him a few times, he will spin in 

defeat, and hand over a Blue Coin.                                     

You will get to Big Boo's Merry Go Round later (When it is convenient) 

so for now, head out of the shed. You aren't going to go inside the 

Mansion just yet. Head to the back of the Mansion. You will see two 

Spiders crawling around on the ground. Kill both, for three Yellow Coins 

from each one, for a total of 6. Then, there are a few more Coins stored 

inside the nearby ! Yellow Block, so break it for some more. Now, head 

inside the back door of the Mansion nearby. You are in a small room and 

there are two Boo's floating around inside, most likely floating towards 

you now. Run around them and Punch them from behind, or if you want to, 

Ground Pound both of them. They will each give up a Blue Coin. By now, 

you should have at least 25 Coins.                                      

Now there aren't anymore Coins around the perimeter of the Mansion. No 

real choice but to go inside. Inside the main room of the Mansion, head 

towards the room at the far wall, leftern door. Inside of this room is 

another Boo. To make it less annoying, use a Ground Pound on him quickly 

to kill it and claim his Blue Coin because another Mr. I is in this room 

too. You know the drill. Run around him like a little kid, making sure 

his pupil is watching your every move until he spins around and around 

and dies, where he gives you another Blue Coin.                         

Leave this room now and head back to the main lobby. Go into the room on 

the rightern side of the back wall this time around, pretty close to 

your current location. Walk around the short pathway until you reach the 

collapsing bridge again. Quickly (But, of course, to make things less 

annoying, carefully) run across the bridge to the other side. The camera 

controls are pitiful in this room. It is pretty hard to coordnate 

yourself to kill the Boo that rests on the other side of the bridge. 

Killing him with a Ground Pound is your best option. Now that you should 

have at least 40 Coins, head through the door to the next room.         

In this next, but familar room, there are thin pathways along the wall, 

with no railings at all. Slowly cross the dreaded pathway, hugging the 

wall the whole time until you reach a jutted out piece of platform. 

There is a Red Coin here, so grab it for 2 more Coins. Also, a Boo 

should be floating towards you as well. Kill the Boo when he is entirely 

over the platform you are on. You don't want the precious Blue Coin to 

fall down into the basement where it is impossible to retrieve. That's 

around 45-50 Coins so far. Not bad at all. Much more left. Keep hugging 

the wall until you reach a door leading to the main lobby.            

Head straight across the room to the door on the other side. Enter it 

and you will be in the dreaded Mad Piano Room. Oh no! Quickly swing 

around the Mad Piano and grab the Red Coin resting behind it. Exit from 

the door on the wall, not the one however leading to the main lobby. In 

this next room is another 2 bookshelves and a table, Boo painting in 

fright, and a few chairs. Get on top of both bookshelves with a Double 

Jump. On top of each bookshelf is another Red Coin. You should have at 

least 60 Coins by this point in time.                               

That is all the Coins on the first floor of the Mansion. Head up to 

the second floor, where even more Coins await. Head into the door on the 

right of the backern wall. Inside lies another Mr. I. Run around him a 

few times, as long as he is watching you, until he spins in defeat. 

Collect the Blue Coin then leave the room.                            

Head into the door on the right wall. Inside, avoid the giant books and 

go to the other side of the room onto the tilting floor. Hit the ! 

Yellow Block over the floor for a few more Coins. Now, head for the Red 

Coin and get it, then get onto the platform with the Red ? Block. As 

Mario, you can grab it and then float to the door on the hidden ledge. 

As Luigi, you can easily backflip up there. As Wario, get ontop of the ? 

Red Block, then make a backflip to reach the attic door. Head inside the 

door. You should be inside the attic.                                   

Near the stairs in the attic leading towards the doors for Big Boo's 

Balcony lies a Blue Coin Switch. Ground Pound it (What else???). 4 Blue 

Coins will appear, 2 to the left of the stairs, and 2 to the right of 

the stairs. Collect them all for 20 more Coins. Now, head over to the 

Boo-in-fright painting. Keep your back to the painting and wait a few 

seconds for a Boo to pop out of the painting. Kill him with a Ground 

Pound as he approaches you for another Blue Coin. By now, we should have 

at least 70 Coins, even 90 if you can.                              

Head up the short stairs to Big Boo's Balcony. We have no business with 

Big Boo (depending on the Star you choose to enter the level, he may be 

there or not). If you are Mario, head behind him and hit the ? Red Block 

for a Power Flower, then float to the roof of the Mansion. If you are 

Luigi or Wario, head to a Long Jump to the sides of the roof, then climb 

the wall of the roof to the very flat section at he very top. Walk 

carefully along it-there are 6 more Yellow Coins up here for the taking. 

Afterwards, jump off the roof, Ground Pound before landing.           

Now, if you haven't recieved the Power Star for 100 Coins yet, there is 

one last place to check. On the ground, head for the haunted shed. 

Inside, take the elevator downwards until you reach the bottom, then run 

through the winding path, knee deep in water until you reach a door. Go 

into the door and cross the long hallway until you reach another door. 

In this next room, head up onto the platform and enter the door (There 

many doors aren't there?) for Big Boo's Merry Go Round. Head around it 

until you find the painting that is spitting out Boo's. There are a 

total of 5 Boo's that come out of the painting before the actual Big Boo 

arrives. Kill all the Boo's. Each one contains a Blue Coin. By this 

point, you should have at least 100 Coins, so collect your Power Star. 

If you don't have 100 Coins, you must have missed a few enemies, or you 

didn't collect the blue coins that most of them dropped. If the former, 

go back into the Mansion and find them (Or Red Coins I missed). If the 

latter, then you need to restart the level to collect the blue coins.

====================================

~II F.Hazy Maze Cave 100 Coins Star~

====================================

The Hazy Maze Cave is very complex, and there are mutiple ways of 

accomplishing this Star. The difference is the order you collect the 

Coins in. Hazy Maze Cave isn't a gold mine or anything, you're going to 

have to kill everything to reach 100 Coins, but barely. It's pretty hard 

due to the quick rush of some coins. I'll cover the cave in my personal 

order, not very hard to understand.                                    

Like I already said, it's a race. Killing almost every enemy findable and

getting their coins is not easy at all. You, most likely, will be taking 

several trips into the actual Hazy Maze to hoard all of the Coins that 

are in there. Anyways, Luigi has the speed, the jump, and the Power 

Flower Ability to survive everything in the level, so no need to worry 

with the man in green around. Wario will be needed for the Hazy Maze 

itself, though. Start off by taking the path to the right. You'll get to 

the leftern path later. Near a pit coming up a spider will jump out. 

Kill him for an easy 3 Coins. Next, is the lovely pair of 2 Goombas. Kill

them both for another Coin each. Near where the Goombas were is a thin 

ledge, with 5 Coins on it. Carefully get on the ledge and grab the Coins 

and walk back onto wide ground, away from death. Now, after the fire 

shooters stop coming from the pit infront of you, jump across the gap 

and enter the door.                                                     

You'll be in the common large room, on a high platform. Yay. Head 

down the nearby pole and land on the bottom. Head straight along the 

wall, not turning onto any of the paths. There are a few Spiders in this 

room, along with a few Goombas. That's about 10 more Coins to your 

total. Chip change really, how sad. Now, head over to the bottom left 

corner of this room, where the large stairs are. Jump up to the top and 

get onboard the Work Elevator. I'll give you directions based on the 

fact your back should be facing the wall behind you. Get the elevator in 

motion, heading forwards. Then, make it go left until you either hit a 

platform, in which case go up, then left once you clear it. After that, 

head forwards once you are lined up with a brick box. Heading forward, 

break it once your able to. It'll have a Red Coin inside. Keep heading 

forward, then taking a right once you meet the platform with the Mr. I 

on it. Head to the right, then back up. A box is near you to break, but 

nothing is in it. Keep heading forwards until another brick box is lined 

up with you on the left, then head left and break the box for another Red

Coin. Keep going until you reach the corner platform, where another Red 

Coin lies. Get it, and hop back on the elevator. Head backwards, moving 

to the right as well until your on the Mr. I platform. Run around Mr. I 

not falling off until he spins in defeat. He will give up a Red Coin 

once you kill him. Now, jump off and go back to the stairs. Climb back 

up to the top again.                                                  

Once at the top, get on the Work Elevator and Long Jump to the 

nearby platform with a Star Sphere. Once there, climb up the purple pole 

to the top, then walk across the brick to the Automatic Elevator. As it 

moves by itself, punch the brick when it comes nearby, then grab the Red 

Coin it was hiding. Then, the Elevator will pass you through another Red 

Coin. Then, it will go under a platform, and over that same platform is 

a Red Coin. Just ride the elevator to the final platform with 2 more Red 

Coins. The Star will appear, but that's not the one we want. Hop off, 

and pound the ground before you hit it. Walk over to the middle of the 

room and turn left through the walkway, then enter the door there. Walk 

along the pathway and collect the nearby 5 Coins.                     

Prepare yourself as Wario. Mad dashes all about! Enter the hole nearby 

to appear in the Hazy Maze. You'll fall into the toxic gas, so quickly 

get to dry land. Kill the nearby Sniffits for 2 Coins each. Now, grab 

the Power Flower inside the nearby ? Red Block. After getting it, 

quickly run right and onto the ledge. A Blue Coin Switch is there. 

Activate it, then run behind you and follow the trail of telltale Blue 

Coins. Quickly run through the maze and collect them. Double Jump to 

reach the set of 3 Blue Coins in the air. That's about an additional 40 

or so Coins. Your Metal Power by now is probably running out. 

Don't fret though. Suck it up like a man. Keep heading deeper into the 

maze. Many Swoopers and Sniffits will find you before reaching dry land 

again. kill them all for Coins. Now, at this section of land you should 

take a left, and follow the path for some more giant stairs. Climb them 

then go down the slide to be back in the giant room again. By now you 

should have 70+ Coins.                                                  

If you don't, head back into the Hazy Maze and kill more enemies. Now, 

head right from where you exited. Go one hallway past where the Hazy 

Maze entrance door is, then take a right and go down the long hallway. 

You'll come to an elevator. Ride it up all the way to the top, then exit 

out through the door there. Your in the Black Hole Room now. Take a left 

and kill the Spiders there for more Coins. Head back to the right and 

follow the boulder path upwards. You'll find an additional 5 Coins to 

the side as well. Go through the door to the right when you get to it. 

When you enter the next room, get the circle of 8 Coins around a block, 

then head down the elevator. At the bottom, kill the nearby Goombas for 

a few Coins. Then, swim out into the lagoon and to the center island and 

collect the Coins that rest there. By now you should have at least 100 

Coins. If not, check back for enemies you might have missed.           

======================================

~II G.Lethal Lava Land 100 Coins Star~

======================================

You can easily get 100 Coins before even setting one foot inside the 

volcano, so I won't bother covering the volcano section. However, 50 

free and easy Coins can only be accessed by Wario so starting out as him 

is highly recommended (And needed for the job).                         

As soon as you start, begin running forward as usual. You're gonna have 

to Long Jump across the small gap between platforms unless you want 

Wario to be extra crispy. Continue heading forwards, going past 

the small archway, onto the platform with the ! Block, and a Black 

Brick Block.                                                           

Firstly, we want to break open the Black Brick. 3 Coins will pop out so 

grab them unless they are in the lava. The Block proved to be hiding 

something. It's a Blue Coin Switch. Don't be crazy and activate it now 

though. First, Jump up and hit the ! Block for the famous Koopa Shell to 

fall down. Now, go crazy and Ground Pound the Blue Coin Switch. Hop on 

the Shell quickly as there isn't much time.                            

Ride the shell away from the nearby sign, into the lava. You should see 

a Blue Coin as soon as you enter the lava. Hurry along now at full 

speed. The Blue Coins keep going and going and going. They will take a 

tight turn through the little gap near where you started. The Blue Coin 

trail keeps going still! Time, of course is running out. The Blue Coins 

head under the drawbridge, so take you chances and rush it. Then, after 

that the final Blue Coin is midway up the large half-circle nearby. 

That's already 50 freaking Coins in only a minute practically! Head back 

to where you got the Koopa Shell and press R.                           

Now you are back quite roughly where you started. Time for an easy 50 

Coin hunt, don't you think? Head back near the starting position from 

where you are right now, then take a right and go under the archway. 

There are 3 Coins just lying on the ground. Head up the stairs, and a 

Bully will be waiting for you. Head to the left from where he used to 

be, and cross the drawbridge quickly while its down. After that a Mr. I 

will be on the grating area. Run around him a few times to make him die, 

then grab the Blue Coin that appears nearby.                            

Keep heading towards the left. The platform gets a bit wider, then you 

can see a tilting platform in the lava, with a few Coins in it. Grab the 

Coins once you jump on it. Continue forwards along the path until you 

reach the 15-Piece Puzzle. There are 8 Red Coins lying in plain view on 

top of the puzzle. Carefully grab them without falling into the lava 

thanks to the moving pieces. Also, many more Coins are here too. You may 

find that after collecting a Red Coin or 2 many Yellow Coins will appear 

on top of the puzzle top. Quickly grab all of them before they 

dissappear, which happens in only a few seconds.                       

After you have collected all of the 8 Red Coins on the puzzle, the Star 

will appear for it, but since you already have that Star don't bother 

retrieving it. Keep going forward along the path and up the next ramp 

where you will find 2 Bullies and a few Coins on the ground. Kill the 

Bullies before getting pushed into the lava too much, then collect the 

Coins they give. Then, grab all of the Coins on the ground, then walk 

forward and jump onto the next platform.                           

On this next platform there are a few Coins lying on it, however, there 

are two flame lines on both sides of the spinning platform, and they 

move pretty fast. Quickly run around the platform and collect the 4 

Coins. Then jump to the right onto a few wooden blocks. Jump onto the 

next platform that is nearby.                                          

There are a few Coins that are lying on this platform. Grab them all of 

them, of course. Follow the tilting platform, constantly dipping in 

lava until you see another platform. Jump up ontop of it. Big Bully is 

on this platform from way before, but you aren't here to kill him or 

anything. A few Coins lie on this platform, so quickly grab all of them 

before it is too late. Nearby this platform is a small mesh platform in 

the lava. Jump onto it, and it will take you to another platform lying 

not that far away. A circle of 8 Coins are on this platform as well, so 

grab them. 3 Bullies reside here too, kill them for their Coins. Big 

Bully will appear again, but don't bother fighting.                    

Nearby this platform are a series of 4 platforms in the lava, all in 

sync with eachother sinking and rising back out of the lava. You can 

easily jump to them from where you are. Only do so, though, when they are 

nearly fully out of the lava. That way you have a better chance of 

landing on them. At the peak of each platform is another Coin. Grab all 

4 of them. Another long, twisty platform should be nearby also. There 

are a few Coins on this path as well. Grab them all. Nearby, is where 

the Koopa Shell ! Block is. Head over following the easy to see path and 

grab the Shell. Head along forward, going to the right when the gate 

wall ends, then reach the edge of the level, then make a left. A Mr. I 

on a small island should easily be spotted. There are a few Coins around 

him, grab them. Then on your shell, spin around him a few times until

he spins around in defeat as usual. Grab the Blue Coin that follow Mr. 

I's death.                                                          

By now, if you don't have over 120 Coins you must have missed something 

major. Heck, I got 180 Coins from all of the above descriptions, so if 

you haven't even crossed the 100 Coin barrier yet, exit the level and 

try again, unless you skipped the Blue Coin Switch part in which case a 

lot of money can easily be made there. Also, if you are short a few 

Coins, head into the volcano in the middle of the level. There are around 

20-25 Coins lying around the Volcano, so I suppose its up to you to find 

them. Of course, they are easily on a direct path from the start of the 

volcano, so you can't possibly miss them. This was one of the easier 

Collect 100 Coins challenges, but there are much harder ones.         

========================================

~II H.Shifting Sand Land 100 Coins Star~

========================================

Sadly, Shifting Sand Land doesn't contain a ton of Coins like some levels

do. Around 140-150 is about how many Coins this place has, assuming you 

grab everything. It isn't too hard, but if you don't milk the main area 

out first by the time you enter the pyramid, you are screwed. You can't 

leave the pyramid when you enter, so make sure you are certain you have 

nowhere left to check!

Start off by running behind you, and keep going as the path gets much 

thinner and you will soon and eventually come to a Red Coin. 98 Coins 

to go! Head back to the start.                                         

Infront of you should be the bouncning "Crazy" Box. Grab it, and hold 

the opposite direction your bouncing in. This will prevent you from 

bouncing straight into quicksand, death, sand pit, or something else 

that is bad. Collect the 5 Coins that pop out after the third bounce. 

Nearby (Hopefully if you are still alive) are two Bob-ombs, and a Fly 

Guy. Kill everything for a total of 5 more Coins. Head to the pavillion, 

but you have no business on the roof so don't bother. Nearby is a Pokey. 

Eat his body (Or his head to make things easier, Punching is fine too) 

until his head is dead/swallowed. You will recieve a Blue Coin after 

doing so. Head to the pavillion and kill the 2 Goombas that are acting 

stupid in it. 2 more Coins. Nearby are some bricks and boxes. Destroy 

bricks with Punches for a few Coins from each one, and throw the boxes 

at a wall to break them for some more Coins. Head forward, out of the 

pavillion.                                                           

Another Pokey will slowly be making his way around in the hot sand. 

Gobble up/Punch his head off to recieve another Blue Coin. By now you 

should have at least 20 Coins. Head into the Tox Box Maze. Avoid the 

giant Tox Boxes and look everywhere in the Maze. There is a Red Coin 

near where the entrance is, you can break the Black Brick if you want to 

for a few Coins. Some Coins are also just placed on the path in the Tox 

Box Maze. After draining out all of the cash flow inside the Maze 

(Wonder if they are happy about that...), exit the maze to the oasis.  

Jump into the small pool to the right of the exit from the Tox Box Maze. 

Get the Red Coin there. Head to the left now and go past the pillar to 

find 5 Coin lying on the ground. Nearby is a Pokey, so kill off his head 

to make him give up another Blue Coin. Nearby is another Crazy Box, but 

be careful of where it goes! Head to the base of the pyramid. As Mario, 

you can grab the Wing Cap from the ? Red Block, and collect the floating 

Red Coins around the pyramid. That isn't neccessary, but makes the job 

easier. Or, you can go right into the pyramid now.                  

Before heading to the pyramid, have at least 35 Coins, so it's easily   

possible to reach 100 Coins. Head along the pathway until the left wall 

ends, then follow the left wall around the corner to find a Blue Coin 

Switch. Head up ontop of the Blue Coin Switch and Ground Pound it to 

have it activated. 4 Blue Coins will appear, but they aren't easily 

found. They are behind you leading down into the quicksand. They stack 

ontop of each other, so you collect all 4 in about a second.       

Now that you got all the possible Blue Coins, head to the route on the 

right. You will eventually come to a trio of Goombas. Kill them all to 

hoard their Coins. Continue along the path to the left. Don't take the 

shortcut up the Mummified Thwomp, instead pass under him and continue 

along the path killing any Goombas you find.                         

You will eventually come around a corner. Turn to the left and there are 

some gaps with quicksand between them in the pathway. On each of the 

non-pit segments is 1 Yellow Coin. Jump across them because jumping out 

of the quicksand is annoying. Continue to the other side where you will 

find some stairs. Go up them.                                           

Once you are safely on the second floor, make your way to the right 

until you find an Amp circling around under wire mesh area. On the net 

(Or should I say, below it) are a circle of 8 Coins. Grab them all. Once 

you have them all climb back onto solid land. Continue along the pathway 

to the right, jump over the gap when the Thwomp is down, and kill the 

Goombas for Coins. Head up the pole.                                 

Now you are on the third floor. Nearby the pole is another wire net you 

have to cross to the other side. There are 5 Coins you can easily 

collect when climbing the net, so do get them. There are a few stairs 

after the net, 4 to be exact. On each one is another Yellow Coin. Grab 

them all, and jump to the fourth floor.                               

Now that you are on the fourth floor, jump over, or hide in the wall 

until the Mummified Rolling Thwomp has passes you. Continue along, 

passing the corner until you reach a series of small platforms rising up 

and down. There are a few Coins above each platform. Collect them all, 

then jump to the sixth floor.                                          

When you are on the sixth and final floor, make your way forward 

until the pathway ends, but a small bridge lies to the left. Another 

Mummified Thwomp is jumping up and down back and forth on this bridge. 

When you get the chance run under him and jump up the small ledge. To 

the right is a small hill with about 10 Coins on it, then another 5 

Coins in the air nearby. That's it. No more Coins can be found in the 

pyramid. If you haven't gotten the 100 Coin Star yet, start the level 

over and try to get some more Coins from outside first.              

=====================================

~II I.Dire Dire Docks 100 Coins Star~

=====================================

Dire Dire Docks has an extremely low shortage of Coins. That poses a   

problem. There's about 115 Coins in all. However, 15 Coins need to be   

gotten quickly or they dissappear, and 30 of your Coinage comes from a 

kind Blue Coin Switch. Start off as Wario. If not, you can 

always return to this step later. As Wario (If not, skip the next few 

sentences), head to the right and head until you go upon shore, with the 

Black Brick Blocks you used a few Stars ago. Break all of the 

Black Bricks for 3 Coins out of each one. Go onto the Star Switch if a 

Coin or 2 is on it, because the Star Switch is of no value right now. 

After collecting the few Coins there, head onto the surface of the 

water, but no need for swimming down yet. You should see some Skeeters 

(Blue spiders incase you don't understand) skating on the water surface 

every few seconds, stopping and skating and so on. Get next to one then 

jump out of the water onto it. It will die, and 3 Coins will pop out, but 

will start sinking underwater. They will disappear very quickly, 

however. Swim down quickly and get as many as you can get. Do this for 

every Skeeter. Don't worry-If you have at least 20 Coins after killing 

all of the Skeeters you are in good shape for the Collect 100 Coin 

Star.                                                                

Now, pretty much the next 35 or so Coins are located underwater, so 

don't worry. Swim towards the right or left, and start simming downwards 

until you reach a string of 5 Coins coming up from the ground. As anyone 

would say, collect them, then follow the trail of Coins on the ground 

around the base of the whirlpool. The suction is strong, so you want to 

be swimming as fast as you can at all times. Once there are no more 

Coins at the base of the whirlpool, start heading for the opening in the 

wall the leads to the Submarine Port. Before heading in there exactly, 

you should easily notice the circle of Coins leading inside the hole in 

the wall. There are 2 strings very close to the whirlpool, and 3 more 

inside the hole. Without getting sucked into the whirlpool (That'd suck, 

no pun intended), head in a circle while swimming to collect those circles

of Coins. You may not get them all in one go, so keep trying until you get

them all. Then head inside the hole in the wall and simply repeat the 

process. Once you have hoarded all 40 Coins, your Coin totals should 

represent at least 60. If you haven't broken 60 yet, there's still 

plenty of Coins left to make up for that. Head through the tunnel, making

sure to surface for more air when you need it. Keep going until you 

are close to the Submarine Port. Before getting out of the hole in the 

wall, get another 2 Coin Rings for 16 more Coins. Easy stuff really. Get 

the Mario Cap nearby.                                                   

The Mario Cap, if you can't find it, its at the bottom of the area in 

the Submarine Port. Nearby is a circle of 8 Coins, on the bottom and 

not floating vertically. Grab them easily, no problem there. Surface on 

top of the water from where you are and head left. Another 5 Coins are 

just lying on the ground so collect them. Head to the left some more 

now, and go past the ! Switch. Go straight, then jump over the mesh 

walls with Mario. Jump past both mesh walls to be on a platform near 

walls with a ? Red Block on the platform.                            

You need Mario for this part. Can't stress this enough. Grab the 

Power Flower after hitting the block. Start floating quickly as Mario, 

there isn't much time. During the Red Coin Challenge you must have seen 

a platform with a Blue Coin Switch on it. Head for it. Its dead behind 

you from the ? Red Block (If you were facing the wall that is). Head for 

it, quickly tapping B to gain height, then using it to float quickly 

forwards. Ground Pound to land on the small platform. Pound the Blue 

Coin Switch once you are in position. 6 Blue Coins will appear, but you 

need to jump to reach all of them. They are all on the edges of the 

platform. You have about 8 seconds. If you fall off the platform, but 

have more than 84 Coins at that point don't worry. If you don't have 84 

Coins if you fell off, reset the level. Heck, after collecting all of 

the Blue Coins you should easily have gotten 100 Coins by now. If you 

haven't, don't worry. There are still the matter of the 8 Red Coins in 

this room still. Float/Pole your way to all of them, then claim your 

Star.                                                        

====================================

~II J.Snowman's Land 100 Coins Star~

====================================

Luckily for you, Snowman's Land is chuck full of Coins, so you 

shouldn't have any trouble reaching 100 in a few minutes. Better yet, 

like Cool, Cool Mountain, there is a glitch you can do to get infinite 

coins. Seriously. This really will take just a few minutes, or a little 

more if you need to use the glitch. From where you start head right 

until a Mr. Blizzard comes from the ground. Run around him a few times 

until he dies where he will then spit out 3 Coins. Head back to the left 

now, towards the ice sculpture. Head right of the sculpture, and you 

will see 3 Coins on the ground. The first 2 are normal but when you get 

near the third it will transform into a Money Bag. It will hop around a 

little bit, so jump on it for him to die, and spit out 5 more Coins. 

Turn around and head for the wall. A few Flowergirl's are lined up against

the wall, so Ground Pound them all for another three Yellow Coins  

each.                                                         

Now, head back to where you started, but keep on heading forward. 

Keep heading up the hill until you reach another Flowergirl. Kill her 

for 3 more Coins. Jump off the small cliff you are on now onto the windy 

valley below. When you have the chance, kill the nearby Fly Guy for more 

Coins. Head to the left after the wind sweeps you out of the valley. 

Eventually you will come up upon a campsite. 3 Goombas are wondering 

around in there, all with Caps on then. Kill all 3 for 3 more Coins, 

then kill the nearby Flowergirl for another 3 Coins.                    

After you have hoarded all 6 Coins in this small section, head left, but 

stay to the right of the rampway that leads to Ice Bully. Once you pass 

the Ice Bully and the Freezing Pond, you will be in another small 

section of Snowman's Land. Here, walk to the left and a Mr. Blizzard will 

pop out of the ground. Run around him several times to kill him and make 

him squirt out several Coins. Nearby is a Coin on the ground, which will 

morph into a Money Bag when you come near it. Jump on it for a few 

Coins. Near where the Money Bag was, is another Flowergirl. Kill the 

Flowergirl to recieve 3 more Coins to your totals.                      

Now, head to the Freezing Lake to the left now. There will be 

another Flowergirl on the way there, so kill her and collect her 3 Coins 

left behind. When you reach the Freezing Lake, jump over the small area 

to the island platform. Another Flowergirl will slowly be approaching 

you, so kill here once she comes near. Head out into the Freezing Lake 

and kill the Flowergirl closest to the wall and collect here 3 Coins 

that sink to the bottom of the lake.                                 

After you do that, head back to the middle island. A Flowergirl nearby 

in the water will just be floating there. Jump ontop of her to get a 

high whirl, and start to spin slowly towards the ground. Keep heading 

towards the area with the Whirl from the Freezing Pond Star. Once you 

reach over there, break the ! Box for a Koopa Shell.                     

Once you have the Koopa Shell and are riding it, head back over the 

cliff into the Freezing Lake. Head towards the tall slope near the ice 

maker machine. There is a trail of Coins leading up the hill, so grab 

them as your Shell makes its way up there (You may need to jump once or 

twice). Once at the top, break the shell then crawl into the Igloo. If 

you haven't gotten 100 Coins yet (You may have by now) then the 

remaining 40 or so Coins rest inside the Igloo. Whether in the air or 

under the water, the Coins, not to mention Red Coins worth 2 Coins each, 

are in here. There are around a dozen or so Flowergirl's, so another 36 

Coins will be added to your totals there. If you still don't have 100 

Coins, then you may want to perform the simple glitch. When you leave 

the igloo, return to the campsite with the three Goomba's. They will 

give you coins again. Use the cannon to reach the igloo again, enter and 

exit, then kill the Goombas for more coins. You can repeat this glitch 

infintely for as many coins as you want.                             

===================================

~II K.Wet-Dry World 100 Coins Star~

===================================

This 100 Coin Star task isn't all too bad. Wet-Dry World is full of 

Coins like Snowman's Land, and if you collect everything in the uptown 

area, there is no need to actually head to downtown. Unless you run out 

of Coins. No big deal, really. Enter the world with the water level at 

its lowest. Start off by killing the Skeeter that always is near you at 

the start of the level. Collect his 3 Coins, then head right to an area 

with a few brick blocks. Smash them all with Punches to reveal 3 Coins 

that comes out of all of them. Head back the way you came, and onto the 

raised platform. Kill the nearby Skeeter and collect his 3 Coins. Nearby 

where you killed him is a Blue Coin Switch. Activate it, and collect the 

6 Blue Coins along the edge of the platform.                            

Head over to the corner of the level, where you found a secret a few 

Stars while back. Move the giant block until the shadow of the ! Block 

can be seen, then jump ontop of the box and break the ! Block. 10 Coins 

will pop out so quickly retrieve all of them. Head over to the Diamond 

Water Raiser closest to the bottom of the level, and activate it. Then 

climb up the platform with the Amp circling around it, and activate the 

Diamond Water Raiser. Head onto a nearby wooden long platform. On it is 

another ! Block with 3 Coins in it. Hit the ! Switch to make another 

path leading upwards to another Diamond Water Raiser. Hit it.           

By now, you should have the water level raised high enough to reach 

the highest area of the level. Swim over to the rised black bridge like 

structure and run up it to the top of the level. Head over to a platform 

an Amp is circling around constantly. There are a circle of 8 Coins 

around this platform so grab them all. Jump up onto the raised structre 

and break the ! Block for an additional 10 Coins.                      

Head over to the cage that contains the Star for Express Elevator-Hurry 

Up!! and activate the ! Switch to make a stairway of blocks. Jump up on 

the blocks to reach the top of that cage. There is a ! Block here that 

contains 10 Yellow Coins (Not to mention a secret. You may have all 5 

now but don't bother with that Star).                                

From the top of the cage, Long Jump over to the little section of 

platform sticking out of the wall with a Goomba wearing a Wario Cap. Get 

over there and head to the right and activate the Diamond Water Raiser. 

Kill the Goomba for another Coin. Head up to the left and jump up the 

nearby platforms to reach a platform with a Chuck-Ya on it. When you 

have the chance to, run behind him/her/it and pick it up, then chuck it 

anywhere (Not at the water because that ruins the point of this) to make 

him break, and to reveal 5 more Coins.                                 

From here, head onto the long wooden platform to the Top O' the Town 

Star and collect the Coins along that platform, and the spinning 

platform up ahead. If you don't have 100 Coins yet, head towards the 

cage the leads all the way to downtown. Once in Downtown, drain the 

water level, then collect the Coin Circles in front of the "Church" and 

get all the Red Coins. There are also many Coins on rooftops too. This 

place holds an easy 100 Coins Star. Not too hard at all.               

========================================

~II L.Tall Tall Mountain 100 Coins Star~

========================================

Tall Tall Mountain has 105-ish Coins without the neccesity of heading 

into the Mysterious Mountainside. Good thing too. If you get your 100th 

Coin on that slide, no friggin way your gonna be able to reach the Star, 

unless the Star appears on one of the few flat areas of the slide. Simple

geometry and speed really. Worst of all, there is a metal gate near the 

Mysterious Mountainside Star. If you finish the course you will be trapped

in the cage so you are stuck there, forcing you to restart the 100 Coin 

Star attempt. Anyways, you are going to have to venture over death many 

times during this Star, and if you die, feel free to throw your DS at the

closest wall and curse in anger. I do that too. Mario is able to collect 

nearly everything, so it is best to start out as him. His Cap is near the

top of the mountain. If you forgot how to get there, just jump onto the 

top of the tree in the beginning and climb to the top. Use the owl to 

reach the summit with ease.

As you start off your mountain trek, head to the right and down the 

slope instead of up the slope with the trio of Goombas. Eventually you 

will come to the bottom of the slope and reach the wall of a gap. There 

is a circle of Coins nearby, so collect all 8 of them. Also, a Crazy Box 

is here, but it is highly likely to bounce you right off the level, so I 

advise you not to take the box. Risk it if you want for 5 more coins. 

Head back up the mountain slope you just came from, back to where you 

started.                                        

Once you are back on the main path of the world, continue heading 

forwards until you get close to the gap. The trio of Goombas you saw 

before are just waddling around here, so kill them all and take the 3 

Coins that they give out kindly. Head forward and Long Jump over the 

gap. Then Long Jump over the next gap that shortly follows. The Scary 

'Shrooms are infront of you now. Jump ontop of the first one and collect 

the Red Coin on it. Nearby this mushroom is another mushroom with 

another Red Coin so collect that as well. Head over the next few small 

and tiny mushrooms carefully and collect the Red Coin on the smallest 

one, then jump over a few more to get the fourth Red Coin on a medium 

sized mushroom. By now, you should have over 20 Coins. Jump back to solid

land.                                                       

Head along on the path continuing to the left. Eventually you will come 

upon the area with a ton of Monty Mole Holes. Avoid those damned rock 

throwing moles and head to the left. You should see a ledge shortly to 

the left. Jump up ontop of it. You will see another Red Coin here. Double

Jump or Backflip onto the next ledge, and take the Red Coin there. Jump 

across the precarious platforms using Backflips mostly to get to the top 

section. Head to the left for another Red Coin. Head onto the green mesh 

grating for the last Red Coin. The Red Coin Star will appear, but we 

don't need it. Head back carefully to the bottom area with the Monty 

Mole's. Head forwards and to the left once you are back down there.     

Once you are past all of the Monty Mole's, you will pass another corner, 

and 3 Bob-ombs will be walking around on the ground. Pick them up and 

throw them all at the wall for them all to explode. Take the single Coin 

they each spit out after their death. Continue along the path around the 

next corner until a Chuck-Ya is in view, circling around the platform as 

the little jerk always does. Stand a little ways away from him, then 

when he comes to try and grab you, Backflip over him, then grab him from 

behind and chuck him to the side, then collect the 5 Yellow Coins that 

pop out once he goes explodes on the ground.                           

After collecting his Coins, head continually to the left and over the 

very narrow bridge. There are 5 Coins on this bridge so grab them all. 

Jump over to the next ledge, then jump up the small hill to the middle 

portion of the mountain. A Ukiki and a Fly Guy are in this section. Kill 

the Fly Guy with a Ground Pound and collect the 2 Coins that come out of 

him. After that, jump onto the giant log and run to the right (Not too 

much, however) to make the log start rolling to the left. Once you are 

close enough, jump over to the next ledge.                          

Run around the log several times to make five coins appear. Ground Pound 

the log into the ground. A Mushroom will soon appear. Grab the

Mushroom to grow super sized! Bulldoze your way through this next 

section, easily killing any bowling balls along the way. Pass the next 

corner, head up the bowling alley, slide down the hill and you will see 

another trio of Goombas. When you are supersized, and plow over Goombas, 

they each give 2 Coins instead of one. Easily kill them all for another 

6 Coins. By this time you should have shrunken back again. Keep heading 

forward until you reach the large gap by the waterfall. Long Jump your 

way across it, then continue along the path and past the blowing Lakitu 

cloud. Nearby are a trail of Coins leading inside the Mysterious 

Mountainside. Collect the Coins, but don't enter the mountainside slide. 

Head along the path some more until you pass over a green grass section 

with 4 Goombas. Because your jumping is hindered in this section, Punch 

all 4 Goombas for their Coins. Get out of the thick underbrush and 

continue along the path. There will soon be a thin bridge leading across 

the waterfall, with 5 Coins on it. DON'T GET THE COINS! You want to save 

them for last to make the ending of the Star simple. Jump over the 5 

Coins and jump to the next ledge. Back flip up for the next 5 Coins, 

then continue to the top of the mountain.                          

As Mario, a ? Red Block will be waiting here. Grab it for the Wings to 

fall. Incase you don't remember, 5 Coins circles, each with 9 Coins in 

them are around the top of the mountain. Triple Jump into flight and 

circle the top of the mountain for about 15 seconds and collect as many 

Coins as you can (After about 15 seconds you will be too low to get 

any more Coins). Fly back to the summit of the mountain and get another 

Wing Cap. Repeat this process. Whatever you do, don't get the 100th Coin 

while flying. Just don't. Stop collecting the Coins in the circles when 

you have 95-99 Coins, and guess what now. Head back down the mountain 

and to the bridge overlooking the beautiful waterfall. There are the 

last 5 Coins, so collect them. That's every Coin in the world I covered 

for the most part. You can always risk heading to the mountainside slide

for the remaining few Coins if you can't find anymore. Hard time getting 

the Star, though. Good luck! Also, if the Star appears in the air because

you got the last coin from a coin ring, then you can fly into the Star and

still collect it. You will die before the game says you got it, however.

Just remember to save when you get thrown out of the level. If you get a 

game over, though, from doing this, you won't get to keep the Star. Make

sure you have a life to spare if you need to get the Star and suicide.

======================================

~II M.Tiny-Huge Island 100 Coins Star~

======================================

Once again, you are on the chase for 100 more Coins hidden around the 

level. Tiny-Huge Island has its secrets for Coins, and we are going need 

to exploit them all to reach 100. Start off by entering the large 

painting, making you tiny. The large Goombas? Couldn't be happier that 

they are huge. When you Ground Pound a huge Goomba, it doesn't spit out 

1 or 2 Coins. But rather a Blue Coin. This happens for every large 

Goomba. Sweet right? Start off by Ground Pounding all 3 Goombas that are 

near you from the start for 15 quick Coins. Head near the hole in the 

wall and pound the pole into the ground. Collect the Coins that pop onto 

land quickly, then jump into the water if any fall in there and collect 

them. After that, head through the hole in the wall and swim to the 

sandy beach.                                                

Once you have made it to the sandy beach, head to the top of it and 

collect the 2 Coins up there. Kill the nearby Fly Guy for 2 more Coins, 

then kill the pesty Lakitu for another 5 Coins. With Yoshi, you can 

constantly eat and kill Spinies (The things Lakitu throws at you) for a 

Coin. Wanna wait for a while? You can collect infinite coins this way if 

you have the patience. Heh, anyways, nearby where Lakitu was on the 

beach should be a Koopa Troopa. Kill him after knocking him out of his 

shell and take his Blue Coin. Get on the Shell, and surf over to the 

nearby shoreline with the cannon, or cannon cover if you haven't 

unlocked it yet. Kill the Fly Guy as he is a big pain for 2 Coins, then 

kill the nearby large Goomba for another Blue Coin.                    

Now that you have recieved the large Goomba's Blue Coin, you are ready 

to climb higher in the mountain. Head forwards and you should see the 

gap infront of you right? Get back a little ways, then start running 

towards it. Once you are close to it do a Long Jump to the floating 

platform a little distance aways. If you are Wario, get a different Cap. 

Wario's Long Jump isn't enough to clear the gap. You don't want die 

right now, that's annoying and frustrating. Once you are on the floating 

platform head forwards and fall off the platform. The wind gusts will 

start flowing you upwards so aim yourself for the ledge that is sticking 

out of the wall. Its hard to miss, honestly.                         

Connected to the platform you are on, and slightly lodged in the wall is 

a very narrow wooden plank for a platform, with 5 Yellow Coins on it 

connected to more land. Carefully cross it, mainly by hugging the wall 

for safety. Once you reach the other side a large Goomba will be near 

you. Ground Pound him for a Blue Coin.                                

Head to the left now and make your way across another wooden bridge. 

Its slightly wider this time around, but it has no walls near it, not to 

mention a strong wind gust is blowing on the bridge so you have to avoid 

plowing off the left side of it. After you cross the windy valley you 

will see a series of ledges getting progressively higher and higher. 

Bowling balls are plowing down these ledges, so stick to the wall and 

you will avoid everything. Keep heading to the top most ledge and keep 

following the path. You will see a green Warp Pipe, but you have no 

business with it yet. Head past the bowling ball creator and follow the 

path southern. You will see 4 Coins lying on the ground. Collect them 

and keep going. Soon you will come to a small field with 3 more large 

Goombas. Do a Ground Pound on each of the Goombas to recieve a Blue 

Coin. After that head back towards the green Warp Pipe and jump inside it.

Once you exit the Warp Pipe, you will rule as a giant on Tiny Island. 

You need to head back to where you were before so head down the small 

now slope near the bowling ball creator and head towards the small fence 

you saw before. In the semi-large open field, a Koopa will be there, but 

he's pathetically tiny. Heh. Kill him with a simple jump and take away 

the Blue Coin he leaves behind.                                       

Head back the way you came towards the green Warp Pipe again, up the 

slope and past the bowling ball creator. Jump up the tiny ledges 

avoiding the green Warp Pipe for now. A Goomba is at the top, stomp on 

him for a Coin. Head along the edge of the mountain carefully. There are 

5 Coins placed on this ledge.                                       

Now, skip this step if you already unlocked the cannon. Head back to the 

spot where the cannon is when you are tiny. Along the lake's shoreline. 

The cannon is too tiny for you to squeeze into, but a normal sized 

Bob-omb Buddy will be there waiting. Talk to it to activate the cannon. 

You won't see the animation because it's too tiny. 

As your large character still, head for the sandy beach. You are so 

big you can easily jump up to the land nearby. Do so (The land on the 

left that is) and you will be in that small open field we were in a 

while ago. Head up the slope and past the bowling ball creator. Jump 

inside the green Warp Pipe.                                       

Head up the now large ledges that are close to you. At the top is an 

annoying Chuck-Ya. If you are Yoshi, don't bother with this. If your 

not, run behind him and pick him up, then throw him towards the wall of 

the mountain to have him break into 5 Coins. Collect them all. Head onto 

the small wooden bridge close to you for another 5 Coins.              

Now from your current position on the high point of the tall mountain, 

look towards the sandy beach a long ways down. Pretty far isn't it? 

Jump. That's right. Jump off of the mountain and start falling towards 

the sandy beach. Don't worry about a Ground Pound because you'll just 

fall into the sand, which won't hurt at all. Aiming for the water isn't 

a great idea because you may land too close to Bubba and risk dying. Not 

good at all. Start to swim towards the shoreline with the cannon, then 

once you are on it hop inside the cannon. Once inside the cannon aim 

towards the right for a tree, then aim north 1 full crosshair. Shoot and 

you will hopefully crash into the mountain wall or land on a tree. Once 

there, Ground Pound a nearby large Goomba for a Blue Coin.             

(If you happened to defeat the Goomba while being shot out of the 

cannon he would have given up the Blue Coin that way as well. Cool and 

funny isn't it?). Near where you killed the Goomba and the tree is a 

small wooden path. Walk along this path collecting the Coins along the 

way as well until you enter a hole. In Wiggler's cavern, jump from 

precarious platform to precarious platform, collecting the Red Coins as 

you go along. They will continue to add to your total, and by now you 

might have 100 Coins. Near a flame creator and another Red Coin is a 

Blue Coin Switch. Activate it for 2 Blue Coins. If you don't have 100 

Coins, head back along the path and exit the cavern.               

If you still don't have 100 coins yet, there is yet one more way to get 

some more coins and the Star if your total is over 85. After exiting the 

cavern make your way around the mountain by swimming towards the cannon 

shoreline, jumping across the gap then using the updraft of wind to 

reach the higher area, then run across the windy bridge and up the large 

cliffs and avoid bowling balls until you finally reach a green Warp 

Pipe. Jump inside to turn giant and the course tiny again. Head along 

the ledges and do a Backflip to reach the top of the mountain. Do a 

Ground Pound to drain the pool of water, then jump back down into the 

green Warp Pipe to turn the course huge and you tiny once more. Head up 

the now large ledges and past Chuck-Ya (Unless he is already dead) and 

head along the wooden bridge. Head up the steep hill to the very top of 

the mountain, then fall into the hole there to be in Wiggler's Home. 

There are some scattered Coins in here. You must have gotten the Star

by now. If not, then head back to the Lakitu on Tiny Island as Yoshi, if 

you didn't kill him. Eat the Spines, turn them into Eggs, throw them 

into a wall for one coin each. Repeat as much as you want.      

=====================================

~II N.Tick Tock Clock 100 Coins Star~

=====================================

It isn't the fact that you can die. It isn't the fact there aren't a lot 

of Coins in this level. Well, that actually is the problem. There is a 

shortage of Coins in this level. Only one area holds half your Coins, 

and the other half are scattered everywhere. I will follow the path in 

my special order, which in my opinion is comfortable to me. You will 

want the clock stopped for this Star, though.                        

Once you start off, turn around and head towards the cage on an area 

dipped below. There is a ! Block there with a fast and easy 10 Coins 

inside. Once you get those Coins head onto the first non-spinning 

platform. Jump up to the next one nearby it. A Red Coin is floating 

there. Grab it and turn around. Another platform higher is there, so 

Double Jump up to it and another Red Coin will be there. Also, a Red 

Coin was near the first non-spinning platform in case you missed. Jump 

up to the next platform, then jump higher to another nearby platform. 

There are 2 Red Coins here. Jump up even higher to another non-spinning 

platform and take the Red Coin on it. Jump a little higher for the final 

Red Coin. The Red Coin Star will appear, but don't grab it. Fall to the 

bottom now.                                                            

Once you have those Coins head to where you started and continue 

forwards and jump over the small pit near the pendulam. Head up the wire 

grating path until you reach a big yellow block. Jump up on it and grab 

the 2 Coins floating just above it. Head over the next pit near a larger 

pendulam and then follow the path around the edge of the clock. 

Eventually you will come to the large mesh grating field with a ! Block. 

Inside this block are another 3 Coins.                                  

Head along forwards again now and over the tuna can-like platforms.   

Double Jump over the big cage fit for Luigi, and continue along the 

rising path. Eventually you will come to a platform that isn't moving up 

and down. Double Jump up to the higher ledge. There is an Amp circling a 

pole. Grab the 5 Coins that are sitting near the pole. Now, climb up the 

pole and jump to the left.                                             

In this next area, a Heave-Ho is constantly moving around at you trying 

to lift you away, possibly into death if he gets you. Bad thoughts! 

There are two ! Blocks in this area, each one containing three Coins. 

Lure the Heave-Ho! away from the boxes, then quickly break them both and 

collect their prizes inside. Also, two Goombas (One of them is wearing a 

Mario Cap) are nearby so kill them both for a Coin. Jump across the tuna 

shaped platform and to the other side where another Goomba is waiting. 

Jump back to the other side again and Ground Pound the Blue Coin Switch. 

Jump across the platform and to the other side and you will see a 

triangle of Blue Coins. There are 7, so hurry up and collect them all. 

Your Coin totals should be over 55 by this time.                       

Head back the way you came until you reach the pole, but don't go down 

it. Instead, keep going towards the platform a bit raised off the 

ground. Jump on it, then Backflip up to a higher platform. Walk off 

nearby onto a large grating. There is another ! Block here, with 3 more 

Coins inside it. Nearby is a black brick block reached by the moving 

bars. Above all of the moing bars is another Coin, so grab them. Get 

back onto the other raised platform and Backflip onto the highest 

platform. Backflip or Double Jump to another nearby ledge leading to 

more platform on the edge of the clock. Follow the pathway past the 

Wario Hat and past four moving/unmoving bars. Jump inside the cage once 

you find the chance. There is a ! Block here that contains ten more 

Coins.                                                    

Now for the final Coins. By now the Star should be yours, but incase 

you haven't gotten it, a few more Coins are still available. Head along 

the path now until it starts winding around, where another ! Block lies 

with three more Coins inside. Nearby this area should be a circular wire 

floating island. When you get the nearest chance Jump to it and break 

the ! Block for ten more Coins. Jump back to the mainland and contnue 

your way up through the clock to the very top, and near a fire shooter 

is the last ! Block with ten Coins. The Star should be yours by now.  

==================================

~II O.Rainbow Ride 100 Coins Star~

==================================

That's right! The 100 Coins challenge in Rainbow Ride is considered by 

most to be the hardest Star in the game, and for good reasons. There is a 

limited amount of coins, unless you like to play cheap. Not only that, 

but since it is so easy to fall and you will need to travel everywhere 

to collect as many coins as possible, you constantly risk death, forcing 

you to start the task all over again. This is probably to only time you 

don't want to take the shortcut at the beginning as you miss out on 

several coins.                                     

Once you start, don't bother with the pole behind you and Long Jumping 

to it unless you want to miss some Coins. Take the first carpet and ride 

it until a small block blocks you and you must jump over it. Jump on top 

of it and jump to the circular platform with an Amp on it. There is an 

8-Coin circle, so grab them quickly, then head back onto the carpet. 

Ride it until a fire emmitter starts spewing fire on the carpet. Jump 

over the flames and land back on the carpet, then jump off on the 

circular platforms. There are 2 platforms out of these 4 that have a 

circle of 8 Coins on them. Grab them easily. Then, there is a Lakitu in 

this area who is a pest. Stay in the middle of one of the platforms and 

jump up to hit Lakitu when he is over you, then take his 5 Coins before 

they fall off the edge of the level. After you get these Coins head to 

the Red Coin Maze.                                                 

Once on the platform at the bottom of the maze, head past it until you 

reach a spinning heart, and a Blue Coin Switch! Practice first as Mario, 

Wall Kicking your way up the wall as fast as you can. Fall back to the 

bottom then activate the switch. Grab the first Blue Coin near where the 

switch was then start Wall Kicking as fast as you possibly can. At the 

top there is a row of 5 more Blue Coins, for a total of 30 Coins in this 

area. Once you have all of the Blue Coins head back to the bottom of the 

maze. Double Jump and grab onto the ledge to the left for the first Red 

Coin. Long Jump to the other side and traverse the nearby platform for 

another Red Coin, and another just above it. Another Red Coin is a Long 

Jump away near a fire emmitter, and another needs a Double Jump to 

reach. The last you will need to lunge out to reach. The Red Coin Star 

will appear, but you have no need for it. Head back to the spinning 

platforms.                                                 

Head on to the spinning platforms, and to the right. You will eventually 

come to the pole used to head down to the lower area from the 

start. Get onto it and slide down it. There is a string of 5 Coins here 

and a Fly Guy. Kill the Fly Guy for 2 Coins and get the 5 Coins on the 

ground. On the tilting platform head right and jump to the next ledge. 

On the swinging platform you should get on you will encounter 5 Coins in 

the air. Grab them all. Continue the ride to the next platform, leading 

to another tilting platform and then donut blocks. Quickly jump from one 

level of donut blocks to the next until you reach solid ground. Collect 

the Coins on the blocks when you can. On solid ground, jump the gap to 

the next donut blocks then wait for a platform to come near you. Jump on 

it to the other side, then climb up the wooden planks to the swinging 

platform that leads to Swingin' In the Breeze Star. In the air above the 

platform are 5 Coins. Get them then head back to the platform you were 

on. Head down the wooden planks and to the right some more. Jump across 

a small gap to another donut blocks and a small ramp with 5 Coins on it. 

Get them, then head all the way back to the spinning platforms.       

Once back on these platforms head across them to the other side and 

then get on the carpet that takes you further away. Ride it around, 

collecting the few Coins that come across your path, jumping over 

platforms, and just plain waiting around for the oppertunity to switch 

carpets. Once it comes, you have 2 options. Take the left carpet to the 

flying ship. The ship has a ring of 8 Coins, a Lakitu for 5 Coins, and a 

Bob-omb for a total of 14 Coins. Or, you can take the right carpet to 

the Big House in the sky with 5 Coins inside and 5 Coins in the air, and 

5 on another platform, for a total of 15 coins. Its your choice. Do 

whichever. The Coins, like I just described, are in plain view. Get 

there then claim the Star.

Note:I have a record of 255 Coins on this Course. Have you run out 

of places to find them there Coins? Head up to the Flying Ship with 

Yoshi, assuming of course that you haven't already killed the Lakitu. 

Grab a Spiny, convert it to an egg, get close to a wall far from the 

Lakitu and let the egg fly and hit the wall. A Coin pops out. Simply 

repeat until you get the Star. This can also be done with the Lakitu 

near the circular platforms at the beginning of the level, but its a bit 

more tedious as you have to grab a Spiny and find a wall, the nearest 

one being the Red Coin Maze. No biggie, and no falling off!            

--------------------------------------------------------------------------

                        ~III.Maximum Coin Counts~

--------------------------------------------------------------------------

The dreaded 100 Coin Star lurks every main course, but there's something

more difficult than that. Getting the maximum amount of coins in each

world. It is possible, yes, and each world does have its own maximum

values. However, a certain trick will need to be used in several courses

in order reach the highest amount possible.

It's the Yoshi Egg Combo Trick. You've probably noticed after using 

Yoshi's Egg Attack several times that after hitting an enemy, the Egg

homes in on the next closest enemy if one is nearby. You can abuse this

in your favor. Get as many enemies as possible nearby eachother, then

release the Egg. Instead of getting one coin, the fourth or fifth enemy

will produce a Blue Coin instead of a normal coin. Generally, only one

Egg Combo is possible on several levels. One level has three possible

combos, another has four combos, and the remaining levels have no 

possible combos (or no combos that will yield Blue Coins). Here are the 

maximum coin counts:

Bob-omb Battlefield - 229 

Whomp's Fortress - 214 

Jolly Roger Bay - 140 

Cool, Cool Mountain - 255

Hazy Maze Cave - 207

Big Boo's Haunt - 160 

Lethal Lava Land - 215 

Shifting Sand Land - 196 

Dire, Dire Docks - 147 

Snowman's Land - 255 

Wet-Dry World - 158 

Tall, Tall Mountain - 226 

Tiny-Huge Island - 255 

Tick Tock Clock - 137 

Rainbow Ride - 255

You will need to use an Egg Combo in Bob-omb Battlefield, Whomp's 

Fortress, and Tall Tall Mountain. Three Egg Combos are necessary in 

Shifting Sand Land, and four combos are necessary in Hazy Maze Cave. The

rest of the courses you don't need to use Egg Combos in to reach the

maximum. Any course with 255 possible either has a glitch to cause coins

to reappear, or has a Lakitu in it. With the Lakitu, you can turn a Spiny

into an egg and throw it at a wall for a coin. Repeat ad infinum until you

max out the coin counter. 

--------------------------------------------------------------------------

                    ~IV.FAQ (Frequently Asked Questions)~

--------------------------------------------------------------------------

Q:I'm missing a few Coins! I don't want to restart the level but any 

tips?

A:Enemies regenerate once you leave their area, so it seems pointless to 

kill enemies twice and it is. But you may mistake an enemy you haven't 

killed for an enemy you already killed. Also, check all crates, and some 

Coins can only be acceessed by certain characters.

Q:Who's best for each Coin challenge?

A:Its dependent on course. Sometimes Mario is best to get Coins while 

on another Luigi is best.

Q:Is 100 Coins only possible on the 15 Courses? Or can it be accessed 

elsewhere too?           

A:100 Coins is of course possible on the first 15 Courses. In the Bowser

battles, after Bowser's fire breath leaves, some Coins are left behind.

Even after getting 100 no Star appears, and the tally for Coins stops at

255.

--------------------------------------------------------------------------

                               ~V.Credits~

--------------------------------------------------------------------------

Me-Wrote this FAQ

Jeff "CJayC" Veasey-Created GameFAQ's, and hosts this FAQ

You-You read the FAQ...unless you a ghost >_</p>

CATEGORIES
Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.