Super Mario 64 DS 100 Coins Stars Guide
~Written by Deathborn 668~
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~Notice!~
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I'm trying to cut down on the amount of possible plagerism that my FAQ's,
including this one, may recieve. Thusly, if you find this text on another
website that isn't GameFAQ's, GameSpot, or IGN, then please contact me at
someguy668 (at) yahoo (dot) com
If you are linked directly to this guide from another website, then that
is fine. If someone else is taking credit for this work, please notify in
that even. Thanks for your concern.
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~Introduction~
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Hello there! I'm Deathborn 668 on the message boards, and this is my
first In-Depth Guide for the wonderful Super Mario 64 DS. I've been
kicked out of many oppertunities before, but I finally found the perfect
way to make one.
In case you didn't know, 1/10th of the game's Stars come from the 100
Coins Stars. Not to mention these Stars are typically put at the bottom
of the checklist in a typical run through of the game. Why you may ask?
They are hard, long, teadius, annoying, frustrating when dying with only
a few Coins left, and really hard. So I decided to make an FAQ devoted
just about the collection of all 100 Coins in each course.
If you see any information that's wrong, or that I haven't put in here
yet, again, please e-mail me. I want to keep this walktrough as good as
possible.
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~Table of Contents~
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I.Disclaimer |
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II.100 Coin Stars Guide |
|
II A.Bob-omb Battlefield 100 Coins Star |
II B.Whomp's Fortress 100 Coins Star |
II C.Jolly Rodger Bay 100 Coins Star |
II D.Cool, Cool Mountain 100 Coins Star |
II E.Big Boo's Haunt 100 Coins Star |
II F.Hazy Maze Cave 100 Coins Star |
II G.Lethal Lava Land 100 Coins Star |
II H.Shifting Sands Land 100 Coins Star |
II I.Dire Dire Docks 100 Coins Star |
II J.Snowman's Land 100 Coins Star |
II K.Wet-Dry World's 100 Coins Star |
II L.Tall, Tall Mountain 100 Coins Star |
II M.Tiny-Huge Island 100 Coins Star |
II N.Tick-Tock Clock 100 Coins Star |
II O.Rainbow Ride 100 Coins Star |
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III.Maximum Coin Counts |
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IV.FAQ (Frequently Asked Questions) |
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V.Credits |
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~I.Disclaimer~
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This FAQ IS NOT to be used in any way other than for refrence. The only
sites allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and
GameInformer. That is it. Feel free to print this out and use it as a
quick and handy guide for yourself. I don't really care if you do so.
DO'S
-Print his guide for your own useage
-Host this guide on another site (If you want to please E-Mail me for
permission)
-Give this guide to other people PROVIDED you don't use it for profit
DONT'S
-Sell this guide on EBay/Any other site for profit
-Take this guide and call it your own
-Plagerize and not give me credit
Thank you for following these guidelines. It's appreciated.
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~II.100 Coin Stars Guide~
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And now its the moment you've been waiting for! All 15 Courses and their
100 Coins Star are explained with high details, and everything about the
course is covered, right down to the last enemy. Enjoy!
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~II A.Bob-omb Battlefield 100 Coins Star~
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Remember, the 100th Coin you collect is where the Star will appear. Also,
don't choose the first Star as the cannons aren't open, however. Choose
any other Star except for that particular one. Go straight from where you
start up the path and when you reach the bridge, go around and under
it. You will find five Yellow Coins to your pleasure. Now, head left
from under the bridge to a whole area of Bob-ombs in this dirt area.
Pick up and throw all of them to have them explode and give up a Coin.
They will quickly regenrate (Meaning they will reappear in the same
place again) but won't give up another Coin. But now, we should have
around 12-15 Coins or so. Oh yeah, make sure that you head back near
where we started to a brick. Punch it to reveal a few Coins. After this,
head over the bridge now, killing the few Goombas that are on it for a
few extra Coins. Keep going until you reach Chain Chomp. Before Chain
Chomp and to the left is a rotating platform. Grab the Red Coin at
the top for two more Coins to your total.
At this time we should have around 20 Coins, and that is very good. Head
to Chain Chomp but this time head towards the field to the right of him.
In this field that you have probably gone to a lot lies a lot of
Goombas, so kill them all and collect the Coins that they spit out.
Also, if you choose Stars 3-7, a Koopa Troopa will be wondering around
in this field too. Jump on him to kick him out of his shell, then stomp
on the actual Koopa that's running around in embarassment to kill him,
and he will give up a Blue Coin! It is worth five Yellow Coins, so you
should get it! After killing all of the Goombas and Koopa in this area,
your Coin total should be around 30-35.
Now, it is time to truly start getting a ton of Coins, and being Mario
is absolutely neccassary for this mission. But before we should go to
"Coin Heaven" as I like to call it, head over to kind little Chain
Chomp, but grab a Bob-omb that is pretty close to him. Pick it up and
run over to Chain Chomp and throw the bomb into his face. Chain Chomp
will fly high for a few seconds, so get to the post he is attached to
and run around it 3 times. After you have run around it a few times,
five Yellow Coins will pop out. Don't forget to jump up and grab the Red
Coin for another two Coins to your total!
Great! We have 40-45 Coins by this point! Let's get a ton more. Head
back to the field that was to the right of Chain Chomp. Head up that
ol' small hill into the Cannon, then launch yourself to the Floating
Island. This is where being Mario comes to be quite necessary. Grab the
Wing Cap from the Red Block and the head into the cannon on the Island,
but before that, get the Red Coin at the top of the tree. Head inside the
cannon and launch yourself into the first Coin in the middle of the
circle of coins. Secrets Coins also count as 1 Coin too! You should grab
all five secrets, but don't grab the Star that'll appear, of course.
Continue to shoot yourself out of the cannon to fly into the Coin
Circles and collect their Coins! After around 10 loops you will have
probably collected most of the Coin Circles' Coins. At this time right
now, you should have around 70 or so Coins. Wow, just around thrity or
so by now left. You can continue to shoot yourself out of the cannon,
but there are 5 Coin Circles, 9 Coins per circle so there are only 45
Coins to be collected there. 30 is enough. Anyways, jump off of the
island, making sure to ground pound before landing on the ground to not
lose any health. The last few Coins are easily, easily gotten.
Head onto the dirt path and follow it past Chain Chomp and over the
tilting bridge of death, and continue along up the stairs. In the
large battlefield, you can easily kill 5 or so Bob-ombs walking around
in the field for one Yellow Coin each. Continue along, not going through
the giant gate until you reach some flower patches. One of the flower
patches has a string of eight coins going around it. Collect them all
and while doing so a 1-Up will appear. Head back to the
tilting bridge, but take a right (If your facing away from it, it's a
right) until you reach the small area with two Red Coins. Collect them.
There are also four posts stuck in the ground too. Run around
each post several times to have five Yellow Coins pop out of each one.
Pretty damn awesome, right? That is another 20 to 25 more coins for your
total! By now, if you have followed everything, you should have at least
100 Coins by now. If you don't, circle around the mountain where you
will find a few Goombas and a few strings of 5 Coins. If you still don't
have enough, there are the leftover Red Coins and Coins in the sky.
If you need more coins after this, start heading up the mountain. There
are some bricks along the way, and several strings of five coins. There
are two Bob-ombs along the way as well, just incase you need one last
coin.
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~II B.Whomp's Fortress 100 Coins Star~
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Whomp's Fortress is literally loaded with Coins. You can find them
almost everywhere within this level. However, you are going to need to
Punch, Kick, and Ground Pound your way to most of them, so Yoshi won't
be much help here. Mario is definitely the preferred character you
should use, but Luigi works just as well. Start off by turning around
when you start and kill the Pirhana Plant in the flower patch for a Blue
Coin, worth five normal Coins. Don't go up the hills just yet.
Keep heading along at the bottom section of Whomp's Fortress where you
will see some Goombas and a circle of coins that are sitting, circling a
flower patch. Killing everything here will net you another ten coins. By
now we should have around 15. Not bad for a start. Head to the fence and
jump over it making sure to land on the path. Break the nearby four
brick boxes to collect three coins out of most of them. Head up the
ledge to a few more flower patches. Two Pirhana Plants will spring up,
so keep your distance until they fall asleep. Then, tiptoe and kill both
of them for another two Blue Coins, which is the same as ten more Yellow
Coins. Run around the post that is nearby a few times until five more
Yellow Coins pop out of it. So far, we have only explored one area of
the fortress and we should have 30-40 Coins by now. This is a pretty
decent start.
Now, head back to where you started the course and head up the hill to
those things that pop out of the wall at random times once again. You'll
find a red coin hanging in the air, worth two Yellow Coins, so of
course you should collect it. Now, head across the moving platforms again
and up the stairs where the Thwomps are located and avoid them. When you
get past the second one, wait for it to stomp the ground, then jump on
top of him. At the apex of the Thwomp's rise there will be another red
coin, worth two more Yellow Coins so of course, grab it.
Now, head off and continue to the top of the stairs. Instead of going
right to the Pirhana Plant, go straight and follow the ramp down. On the
ramp are five more Yellow Coins. After those coins jump into the shallow
pool of water and collect the circle of eight Yellow Coins perched near
a wall. Go over near the cannon where another string of five more Yellow
Coins waits for you to collect. Hop into the cannon and blast to the
pole, on the upper ledge of the fortress, and go up to the next platform
for another circle of eight Yellow Coins. Jump off onto the ground and
find a Blue Coins Switch. These switches, once Ground Pounded, make a few
Blue Coins appear nearby for a limited time. Activate the switch and
collect the four Blue Coins nearby for another twenty Yellow Coins. At
this point, we should have around 60 Coins. Time to find the rest of
them easily. Just so you know, there's about another 140 coins in this
level, so the remainder to find isn't all that challenging.
Now, head back to the grey ramp that we came down forth earlier and
climb back up it. Head to the left to where the Pirhana Plant is
sleeping like a baby, tip toe up to him and kill him with a Punch for
another 5 Coins. Also, you should collect the Red Coin that is lying
nearby. Now, don't go through the collapsing bridge. Instead, cross the
narrow ledge that contains another Red Coin nearby. Right after you
collect that Red Coin you will be near another Pirhana Plant. Kill him
with a Punch and collect his Blue Coin. Now, wait until the rotating
platform comes to you then run to the middle. When the platform stops at
the other side, get onto the middle of the walkway of the platform, and
wait for it to take you around and collect four Yellow Coins and a
Red Coins.
By this point, you should have at least 80 Coins. Now, actually cross
the platform to the other side and wait for the Whomp to fall down on
you (But make sure you get away just in time). Then, jump on him five
times. Each time you jump on him you get one Yellow Coin. After five
jumps, do a Ground Pound to actually kill him, for another five Coins.
You should also do this same technique for the Whomp around the corner.
By now, you should have 100 Coins and the Star should appear. If you
don't have 100 Coins yet, go up the elevator and punch down the board
and collect about 20 or 25 Coins that are on the Floating Islands. That
should get you your missing Coins.
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~II C.Jolly Rodger Bay 100 Coins Star~
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There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I
estimate about 140 Coins. You better be quick at collecting coins from
enemies because they can mean everything. However, there are a ton of
Blue Coins in the beginning to make up for the lack of Yellow Coins.
Start off by turning to your right and killing the few Goombas that are
wondering nearby. Now, go over to the 2 brick blocks. Destroy the one
that was closest to you when you started the world. It will spit out 3
Yellow Coins. Now, Ground Pound the nearby Blue Coin Switch to make a
massive amount of Blue Coins appear on the surface of the water. Quickly
break the other block to reveal a Koopa shell. Ride it quickly over the
water to collect all of the Blue Coins before they all disappear. There
are eight wonderful Blue Coins. A hefty sum indeed. We have just started
the level, and by now, you should have at least fourty Coins. That
didn't take to long to collect.
To save time, ride the Koopa Shell all the way back to the beginning of
the level and crash into the wall. It will break and you won't be riding
it anymore. Anyways, jump into the water and start swimming down. There
will be a tiny submerged pillar sticking out of the ground underwater
and there are eight Yellow Coins circling around the little pointy
thing. After collecting all eight keep going until you see a clam. One
clam has a Koopa Shell that you can ride for a few seconds underwater,
but it is really pointless. The other clam shell nearby has a Red Coin
inside of it, so grab that. By this point in time you should have at
least fifty Coins. Were doing damn good! Come back to the surface for
air if you need it, and prepare to dive right back down again.
Keep swimming on the surface now until you reach those tall pillars
sticking out from the water. Around one of those pillars is another
circle of eight Yellow Coins. Awesome, and by now you should have at
least sixty Coins or more if you haven't done some exploring on your own.
Head back to the surface if you haven't already and swim to the far
right side of the level now and hop on top of the platform in the water
and head to the right, then jump on top of the pole there and climb to
the top to find a Red Coin. You just can not argue with an easy two
Coins. Now, head back to the left across the platform in the water and
head up onto the adjacent platform with a ! Switch and a ? Red Block on
it. Activate the ! Switch to create a temporary pathway between the
platforms infront of you. There are a total of five Coins on each of the
platforms that lie infront of you, so collect all fifteen Yellow Coins.
At this point in time you should have at least Seventy Five or even
more Coins. Not too bad.
Continue along the platforms however and board the risen ship again.
Grab the three Red Coins that are hanging above the ship. If you can't
reach them easily, wait for the tilt of the ship to rock the ship high
so you can easily jump into the three suspended Red Coins. Now, jump
into the water and start swimming torwards the very bottom of the lagoon
here. You should find another clam which contains another Red Coin,
perfect for the taking. Also, you can find some of the character Caps
near many strings of Coins. I can't say for sure how many strings of
Coins there are exactly, but there are a few. Also, head for the Ocean
Cave entrance and collect the circle of coins underwater near it. By
now, if you have followed everything, you should have at least One
Hundered Yellow Coins. Your shiny Star should appear. If you don't have
100 Coins just yet, go into the ocean cave and kill all the enemies
there and collect the coins near the walls of the cave. If you STILL
don't have enough then there are still a few Red Coins that I didn't
cover yet. If you don't have 100 Coins at that point, I don't think it
is very possible to get the Star. Exit the level and come back to retry
this annoying challenge for the rare Coins! Remember, there may be a few
Goombas somewhere in the level you may not have killed yet; they just
might have your missing Coin(s)!
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~II D.Cool, Cool Mountain 100 Coins Star~
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Cool, Cool Mountain has plenty of Coins, and then some. In fact there are
around 150 Coins or so, that is if you do everything perfectly and don't
miss anything. There isn't anything Yoshi can't do on this level, so he's
your man. (You need his fire breath to destroy some blocks.) Best of all,
there's a glitch that can allow you to get infinite coins, so you should
have no reason not to get over 100 within several attempts.
First off, anyone who has played this level before should know that
there are tons, and I mean tons, of Coins on the Frosty Slide itself
alone. Yep, you should remember that there are a ton of coins indeed if
you have ever been down there. Start off as usual, jump onto the chimney
and grab all five Yellow Coins that lead inside it. Ninety five more to
go. Are you ready to round up a ton of Coins? Good. Head down the slide.
A Blue Coin is quickly running down the slide too, so as you are quickly
making it down, you should grab it. A few Yellow Coins come before that
Blue Coin too. By now you should have at least ten Coins. Head around
the next turn and there are five more Coins before that little "Jump"
you always make. There are five more Coins above the jump, so jump
before the jump itself to collect those too. Now as you enter the
winding right turn follwed by the sharper left turn there are a few more
coins placed on the slide. Get them.
Now, there are five Coins leading into the wall "Shortcut". Try to get
them, but avoid the shortcut. Keep going as the slide goes striaght into
those big bad turns. The giant hairpin turn has a few Coins on it, risk
it if you want too, but a few Coins won't make much of a difference.
Keep going along the track, but stay in the middle. You will go down the
gap, with a huge string of about 20-30 Coins in it. Easy cash. As you
head through the final tunnel stay in the middle again as you go along
the thin ice bridge. Another 20-30 or so Coins lie on this bridge as
well! Now you have crossed the finish line, but who cares? Exit the
cabin, but don't get the Blue Star that appears from the door opening.
By now you should have at least 50 to 70 Coins. If you don't have that
much I suggest you head to the top and do the slide over again. Head to
the right of where you exited and where you will find two Goombas. Kill
them both for the Coins they give out. Head along and over the nearby
bridge and collect the coin on the island. Head back, and farther to the
right and collect the other Red Coin there at the very corner of the
mountain. Head all the way back, past Mother Penguin and to the tree
that is right next to the cannon. Do a Handstand at the top of the tree
to collect another Red Coin, further boosting your coin total. After
this head all the way back again to those two bridges that are connected
to the small island. Stay at the end of the second bridge to get warped
all the way back to the beginning of the course.
Now, instead of going into the chimmney, head down the path until you
start sliding down the mountain. There are a string of five Coins coming
up. Around the next corner of this mountain is another five coins. Soon
enough you will see the path your sliding on take a 180-Degree turn. To
the right of this turn is a ledge, so while sliding jump up to this
ledge, where a Blue Coin Switch awaits its duties. Pound it for a measly
two Blue Coins that appear nearby. If you don't have 100 Coins by now,
then head down the next ledge and long jump across the broken bridge,
and kill the enemies nearby, as well as the coins just lying on the
ground. If not STILL by now, head back for the Frosty Slide. You are
obviously missing a lot of coins on that, because I've covered the whole
mountain. However, there is still the matter of a few Red Coins
remaining, so get those too.
If you're curious about the glitch that allows you to get infinite
coins, remember the Goombas near the exit of the cabin? Every time you
go down and complete the frosty slide (you can use the shortcut), the
Goombas there will reappear, and you can kill them again for their coins.
If you want to, it's as simple as going down the slide over and over
again for three coins. If you use the shortcut, this isn't too hard at
all.
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~II E.Big Boo's Haunt 100 Coins Star~
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This place is absolutely full of freaking Coins! There are eleven Boo's,
each one containing a Blue Coin. Not to mention, many Mr. I's, Blue Coin
Switch, and normal enemies, this Star is rather simple. Just irritating
if you fall down to the basement all that often. As you start, there
should be a spider or 2 nearby. Kill him for three Coins. To the left of
where you started, there should be a small box hopping up and down a
few inches off the ground. Grab the box, and it will spring into the air
three times, going higher and higher each time. After the third time,
when it hits the ground it will break open. Out will pop out five Yellow
Coins. Meh, that's chip change, but it'll do for now.
Now that there aren't anymore Coins infront of the Mansion, head over to
the left and look at the haunted shed. Actually, don't look-go inside
instead! You have been here many times before. I'm sure you have seen
the Mr. I staring at you plenty of times. Run around him three times.
Make sure his actual eye is actually staring at you as you run around,
otherwise you won't have his attention and you won't be able to kill
him. After you succesfully run around him a few times, he will spin in
defeat, and hand over a Blue Coin.
You will get to Big Boo's Merry Go Round later (When it is convenient)
so for now, head out of the shed. You aren't going to go inside the
Mansion just yet. Head to the back of the Mansion. You will see two
Spiders crawling around on the ground. Kill both, for three Yellow Coins
from each one, for a total of 6. Then, there are a few more Coins stored
inside the nearby ! Yellow Block, so break it for some more. Now, head
inside the back door of the Mansion nearby. You are in a small room and
there are two Boo's floating around inside, most likely floating towards
you now. Run around them and Punch them from behind, or if you want to,
Ground Pound both of them. They will each give up a Blue Coin. By now,
you should have at least 25 Coins.
Now there aren't anymore Coins around the perimeter of the Mansion. No
real choice but to go inside. Inside the main room of the Mansion, head
towards the room at the far wall, leftern door. Inside of this room is
another Boo. To make it less annoying, use a Ground Pound on him quickly
to kill it and claim his Blue Coin because another Mr. I is in this room
too. You know the drill. Run around him like a little kid, making sure
his pupil is watching your every move until he spins around and around
and dies, where he gives you another Blue Coin.
Leave this room now and head back to the main lobby. Go into the room on
the rightern side of the back wall this time around, pretty close to
your current location. Walk around the short pathway until you reach the
collapsing bridge again. Quickly (But, of course, to make things less
annoying, carefully) run across the bridge to the other side. The camera
controls are pitiful in this room. It is pretty hard to coordnate
yourself to kill the Boo that rests on the other side of the bridge.
Killing him with a Ground Pound is your best option. Now that you should
have at least 40 Coins, head through the door to the next room.
In this next, but familar room, there are thin pathways along the wall,
with no railings at all. Slowly cross the dreaded pathway, hugging the
wall the whole time until you reach a jutted out piece of platform.
There is a Red Coin here, so grab it for 2 more Coins. Also, a Boo
should be floating towards you as well. Kill the Boo when he is entirely
over the platform you are on. You don't want the precious Blue Coin to
fall down into the basement where it is impossible to retrieve. That's
around 45-50 Coins so far. Not bad at all. Much more left. Keep hugging
the wall until you reach a door leading to the main lobby.
Head straight across the room to the door on the other side. Enter it
and you will be in the dreaded Mad Piano Room. Oh no! Quickly swing
around the Mad Piano and grab the Red Coin resting behind it. Exit from
the door on the wall, not the one however leading to the main lobby. In
this next room is another 2 bookshelves and a table, Boo painting in
fright, and a few chairs. Get on top of both bookshelves with a Double
Jump. On top of each bookshelf is another Red Coin. You should have at
least 60 Coins by this point in time.
That is all the Coins on the first floor of the Mansion. Head up to
the second floor, where even more Coins await. Head into the door on the
right of the backern wall. Inside lies another Mr. I. Run around him a
few times, as long as he is watching you, until he spins in defeat.
Collect the Blue Coin then leave the room.
Head into the door on the right wall. Inside, avoid the giant books and
go to the other side of the room onto the tilting floor. Hit the !
Yellow Block over the floor for a few more Coins. Now, head for the Red
Coin and get it, then get onto the platform with the Red ? Block. As
Mario, you can grab it and then float to the door on the hidden ledge.
As Luigi, you can easily backflip up there. As Wario, get ontop of the ?
Red Block, then make a backflip to reach the attic door. Head inside the
door. You should be inside the attic.
Near the stairs in the attic leading towards the doors for Big Boo's
Balcony lies a Blue Coin Switch. Ground Pound it (What else???). 4 Blue
Coins will appear, 2 to the left of the stairs, and 2 to the right of
the stairs. Collect them all for 20 more Coins. Now, head over to the
Boo-in-fright painting. Keep your back to the painting and wait a few
seconds for a Boo to pop out of the painting. Kill him with a Ground
Pound as he approaches you for another Blue Coin. By now, we should have
at least 70 Coins, even 90 if you can.
Head up the short stairs to Big Boo's Balcony. We have no business with
Big Boo (depending on the Star you choose to enter the level, he may be
there or not). If you are Mario, head behind him and hit the ? Red Block
for a Power Flower, then float to the roof of the Mansion. If you are
Luigi or Wario, head to a Long Jump to the sides of the roof, then climb
the wall of the roof to the very flat section at he very top. Walk
carefully along it-there are 6 more Yellow Coins up here for the taking.
Afterwards, jump off the roof, Ground Pound before landing.
Now, if you haven't recieved the Power Star for 100 Coins yet, there is
one last place to check. On the ground, head for the haunted shed.
Inside, take the elevator downwards until you reach the bottom, then run
through the winding path, knee deep in water until you reach a door. Go
into the door and cross the long hallway until you reach another door.
In this next room, head up onto the platform and enter the door (There
many doors aren't there?) for Big Boo's Merry Go Round. Head around it
until you find the painting that is spitting out Boo's. There are a
total of 5 Boo's that come out of the painting before the actual Big Boo
arrives. Kill all the Boo's. Each one contains a Blue Coin. By this
point, you should have at least 100 Coins, so collect your Power Star.
If you don't have 100 Coins, you must have missed a few enemies, or you
didn't collect the blue coins that most of them dropped. If the former,
go back into the Mansion and find them (Or Red Coins I missed). If the
latter, then you need to restart the level to collect the blue coins.
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~II F.Hazy Maze Cave 100 Coins Star~
====================================
The Hazy Maze Cave is very complex, and there are mutiple ways of
accomplishing this Star. The difference is the order you collect the
Coins in. Hazy Maze Cave isn't a gold mine or anything, you're going to
have to kill everything to reach 100 Coins, but barely. It's pretty hard
due to the quick rush of some coins. I'll cover the cave in my personal
order, not very hard to understand.
Like I already said, it's a race. Killing almost every enemy findable and
getting their coins is not easy at all. You, most likely, will be taking
several trips into the actual Hazy Maze to hoard all of the Coins that
are in there. Anyways, Luigi has the speed, the jump, and the Power
Flower Ability to survive everything in the level, so no need to worry
with the man in green around. Wario will be needed for the Hazy Maze
itself, though. Start off by taking the path to the right. You'll get to
the leftern path later. Near a pit coming up a spider will jump out.
Kill him for an easy 3 Coins. Next, is the lovely pair of 2 Goombas. Kill
them both for another Coin each. Near where the Goombas were is a thin
ledge, with 5 Coins on it. Carefully get on the ledge and grab the Coins
and walk back onto wide ground, away from death. Now, after the fire
shooters stop coming from the pit infront of you, jump across the gap
and enter the door.
You'll be in the common large room, on a high platform. Yay. Head
down the nearby pole and land on the bottom. Head straight along the
wall, not turning onto any of the paths. There are a few Spiders in this
room, along with a few Goombas. That's about 10 more Coins to your
total. Chip change really, how sad. Now, head over to the bottom left
corner of this room, where the large stairs are. Jump up to the top and
get onboard the Work Elevator. I'll give you directions based on the
fact your back should be facing the wall behind you. Get the elevator in
motion, heading forwards. Then, make it go left until you either hit a
platform, in which case go up, then left once you clear it. After that,
head forwards once you are lined up with a brick box. Heading forward,
break it once your able to. It'll have a Red Coin inside. Keep heading
forward, then taking a right once you meet the platform with the Mr. I
on it. Head to the right, then back up. A box is near you to break, but
nothing is in it. Keep heading forwards until another brick box is lined
up with you on the left, then head left and break the box for another Red
Coin. Keep going until you reach the corner platform, where another Red
Coin lies. Get it, and hop back on the elevator. Head backwards, moving
to the right as well until your on the Mr. I platform. Run around Mr. I
not falling off until he spins in defeat. He will give up a Red Coin
once you kill him. Now, jump off and go back to the stairs. Climb back
up to the top again.
Once at the top, get on the Work Elevator and Long Jump to the
nearby platform with a Star Sphere. Once there, climb up the purple pole
to the top, then walk across the brick to the Automatic Elevator. As it
moves by itself, punch the brick when it comes nearby, then grab the Red
Coin it was hiding. Then, the Elevator will pass you through another Red
Coin. Then, it will go under a platform, and over that same platform is
a Red Coin. Just ride the elevator to the final platform with 2 more Red
Coins. The Star will appear, but that's not the one we want. Hop off,
and pound the ground before you hit it. Walk over to the middle of the
room and turn left through the walkway, then enter the door there. Walk
along the pathway and collect the nearby 5 Coins.
Prepare yourself as Wario. Mad dashes all about! Enter the hole nearby
to appear in the Hazy Maze. You'll fall into the toxic gas, so quickly
get to dry land. Kill the nearby Sniffits for 2 Coins each. Now, grab
the Power Flower inside the nearby ? Red Block. After getting it,
quickly run right and onto the ledge. A Blue Coin Switch is there.
Activate it, then run behind you and follow the trail of telltale Blue
Coins. Quickly run through the maze and collect them. Double Jump to
reach the set of 3 Blue Coins in the air. That's about an additional 40
or so Coins. Your Metal Power by now is probably running out.
Don't fret though. Suck it up like a man. Keep heading deeper into the
maze. Many Swoopers and Sniffits will find you before reaching dry land
again. kill them all for Coins. Now, at this section of land you should
take a left, and follow the path for some more giant stairs. Climb them
then go down the slide to be back in the giant room again. By now you
should have 70+ Coins.
If you don't, head back into the Hazy Maze and kill more enemies. Now,
head right from where you exited. Go one hallway past where the Hazy
Maze entrance door is, then take a right and go down the long hallway.
You'll come to an elevator. Ride it up all the way to the top, then exit
out through the door there. Your in the Black Hole Room now. Take a left
and kill the Spiders there for more Coins. Head back to the right and
follow the boulder path upwards. You'll find an additional 5 Coins to
the side as well. Go through the door to the right when you get to it.
When you enter the next room, get the circle of 8 Coins around a block,
then head down the elevator. At the bottom, kill the nearby Goombas for
a few Coins. Then, swim out into the lagoon and to the center island and
collect the Coins that rest there. By now you should have at least 100
Coins. If not, check back for enemies you might have missed.
======================================
~II G.Lethal Lava Land 100 Coins Star~
======================================
You can easily get 100 Coins before even setting one foot inside the
volcano, so I won't bother covering the volcano section. However, 50
free and easy Coins can only be accessed by Wario so starting out as him
is highly recommended (And needed for the job).
As soon as you start, begin running forward as usual. You're gonna have
to Long Jump across the small gap between platforms unless you want
Wario to be extra crispy. Continue heading forwards, going past
the small archway, onto the platform with the ! Block, and a Black
Brick Block.
Firstly, we want to break open the Black Brick. 3 Coins will pop out so
grab them unless they are in the lava. The Block proved to be hiding
something. It's a Blue Coin Switch. Don't be crazy and activate it now
though. First, Jump up and hit the ! Block for the famous Koopa Shell to
fall down. Now, go crazy and Ground Pound the Blue Coin Switch. Hop on
the Shell quickly as there isn't much time.
Ride the shell away from the nearby sign, into the lava. You should see
a Blue Coin as soon as you enter the lava. Hurry along now at full
speed. The Blue Coins keep going and going and going. They will take a
tight turn through the little gap near where you started. The Blue Coin
trail keeps going still! Time, of course is running out. The Blue Coins
head under the drawbridge, so take you chances and rush it. Then, after
that the final Blue Coin is midway up the large half-circle nearby.
That's already 50 freaking Coins in only a minute practically! Head back
to where you got the Koopa Shell and press R.
Now you are back quite roughly where you started. Time for an easy 50
Coin hunt, don't you think? Head back near the starting position from
where you are right now, then take a right and go under the archway.
There are 3 Coins just lying on the ground. Head up the stairs, and a
Bully will be waiting for you. Head to the left from where he used to
be, and cross the drawbridge quickly while its down. After that a Mr. I
will be on the grating area. Run around him a few times to make him die,
then grab the Blue Coin that appears nearby.
Keep heading towards the left. The platform gets a bit wider, then you
can see a tilting platform in the lava, with a few Coins in it. Grab the
Coins once you jump on it. Continue forwards along the path until you
reach the 15-Piece Puzzle. There are 8 Red Coins lying in plain view on
top of the puzzle. Carefully grab them without falling into the lava
thanks to the moving pieces. Also, many more Coins are here too. You may
find that after collecting a Red Coin or 2 many Yellow Coins will appear
on top of the puzzle top. Quickly grab all of them before they
dissappear, which happens in only a few seconds.
After you have collected all of the 8 Red Coins on the puzzle, the Star
will appear for it, but since you already have that Star don't bother
retrieving it. Keep going forward along the path and up the next ramp
where you will find 2 Bullies and a few Coins on the ground. Kill the
Bullies before getting pushed into the lava too much, then collect the
Coins they give. Then, grab all of the Coins on the ground, then walk
forward and jump onto the next platform.
On this next platform there are a few Coins lying on it, however, there
are two flame lines on both sides of the spinning platform, and they
move pretty fast. Quickly run around the platform and collect the 4
Coins. Then jump to the right onto a few wooden blocks. Jump onto the
next platform that is nearby.
There are a few Coins that are lying on this platform. Grab them all of
them, of course. Follow the tilting platform, constantly dipping in
lava until you see another platform. Jump up ontop of it. Big Bully is
on this platform from way before, but you aren't here to kill him or
anything. A few Coins lie on this platform, so quickly grab all of them
before it is too late. Nearby this platform is a small mesh platform in
the lava. Jump onto it, and it will take you to another platform lying
not that far away. A circle of 8 Coins are on this platform as well, so
grab them. 3 Bullies reside here too, kill them for their Coins. Big
Bully will appear again, but don't bother fighting.
Nearby this platform are a series of 4 platforms in the lava, all in
sync with eachother sinking and rising back out of the lava. You can
easily jump to them from where you are. Only do so, though, when they are
nearly fully out of the lava. That way you have a better chance of
landing on them. At the peak of each platform is another Coin. Grab all
4 of them. Another long, twisty platform should be nearby also. There
are a few Coins on this path as well. Grab them all. Nearby, is where
the Koopa Shell ! Block is. Head over following the easy to see path and
grab the Shell. Head along forward, going to the right when the gate
wall ends, then reach the edge of the level, then make a left. A Mr. I
on a small island should easily be spotted. There are a few Coins around
him, grab them. Then on your shell, spin around him a few times until
he spins around in defeat as usual. Grab the Blue Coin that follow Mr.
I's death.
By now, if you don't have over 120 Coins you must have missed something
major. Heck, I got 180 Coins from all of the above descriptions, so if
you haven't even crossed the 100 Coin barrier yet, exit the level and
try again, unless you skipped the Blue Coin Switch part in which case a
lot of money can easily be made there. Also, if you are short a few
Coins, head into the volcano in the middle of the level. There are around
20-25 Coins lying around the Volcano, so I suppose its up to you to find
them. Of course, they are easily on a direct path from the start of the
volcano, so you can't possibly miss them. This was one of the easier
Collect 100 Coins challenges, but there are much harder ones.
========================================
~II H.Shifting Sand Land 100 Coins Star~
========================================
Sadly, Shifting Sand Land doesn't contain a ton of Coins like some levels
do. Around 140-150 is about how many Coins this place has, assuming you
grab everything. It isn't too hard, but if you don't milk the main area
out first by the time you enter the pyramid, you are screwed. You can't
leave the pyramid when you enter, so make sure you are certain you have
nowhere left to check!
Start off by running behind you, and keep going as the path gets much
thinner and you will soon and eventually come to a Red Coin. 98 Coins
to go! Head back to the start.
Infront of you should be the bouncning "Crazy" Box. Grab it, and hold
the opposite direction your bouncing in. This will prevent you from
bouncing straight into quicksand, death, sand pit, or something else
that is bad. Collect the 5 Coins that pop out after the third bounce.
Nearby (Hopefully if you are still alive) are two Bob-ombs, and a Fly
Guy. Kill everything for a total of 5 more Coins. Head to the pavillion,
but you have no business on the roof so don't bother. Nearby is a Pokey.
Eat his body (Or his head to make things easier, Punching is fine too)
until his head is dead/swallowed. You will recieve a Blue Coin after
doing so. Head to the pavillion and kill the 2 Goombas that are acting
stupid in it. 2 more Coins. Nearby are some bricks and boxes. Destroy
bricks with Punches for a few Coins from each one, and throw the boxes
at a wall to break them for some more Coins. Head forward, out of the
pavillion.
Another Pokey will slowly be making his way around in the hot sand.
Gobble up/Punch his head off to recieve another Blue Coin. By now you
should have at least 20 Coins. Head into the Tox Box Maze. Avoid the
giant Tox Boxes and look everywhere in the Maze. There is a Red Coin
near where the entrance is, you can break the Black Brick if you want to
for a few Coins. Some Coins are also just placed on the path in the Tox
Box Maze. After draining out all of the cash flow inside the Maze
(Wonder if they are happy about that...), exit the maze to the oasis.
Jump into the small pool to the right of the exit from the Tox Box Maze.
Get the Red Coin there. Head to the left now and go past the pillar to
find 5 Coin lying on the ground. Nearby is a Pokey, so kill off his head
to make him give up another Blue Coin. Nearby is another Crazy Box, but
be careful of where it goes! Head to the base of the pyramid. As Mario,
you can grab the Wing Cap from the ? Red Block, and collect the floating
Red Coins around the pyramid. That isn't neccessary, but makes the job
easier. Or, you can go right into the pyramid now.
Before heading to the pyramid, have at least 35 Coins, so it's easily
possible to reach 100 Coins. Head along the pathway until the left wall
ends, then follow the left wall around the corner to find a Blue Coin
Switch. Head up ontop of the Blue Coin Switch and Ground Pound it to
have it activated. 4 Blue Coins will appear, but they aren't easily
found. They are behind you leading down into the quicksand. They stack
ontop of each other, so you collect all 4 in about a second.
Now that you got all the possible Blue Coins, head to the route on the
right. You will eventually come to a trio of Goombas. Kill them all to
hoard their Coins. Continue along the path to the left. Don't take the
shortcut up the Mummified Thwomp, instead pass under him and continue
along the path killing any Goombas you find.
You will eventually come around a corner. Turn to the left and there are
some gaps with quicksand between them in the pathway. On each of the
non-pit segments is 1 Yellow Coin. Jump across them because jumping out
of the quicksand is annoying. Continue to the other side where you will
find some stairs. Go up them.
Once you are safely on the second floor, make your way to the right
until you find an Amp circling around under wire mesh area. On the net
(Or should I say, below it) are a circle of 8 Coins. Grab them all. Once
you have them all climb back onto solid land. Continue along the pathway
to the right, jump over the gap when the Thwomp is down, and kill the
Goombas for Coins. Head up the pole.
Now you are on the third floor. Nearby the pole is another wire net you
have to cross to the other side. There are 5 Coins you can easily
collect when climbing the net, so do get them. There are a few stairs
after the net, 4 to be exact. On each one is another Yellow Coin. Grab
them all, and jump to the fourth floor.
Now that you are on the fourth floor, jump over, or hide in the wall
until the Mummified Rolling Thwomp has passes you. Continue along,
passing the corner until you reach a series of small platforms rising up
and down. There are a few Coins above each platform. Collect them all,
then jump to the sixth floor.
When you are on the sixth and final floor, make your way forward
until the pathway ends, but a small bridge lies to the left. Another
Mummified Thwomp is jumping up and down back and forth on this bridge.
When you get the chance run under him and jump up the small ledge. To
the right is a small hill with about 10 Coins on it, then another 5
Coins in the air nearby. That's it. No more Coins can be found in the
pyramid. If you haven't gotten the 100 Coin Star yet, start the level
over and try to get some more Coins from outside first.
=====================================
~II I.Dire Dire Docks 100 Coins Star~
=====================================
Dire Dire Docks has an extremely low shortage of Coins. That poses a
problem. There's about 115 Coins in all. However, 15 Coins need to be
gotten quickly or they dissappear, and 30 of your Coinage comes from a
kind Blue Coin Switch. Start off as Wario. If not, you can
always return to this step later. As Wario (If not, skip the next few
sentences), head to the right and head until you go upon shore, with the
Black Brick Blocks you used a few Stars ago. Break all of the
Black Bricks for 3 Coins out of each one. Go onto the Star Switch if a
Coin or 2 is on it, because the Star Switch is of no value right now.
After collecting the few Coins there, head onto the surface of the
water, but no need for swimming down yet. You should see some Skeeters
(Blue spiders incase you don't understand) skating on the water surface
every few seconds, stopping and skating and so on. Get next to one then
jump out of the water onto it. It will die, and 3 Coins will pop out, but
will start sinking underwater. They will disappear very quickly,
however. Swim down quickly and get as many as you can get. Do this for
every Skeeter. Don't worry-If you have at least 20 Coins after killing
all of the Skeeters you are in good shape for the Collect 100 Coin
Star.
Now, pretty much the next 35 or so Coins are located underwater, so
don't worry. Swim towards the right or left, and start simming downwards
until you reach a string of 5 Coins coming up from the ground. As anyone
would say, collect them, then follow the trail of Coins on the ground
around the base of the whirlpool. The suction is strong, so you want to
be swimming as fast as you can at all times. Once there are no more
Coins at the base of the whirlpool, start heading for the opening in the
wall the leads to the Submarine Port. Before heading in there exactly,
you should easily notice the circle of Coins leading inside the hole in
the wall. There are 2 strings very close to the whirlpool, and 3 more
inside the hole. Without getting sucked into the whirlpool (That'd suck,
no pun intended), head in a circle while swimming to collect those circles
of Coins. You may not get them all in one go, so keep trying until you get
them all. Then head inside the hole in the wall and simply repeat the
process. Once you have hoarded all 40 Coins, your Coin totals should
represent at least 60. If you haven't broken 60 yet, there's still
plenty of Coins left to make up for that. Head through the tunnel, making
sure to surface for more air when you need it. Keep going until you
are close to the Submarine Port. Before getting out of the hole in the
wall, get another 2 Coin Rings for 16 more Coins. Easy stuff really. Get
the Mario Cap nearby.
The Mario Cap, if you can't find it, its at the bottom of the area in
the Submarine Port. Nearby is a circle of 8 Coins, on the bottom and
not floating vertically. Grab them easily, no problem there. Surface on
top of the water from where you are and head left. Another 5 Coins are
just lying on the ground so collect them. Head to the left some more
now, and go past the ! Switch. Go straight, then jump over the mesh
walls with Mario. Jump past both mesh walls to be on a platform near
walls with a ? Red Block on the platform.
You need Mario for this part. Can't stress this enough. Grab the
Power Flower after hitting the block. Start floating quickly as Mario,
there isn't much time. During the Red Coin Challenge you must have seen
a platform with a Blue Coin Switch on it. Head for it. Its dead behind
you from the ? Red Block (If you were facing the wall that is). Head for
it, quickly tapping B to gain height, then using it to float quickly
forwards. Ground Pound to land on the small platform. Pound the Blue
Coin Switch once you are in position. 6 Blue Coins will appear, but you
need to jump to reach all of them. They are all on the edges of the
platform. You have about 8 seconds. If you fall off the platform, but
have more than 84 Coins at that point don't worry. If you don't have 84
Coins if you fell off, reset the level. Heck, after collecting all of
the Blue Coins you should easily have gotten 100 Coins by now. If you
haven't, don't worry. There are still the matter of the 8 Red Coins in
this room still. Float/Pole your way to all of them, then claim your
Star.
====================================
~II J.Snowman's Land 100 Coins Star~
====================================
Luckily for you, Snowman's Land is chuck full of Coins, so you
shouldn't have any trouble reaching 100 in a few minutes. Better yet,
like Cool, Cool Mountain, there is a glitch you can do to get infinite
coins. Seriously. This really will take just a few minutes, or a little
more if you need to use the glitch. From where you start head right
until a Mr. Blizzard comes from the ground. Run around him a few times
until he dies where he will then spit out 3 Coins. Head back to the left
now, towards the ice sculpture. Head right of the sculpture, and you
will see 3 Coins on the ground. The first 2 are normal but when you get
near the third it will transform into a Money Bag. It will hop around a
little bit, so jump on it for him to die, and spit out 5 more Coins.
Turn around and head for the wall. A few Flowergirl's are lined up against
the wall, so Ground Pound them all for another three Yellow Coins
each.
Now, head back to where you started, but keep on heading forward.
Keep heading up the hill until you reach another Flowergirl. Kill her
for 3 more Coins. Jump off the small cliff you are on now onto the windy
valley below. When you have the chance, kill the nearby Fly Guy for more
Coins. Head to the left after the wind sweeps you out of the valley.
Eventually you will come up upon a campsite. 3 Goombas are wondering
around in there, all with Caps on then. Kill all 3 for 3 more Coins,
then kill the nearby Flowergirl for another 3 Coins.
After you have hoarded all 6 Coins in this small section, head left, but
stay to the right of the rampway that leads to Ice Bully. Once you pass
the Ice Bully and the Freezing Pond, you will be in another small
section of Snowman's Land. Here, walk to the left and a Mr. Blizzard will
pop out of the ground. Run around him several times to kill him and make
him squirt out several Coins. Nearby is a Coin on the ground, which will
morph into a Money Bag when you come near it. Jump on it for a few
Coins. Near where the Money Bag was, is another Flowergirl. Kill the
Flowergirl to recieve 3 more Coins to your totals.
Now, head to the Freezing Lake to the left now. There will be
another Flowergirl on the way there, so kill her and collect her 3 Coins
left behind. When you reach the Freezing Lake, jump over the small area
to the island platform. Another Flowergirl will slowly be approaching
you, so kill here once she comes near. Head out into the Freezing Lake
and kill the Flowergirl closest to the wall and collect here 3 Coins
that sink to the bottom of the lake.
After you do that, head back to the middle island. A Flowergirl nearby
in the water will just be floating there. Jump ontop of her to get a
high whirl, and start to spin slowly towards the ground. Keep heading
towards the area with the Whirl from the Freezing Pond Star. Once you
reach over there, break the ! Box for a Koopa Shell.
Once you have the Koopa Shell and are riding it, head back over the
cliff into the Freezing Lake. Head towards the tall slope near the ice
maker machine. There is a trail of Coins leading up the hill, so grab
them as your Shell makes its way up there (You may need to jump once or
twice). Once at the top, break the shell then crawl into the Igloo. If
you haven't gotten 100 Coins yet (You may have by now) then the
remaining 40 or so Coins rest inside the Igloo. Whether in the air or
under the water, the Coins, not to mention Red Coins worth 2 Coins each,
are in here. There are around a dozen or so Flowergirl's, so another 36
Coins will be added to your totals there. If you still don't have 100
Coins, then you may want to perform the simple glitch. When you leave
the igloo, return to the campsite with the three Goomba's. They will
give you coins again. Use the cannon to reach the igloo again, enter and
exit, then kill the Goombas for more coins. You can repeat this glitch
infintely for as many coins as you want.
===================================
~II K.Wet-Dry World 100 Coins Star~
===================================
This 100 Coin Star task isn't all too bad. Wet-Dry World is full of
Coins like Snowman's Land, and if you collect everything in the uptown
area, there is no need to actually head to downtown. Unless you run out
of Coins. No big deal, really. Enter the world with the water level at
its lowest. Start off by killing the Skeeter that always is near you at
the start of the level. Collect his 3 Coins, then head right to an area
with a few brick blocks. Smash them all with Punches to reveal 3 Coins
that comes out of all of them. Head back the way you came, and onto the
raised platform. Kill the nearby Skeeter and collect his 3 Coins. Nearby
where you killed him is a Blue Coin Switch. Activate it, and collect the
6 Blue Coins along the edge of the platform.
Head over to the corner of the level, where you found a secret a few
Stars while back. Move the giant block until the shadow of the ! Block
can be seen, then jump ontop of the box and break the ! Block. 10 Coins
will pop out so quickly retrieve all of them. Head over to the Diamond
Water Raiser closest to the bottom of the level, and activate it. Then
climb up the platform with the Amp circling around it, and activate the
Diamond Water Raiser. Head onto a nearby wooden long platform. On it is
another ! Block with 3 Coins in it. Hit the ! Switch to make another
path leading upwards to another Diamond Water Raiser. Hit it.
By now, you should have the water level raised high enough to reach
the highest area of the level. Swim over to the rised black bridge like
structure and run up it to the top of the level. Head over to a platform
an Amp is circling around constantly. There are a circle of 8 Coins
around this platform so grab them all. Jump up onto the raised structre
and break the ! Block for an additional 10 Coins.
Head over to the cage that contains the Star for Express Elevator-Hurry
Up!! and activate the ! Switch to make a stairway of blocks. Jump up on
the blocks to reach the top of that cage. There is a ! Block here that
contains 10 Yellow Coins (Not to mention a secret. You may have all 5
now but don't bother with that Star).
From the top of the cage, Long Jump over to the little section of
platform sticking out of the wall with a Goomba wearing a Wario Cap. Get
over there and head to the right and activate the Diamond Water Raiser.
Kill the Goomba for another Coin. Head up to the left and jump up the
nearby platforms to reach a platform with a Chuck-Ya on it. When you
have the chance to, run behind him/her/it and pick it up, then chuck it
anywhere (Not at the water because that ruins the point of this) to make
him break, and to reveal 5 more Coins.
From here, head onto the long wooden platform to the Top O' the Town
Star and collect the Coins along that platform, and the spinning
platform up ahead. If you don't have 100 Coins yet, head towards the
cage the leads all the way to downtown. Once in Downtown, drain the
water level, then collect the Coin Circles in front of the "Church" and
get all the Red Coins. There are also many Coins on rooftops too. This
place holds an easy 100 Coins Star. Not too hard at all.
========================================
~II L.Tall Tall Mountain 100 Coins Star~
========================================
Tall Tall Mountain has 105-ish Coins without the neccesity of heading
into the Mysterious Mountainside. Good thing too. If you get your 100th
Coin on that slide, no friggin way your gonna be able to reach the Star,
unless the Star appears on one of the few flat areas of the slide. Simple
geometry and speed really. Worst of all, there is a metal gate near the
Mysterious Mountainside Star. If you finish the course you will be trapped
in the cage so you are stuck there, forcing you to restart the 100 Coin
Star attempt. Anyways, you are going to have to venture over death many
times during this Star, and if you die, feel free to throw your DS at the
closest wall and curse in anger. I do that too. Mario is able to collect
nearly everything, so it is best to start out as him. His Cap is near the
top of the mountain. If you forgot how to get there, just jump onto the
top of the tree in the beginning and climb to the top. Use the owl to
reach the summit with ease.
As you start off your mountain trek, head to the right and down the
slope instead of up the slope with the trio of Goombas. Eventually you
will come to the bottom of the slope and reach the wall of a gap. There
is a circle of Coins nearby, so collect all 8 of them. Also, a Crazy Box
is here, but it is highly likely to bounce you right off the level, so I
advise you not to take the box. Risk it if you want for 5 more coins.
Head back up the mountain slope you just came from, back to where you
started.
Once you are back on the main path of the world, continue heading
forwards until you get close to the gap. The trio of Goombas you saw
before are just waddling around here, so kill them all and take the 3
Coins that they give out kindly. Head forward and Long Jump over the
gap. Then Long Jump over the next gap that shortly follows. The Scary
'Shrooms are infront of you now. Jump ontop of the first one and collect
the Red Coin on it. Nearby this mushroom is another mushroom with
another Red Coin so collect that as well. Head over the next few small
and tiny mushrooms carefully and collect the Red Coin on the smallest
one, then jump over a few more to get the fourth Red Coin on a medium
sized mushroom. By now, you should have over 20 Coins. Jump back to solid
land.
Head along on the path continuing to the left. Eventually you will come
upon the area with a ton of Monty Mole Holes. Avoid those damned rock
throwing moles and head to the left. You should see a ledge shortly to
the left. Jump up ontop of it. You will see another Red Coin here. Double
Jump or Backflip onto the next ledge, and take the Red Coin there. Jump
across the precarious platforms using Backflips mostly to get to the top
section. Head to the left for another Red Coin. Head onto the green mesh
grating for the last Red Coin. The Red Coin Star will appear, but we
don't need it. Head back carefully to the bottom area with the Monty
Mole's. Head forwards and to the left once you are back down there.
Once you are past all of the Monty Mole's, you will pass another corner,
and 3 Bob-ombs will be walking around on the ground. Pick them up and
throw them all at the wall for them all to explode. Take the single Coin
they each spit out after their death. Continue along the path around the
next corner until a Chuck-Ya is in view, circling around the platform as
the little jerk always does. Stand a little ways away from him, then
when he comes to try and grab you, Backflip over him, then grab him from
behind and chuck him to the side, then collect the 5 Yellow Coins that
pop out once he goes explodes on the ground.
After collecting his Coins, head continually to the left and over the
very narrow bridge. There are 5 Coins on this bridge so grab them all.
Jump over to the next ledge, then jump up the small hill to the middle
portion of the mountain. A Ukiki and a Fly Guy are in this section. Kill
the Fly Guy with a Ground Pound and collect the 2 Coins that come out of
him. After that, jump onto the giant log and run to the right (Not too
much, however) to make the log start rolling to the left. Once you are
close enough, jump over to the next ledge.
Run around the log several times to make five coins appear. Ground Pound
the log into the ground. A Mushroom will soon appear. Grab the
Mushroom to grow super sized! Bulldoze your way through this next
section, easily killing any bowling balls along the way. Pass the next
corner, head up the bowling alley, slide down the hill and you will see
another trio of Goombas. When you are supersized, and plow over Goombas,
they each give 2 Coins instead of one. Easily kill them all for another
6 Coins. By this time you should have shrunken back again. Keep heading
forward until you reach the large gap by the waterfall. Long Jump your
way across it, then continue along the path and past the blowing Lakitu
cloud. Nearby are a trail of Coins leading inside the Mysterious
Mountainside. Collect the Coins, but don't enter the mountainside slide.
Head along the path some more until you pass over a green grass section
with 4 Goombas. Because your jumping is hindered in this section, Punch
all 4 Goombas for their Coins. Get out of the thick underbrush and
continue along the path. There will soon be a thin bridge leading across
the waterfall, with 5 Coins on it. DON'T GET THE COINS! You want to save
them for last to make the ending of the Star simple. Jump over the 5
Coins and jump to the next ledge. Back flip up for the next 5 Coins,
then continue to the top of the mountain.
As Mario, a ? Red Block will be waiting here. Grab it for the Wings to
fall. Incase you don't remember, 5 Coins circles, each with 9 Coins in
them are around the top of the mountain. Triple Jump into flight and
circle the top of the mountain for about 15 seconds and collect as many
Coins as you can (After about 15 seconds you will be too low to get
any more Coins). Fly back to the summit of the mountain and get another
Wing Cap. Repeat this process. Whatever you do, don't get the 100th Coin
while flying. Just don't. Stop collecting the Coins in the circles when
you have 95-99 Coins, and guess what now. Head back down the mountain
and to the bridge overlooking the beautiful waterfall. There are the
last 5 Coins, so collect them. That's every Coin in the world I covered
for the most part. You can always risk heading to the mountainside slide
for the remaining few Coins if you can't find anymore. Hard time getting
the Star, though. Good luck! Also, if the Star appears in the air because
you got the last coin from a coin ring, then you can fly into the Star and
still collect it. You will die before the game says you got it, however.
Just remember to save when you get thrown out of the level. If you get a
game over, though, from doing this, you won't get to keep the Star. Make
sure you have a life to spare if you need to get the Star and suicide.
======================================
~II M.Tiny-Huge Island 100 Coins Star~
======================================
Once again, you are on the chase for 100 more Coins hidden around the
level. Tiny-Huge Island has its secrets for Coins, and we are going need
to exploit them all to reach 100. Start off by entering the large
painting, making you tiny. The large Goombas? Couldn't be happier that
they are huge. When you Ground Pound a huge Goomba, it doesn't spit out
1 or 2 Coins. But rather a Blue Coin. This happens for every large
Goomba. Sweet right? Start off by Ground Pounding all 3 Goombas that are
near you from the start for 15 quick Coins. Head near the hole in the
wall and pound the pole into the ground. Collect the Coins that pop onto
land quickly, then jump into the water if any fall in there and collect
them. After that, head through the hole in the wall and swim to the
sandy beach.
Once you have made it to the sandy beach, head to the top of it and
collect the 2 Coins up there. Kill the nearby Fly Guy for 2 more Coins,
then kill the pesty Lakitu for another 5 Coins. With Yoshi, you can
constantly eat and kill Spinies (The things Lakitu throws at you) for a
Coin. Wanna wait for a while? You can collect infinite coins this way if
you have the patience. Heh, anyways, nearby where Lakitu was on the
beach should be a Koopa Troopa. Kill him after knocking him out of his
shell and take his Blue Coin. Get on the Shell, and surf over to the
nearby shoreline with the cannon, or cannon cover if you haven't
unlocked it yet. Kill the Fly Guy as he is a big pain for 2 Coins, then
kill the nearby large Goomba for another Blue Coin.
Now that you have recieved the large Goomba's Blue Coin, you are ready
to climb higher in the mountain. Head forwards and you should see the
gap infront of you right? Get back a little ways, then start running
towards it. Once you are close to it do a Long Jump to the floating
platform a little distance aways. If you are Wario, get a different Cap.
Wario's Long Jump isn't enough to clear the gap. You don't want die
right now, that's annoying and frustrating. Once you are on the floating
platform head forwards and fall off the platform. The wind gusts will
start flowing you upwards so aim yourself for the ledge that is sticking
out of the wall. Its hard to miss, honestly.
Connected to the platform you are on, and slightly lodged in the wall is
a very narrow wooden plank for a platform, with 5 Yellow Coins on it
connected to more land. Carefully cross it, mainly by hugging the wall
for safety. Once you reach the other side a large Goomba will be near
you. Ground Pound him for a Blue Coin.
Head to the left now and make your way across another wooden bridge.
Its slightly wider this time around, but it has no walls near it, not to
mention a strong wind gust is blowing on the bridge so you have to avoid
plowing off the left side of it. After you cross the windy valley you
will see a series of ledges getting progressively higher and higher.
Bowling balls are plowing down these ledges, so stick to the wall and
you will avoid everything. Keep heading to the top most ledge and keep
following the path. You will see a green Warp Pipe, but you have no
business with it yet. Head past the bowling ball creator and follow the
path southern. You will see 4 Coins lying on the ground. Collect them
and keep going. Soon you will come to a small field with 3 more large
Goombas. Do a Ground Pound on each of the Goombas to recieve a Blue
Coin. After that head back towards the green Warp Pipe and jump inside it.
Once you exit the Warp Pipe, you will rule as a giant on Tiny Island.
You need to head back to where you were before so head down the small
now slope near the bowling ball creator and head towards the small fence
you saw before. In the semi-large open field, a Koopa will be there, but
he's pathetically tiny. Heh. Kill him with a simple jump and take away
the Blue Coin he leaves behind.
Head back the way you came towards the green Warp Pipe again, up the
slope and past the bowling ball creator. Jump up the tiny ledges
avoiding the green Warp Pipe for now. A Goomba is at the top, stomp on
him for a Coin. Head along the edge of the mountain carefully. There are
5 Coins placed on this ledge.
Now, skip this step if you already unlocked the cannon. Head back to the
spot where the cannon is when you are tiny. Along the lake's shoreline.
The cannon is too tiny for you to squeeze into, but a normal sized
Bob-omb Buddy will be there waiting. Talk to it to activate the cannon.
You won't see the animation because it's too tiny.
As your large character still, head for the sandy beach. You are so
big you can easily jump up to the land nearby. Do so (The land on the
left that is) and you will be in that small open field we were in a
while ago. Head up the slope and past the bowling ball creator. Jump
inside the green Warp Pipe.
Head up the now large ledges that are close to you. At the top is an
annoying Chuck-Ya. If you are Yoshi, don't bother with this. If your
not, run behind him and pick him up, then throw him towards the wall of
the mountain to have him break into 5 Coins. Collect them all. Head onto
the small wooden bridge close to you for another 5 Coins.
Now from your current position on the high point of the tall mountain,
look towards the sandy beach a long ways down. Pretty far isn't it?
Jump. That's right. Jump off of the mountain and start falling towards
the sandy beach. Don't worry about a Ground Pound because you'll just
fall into the sand, which won't hurt at all. Aiming for the water isn't
a great idea because you may land too close to Bubba and risk dying. Not
good at all. Start to swim towards the shoreline with the cannon, then
once you are on it hop inside the cannon. Once inside the cannon aim
towards the right for a tree, then aim north 1 full crosshair. Shoot and
you will hopefully crash into the mountain wall or land on a tree. Once
there, Ground Pound a nearby large Goomba for a Blue Coin.
(If you happened to defeat the Goomba while being shot out of the
cannon he would have given up the Blue Coin that way as well. Cool and
funny isn't it?). Near where you killed the Goomba and the tree is a
small wooden path. Walk along this path collecting the Coins along the
way as well until you enter a hole. In Wiggler's cavern, jump from
precarious platform to precarious platform, collecting the Red Coins as
you go along. They will continue to add to your total, and by now you
might have 100 Coins. Near a flame creator and another Red Coin is a
Blue Coin Switch. Activate it for 2 Blue Coins. If you don't have 100
Coins, head back along the path and exit the cavern.
If you still don't have 100 coins yet, there is yet one more way to get
some more coins and the Star if your total is over 85. After exiting the
cavern make your way around the mountain by swimming towards the cannon
shoreline, jumping across the gap then using the updraft of wind to
reach the higher area, then run across the windy bridge and up the large
cliffs and avoid bowling balls until you finally reach a green Warp
Pipe. Jump inside to turn giant and the course tiny again. Head along
the ledges and do a Backflip to reach the top of the mountain. Do a
Ground Pound to drain the pool of water, then jump back down into the
green Warp Pipe to turn the course huge and you tiny once more. Head up
the now large ledges and past Chuck-Ya (Unless he is already dead) and
head along the wooden bridge. Head up the steep hill to the very top of
the mountain, then fall into the hole there to be in Wiggler's Home.
There are some scattered Coins in here. You must have gotten the Star
by now. If not, then head back to the Lakitu on Tiny Island as Yoshi, if
you didn't kill him. Eat the Spines, turn them into Eggs, throw them
into a wall for one coin each. Repeat as much as you want.
=====================================
~II N.Tick Tock Clock 100 Coins Star~
=====================================
It isn't the fact that you can die. It isn't the fact there aren't a lot
of Coins in this level. Well, that actually is the problem. There is a
shortage of Coins in this level. Only one area holds half your Coins,
and the other half are scattered everywhere. I will follow the path in
my special order, which in my opinion is comfortable to me. You will
want the clock stopped for this Star, though.
Once you start off, turn around and head towards the cage on an area
dipped below. There is a ! Block there with a fast and easy 10 Coins
inside. Once you get those Coins head onto the first non-spinning
platform. Jump up to the next one nearby it. A Red Coin is floating
there. Grab it and turn around. Another platform higher is there, so
Double Jump up to it and another Red Coin will be there. Also, a Red
Coin was near the first non-spinning platform in case you missed. Jump
up to the next platform, then jump higher to another nearby platform.
There are 2 Red Coins here. Jump up even higher to another non-spinning
platform and take the Red Coin on it. Jump a little higher for the final
Red Coin. The Red Coin Star will appear, but don't grab it. Fall to the
bottom now.
Once you have those Coins head to where you started and continue
forwards and jump over the small pit near the pendulam. Head up the wire
grating path until you reach a big yellow block. Jump up on it and grab
the 2 Coins floating just above it. Head over the next pit near a larger
pendulam and then follow the path around the edge of the clock.
Eventually you will come to the large mesh grating field with a ! Block.
Inside this block are another 3 Coins.
Head along forwards again now and over the tuna can-like platforms.
Double Jump over the big cage fit for Luigi, and continue along the
rising path. Eventually you will come to a platform that isn't moving up
and down. Double Jump up to the higher ledge. There is an Amp circling a
pole. Grab the 5 Coins that are sitting near the pole. Now, climb up the
pole and jump to the left.
In this next area, a Heave-Ho is constantly moving around at you trying
to lift you away, possibly into death if he gets you. Bad thoughts!
There are two ! Blocks in this area, each one containing three Coins.
Lure the Heave-Ho! away from the boxes, then quickly break them both and
collect their prizes inside. Also, two Goombas (One of them is wearing a
Mario Cap) are nearby so kill them both for a Coin. Jump across the tuna
shaped platform and to the other side where another Goomba is waiting.
Jump back to the other side again and Ground Pound the Blue Coin Switch.
Jump across the platform and to the other side and you will see a
triangle of Blue Coins. There are 7, so hurry up and collect them all.
Your Coin totals should be over 55 by this time.
Head back the way you came until you reach the pole, but don't go down
it. Instead, keep going towards the platform a bit raised off the
ground. Jump on it, then Backflip up to a higher platform. Walk off
nearby onto a large grating. There is another ! Block here, with 3 more
Coins inside it. Nearby is a black brick block reached by the moving
bars. Above all of the moing bars is another Coin, so grab them. Get
back onto the other raised platform and Backflip onto the highest
platform. Backflip or Double Jump to another nearby ledge leading to
more platform on the edge of the clock. Follow the pathway past the
Wario Hat and past four moving/unmoving bars. Jump inside the cage once
you find the chance. There is a ! Block here that contains ten more
Coins.
Now for the final Coins. By now the Star should be yours, but incase
you haven't gotten it, a few more Coins are still available. Head along
the path now until it starts winding around, where another ! Block lies
with three more Coins inside. Nearby this area should be a circular wire
floating island. When you get the nearest chance Jump to it and break
the ! Block for ten more Coins. Jump back to the mainland and contnue
your way up through the clock to the very top, and near a fire shooter
is the last ! Block with ten Coins. The Star should be yours by now.
==================================
~II O.Rainbow Ride 100 Coins Star~
==================================
That's right! The 100 Coins challenge in Rainbow Ride is considered by
most to be the hardest Star in the game, and for good reasons. There is a
limited amount of coins, unless you like to play cheap. Not only that,
but since it is so easy to fall and you will need to travel everywhere
to collect as many coins as possible, you constantly risk death, forcing
you to start the task all over again. This is probably to only time you
don't want to take the shortcut at the beginning as you miss out on
several coins.
Once you start, don't bother with the pole behind you and Long Jumping
to it unless you want to miss some Coins. Take the first carpet and ride
it until a small block blocks you and you must jump over it. Jump on top
of it and jump to the circular platform with an Amp on it. There is an
8-Coin circle, so grab them quickly, then head back onto the carpet.
Ride it until a fire emmitter starts spewing fire on the carpet. Jump
over the flames and land back on the carpet, then jump off on the
circular platforms. There are 2 platforms out of these 4 that have a
circle of 8 Coins on them. Grab them easily. Then, there is a Lakitu in
this area who is a pest. Stay in the middle of one of the platforms and
jump up to hit Lakitu when he is over you, then take his 5 Coins before
they fall off the edge of the level. After you get these Coins head to
the Red Coin Maze.
Once on the platform at the bottom of the maze, head past it until you
reach a spinning heart, and a Blue Coin Switch! Practice first as Mario,
Wall Kicking your way up the wall as fast as you can. Fall back to the
bottom then activate the switch. Grab the first Blue Coin near where the
switch was then start Wall Kicking as fast as you possibly can. At the
top there is a row of 5 more Blue Coins, for a total of 30 Coins in this
area. Once you have all of the Blue Coins head back to the bottom of the
maze. Double Jump and grab onto the ledge to the left for the first Red
Coin. Long Jump to the other side and traverse the nearby platform for
another Red Coin, and another just above it. Another Red Coin is a Long
Jump away near a fire emmitter, and another needs a Double Jump to
reach. The last you will need to lunge out to reach. The Red Coin Star
will appear, but you have no need for it. Head back to the spinning
platforms.
Head on to the spinning platforms, and to the right. You will eventually
come to the pole used to head down to the lower area from the
start. Get onto it and slide down it. There is a string of 5 Coins here
and a Fly Guy. Kill the Fly Guy for 2 Coins and get the 5 Coins on the
ground. On the tilting platform head right and jump to the next ledge.
On the swinging platform you should get on you will encounter 5 Coins in
the air. Grab them all. Continue the ride to the next platform, leading
to another tilting platform and then donut blocks. Quickly jump from one
level of donut blocks to the next until you reach solid ground. Collect
the Coins on the blocks when you can. On solid ground, jump the gap to
the next donut blocks then wait for a platform to come near you. Jump on
it to the other side, then climb up the wooden planks to the swinging
platform that leads to Swingin' In the Breeze Star. In the air above the
platform are 5 Coins. Get them then head back to the platform you were
on. Head down the wooden planks and to the right some more. Jump across
a small gap to another donut blocks and a small ramp with 5 Coins on it.
Get them, then head all the way back to the spinning platforms.
Once back on these platforms head across them to the other side and
then get on the carpet that takes you further away. Ride it around,
collecting the few Coins that come across your path, jumping over
platforms, and just plain waiting around for the oppertunity to switch
carpets. Once it comes, you have 2 options. Take the left carpet to the
flying ship. The ship has a ring of 8 Coins, a Lakitu for 5 Coins, and a
Bob-omb for a total of 14 Coins. Or, you can take the right carpet to
the Big House in the sky with 5 Coins inside and 5 Coins in the air, and
5 on another platform, for a total of 15 coins. Its your choice. Do
whichever. The Coins, like I just described, are in plain view. Get
there then claim the Star.
Note:I have a record of 255 Coins on this Course. Have you run out
of places to find them there Coins? Head up to the Flying Ship with
Yoshi, assuming of course that you haven't already killed the Lakitu.
Grab a Spiny, convert it to an egg, get close to a wall far from the
Lakitu and let the egg fly and hit the wall. A Coin pops out. Simply
repeat until you get the Star. This can also be done with the Lakitu
near the circular platforms at the beginning of the level, but its a bit
more tedious as you have to grab a Spiny and find a wall, the nearest
one being the Red Coin Maze. No biggie, and no falling off!
--------------------------------------------------------------------------
~III.Maximum Coin Counts~
--------------------------------------------------------------------------
The dreaded 100 Coin Star lurks every main course, but there's something
more difficult than that. Getting the maximum amount of coins in each
world. It is possible, yes, and each world does have its own maximum
values. However, a certain trick will need to be used in several courses
in order reach the highest amount possible.
It's the Yoshi Egg Combo Trick. You've probably noticed after using
Yoshi's Egg Attack several times that after hitting an enemy, the Egg
homes in on the next closest enemy if one is nearby. You can abuse this
in your favor. Get as many enemies as possible nearby eachother, then
release the Egg. Instead of getting one coin, the fourth or fifth enemy
will produce a Blue Coin instead of a normal coin. Generally, only one
Egg Combo is possible on several levels. One level has three possible
combos, another has four combos, and the remaining levels have no
possible combos (or no combos that will yield Blue Coins). Here are the
maximum coin counts:
Bob-omb Battlefield - 229
Whomp's Fortress - 214
Jolly Roger Bay - 140
Cool, Cool Mountain - 255
Hazy Maze Cave - 207
Big Boo's Haunt - 160
Lethal Lava Land - 215
Shifting Sand Land - 196
Dire, Dire Docks - 147
Snowman's Land - 255
Wet-Dry World - 158
Tall, Tall Mountain - 226
Tiny-Huge Island - 255
Tick Tock Clock - 137
Rainbow Ride - 255
You will need to use an Egg Combo in Bob-omb Battlefield, Whomp's
Fortress, and Tall Tall Mountain. Three Egg Combos are necessary in
Shifting Sand Land, and four combos are necessary in Hazy Maze Cave. The
rest of the courses you don't need to use Egg Combos in to reach the
maximum. Any course with 255 possible either has a glitch to cause coins
to reappear, or has a Lakitu in it. With the Lakitu, you can turn a Spiny
into an egg and throw it at a wall for a coin. Repeat ad infinum until you
max out the coin counter.
--------------------------------------------------------------------------
~IV.FAQ (Frequently Asked Questions)~
--------------------------------------------------------------------------
Q:I'm missing a few Coins! I don't want to restart the level but any
tips?
A:Enemies regenerate once you leave their area, so it seems pointless to
kill enemies twice and it is. But you may mistake an enemy you haven't
killed for an enemy you already killed. Also, check all crates, and some
Coins can only be acceessed by certain characters.
Q:Who's best for each Coin challenge?
A:Its dependent on course. Sometimes Mario is best to get Coins while
on another Luigi is best.
Q:Is 100 Coins only possible on the 15 Courses? Or can it be accessed
elsewhere too?
A:100 Coins is of course possible on the first 15 Courses. In the Bowser
battles, after Bowser's fire breath leaves, some Coins are left behind.
Even after getting 100 no Star appears, and the tally for Coins stops at
255.
--------------------------------------------------------------------------
~V.Credits~
--------------------------------------------------------------------------
Me-Wrote this FAQ
Jeff "CJayC" Veasey-Created GameFAQ's, and hosts this FAQ
You-You read the FAQ...unless you a ghost >_</p>
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I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.