Suda 51's latest PS3 game, Short Peace, is proper bonkers

And this isn't even the maddest bit...
Suda 51s games are mad. We know that. But hes properly outdone himself with this one. The game portion he has produced is a side-scrolling platformer with free movement but the gameplay of an endless runner thanks to the additional, constant threat of a great big monster chasing you from the left. Dextrous and repeat play is rewarded with unlockable artwork and animated scenes. But wait the game portion? Yep, the playable part is only one fifth of the actual product.
You also get four anime chapters of varying length, from a few minutes to just shy of an hour. They tell the story of the eponymous Ranko, who has severe daddy issues. In that shes an assassin and its time to kill him. Of course it is.
The Japanese character design is questionable, with cosplay-baiting costumes and a schoolgirl cast but the art style is noteworthy in that it changes completely several times throughout. One moment youre watching a cut-scene in wobbly-edged computer 3D, the next beautiful 2D hand-drawn artwork.
Despite the rather unique visual style(s), the in-play graphics are comparatively modest, and oddly keep Ranko a long way from the camera. For such a well-designed character, shes too small to really appreciate during the action. Instead, youll be focusing all your attention on the twitchy, reflex-based wall-jumping and enemy slashing. Its the kind that feels clumsy and awkward when you do it wrong but flows deliciously when you do it right. I was reminded of speed-running the side-scrolling Modern Sonic sections of Sonic Generations. Very similar to play.
At 11 levels long, its a short piece (wahey!) but the games diminutive length is intentional, with replayability coming from exploration as you seek out all the hidden routes and collectibles. Perhaps releasing it on PS3 is a strange choice, as it would likely fit iOS much more naturally. But PS3 does Blu-Ray, and Blu-Ray does HD anime, which is just as much a part of the package as this very peculiar game.
Click on through for more barking mad screenshots from Short Peace: Ranko Tsukigime's Longest Day.

One animation is directed by Katsuhiro Otomo of Akira fame

Japanese Kanji overlays are frequent

Ranko's classmate *loves* karaoke

Some dialogue scenes play out like RPG conversations

It's a collection of anime, of which the game is but a short piece

Every rabbit flies away eventually. You knew that.

But this one's caught in something...

No, I'm sorry. I have no idea what's going on here

That's more like it! This is the game

Combos are achieved through slamming enemies into one another

You can move left if you want to...

...but there's a massive beastie waiting there

Much better to keep running

Every stat imaginable is tracked and viewable

Making this a real perfectionist's game

I didn't play the giant raccoon bit

This would have been my reaction if I had

Here's the 'shaky 3D' art style bit

There's a lot of 'fan service' if you know what I mean

But a lot of artistic merit too

And a wolf taste-testing a small child

But I guess it didn't taste very nice. That's all folks!
Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

Mario Day's colossal savings on these games is enough to make me forget about the Switch 2 for now

Celeste composer releases soundtrack from canceled Metroidvania game Earthblade, and it's a tearjerker mash-up of classic anime soundtracks and synth: "We'll never get a chance to tell that story in game form"













Mario Day's colossal savings on these games is enough to make me forget about the Switch 2 for now

Celeste composer releases soundtrack from canceled Metroidvania game Earthblade, and it's a tearjerker mash-up of classic anime soundtracks and synth: "We'll never get a chance to tell that story in game form"