Starfield ship customization, building and best ships
Everything you need to know about making Starfield spaceships
With Starfield ship customization and ship building, you can upgrade or entirely rebuild ships you own, letting you create a perfect starship for you. By visiting ship technicians found in the various spaceports or landing zones of populated Settled Systems areas, you can pay to upgrade modules, or attach completely new ones, from weapons and shields to engines, cargo holds, and more.
This will completely change your ship's stats and appearance, though there are also cosmetic parts if you really want to focus on looks. So with with all these parts at your disposal thanks to technicians, you can build speedy fighters or flying fortresses alike in Starfield. Although whatever your ideal ship looks like, I've covered everything you need to know about how to build a ship in Starfield.
How to build a ship in Starfield or customize it
To customize or build a ship in Starfield you need to find a ship technician, an NPC you can always find near a landing pad in populated areas. Technicians let you buy and sell parts (note that parts are never stored in your inventory or cargo hold and can only be bought from technicians), pay for repairs and buy and sell whole ships.
Importantly, you can't really build a ship entirely from scratch in Starfield - there's no option to build a completely new ship when playing or talking to a technician. Instead you need to select a ship you already own and can change it as little or as much as you want.
You can add and/or remove modules to change the looks and features of the ship. Modules fit together at certain attachment points, and by sticking together various sections of spaceships, players can build up a ship that fits to their needs and interests, with all sorts of variety on offer. There are a few things you'll need to be aware of as you start putting things together:
- You can only use parts that match your current reactor rating. So that limits anything that requires power to the reactors you can buy.
- You'll need to level up up your Starship Design in Starfield skills to access higher level components.
- Adding anything to your ship will affect its weight, making you slower or less manoeuvrable, or your hull, making your more vulnerable.
- You always need at least one of several component types attached to your ship to ensure it functions, but you can have only one of things like a shield, reactor and so on.
One of the biggest problems you might encounter while ship building a message about Starfield unmatched modules. You can check that guides for more details on a fix but essentially, something isn't attached but because everything floats in ship building mode it's impossible to tell by looking.
Starfield ship stats explained
Starfield ship stats are broken up into the following categories, all of which you should keep an eye on when customizing your craft.
- LAS: Damage done by the ship's laser weapons.
- BAL: Damage done by the ship's ballistic weapons.
- MSL: Damage done by the ship's missile weapons.
- Hull: The ship's durability (aka, its health bar).
- Shield: How much protection the shield provides from attacks before the hull takes damage.
- Reactor: How much energy your ship provides for you to allocate between the different systems.
- Cargo: How much cargo the ship can carry.
- Shielded Cargo: How much smuggled cargo the ship can carry and potentially conceal from scanners.
- Crew Capacity: How many crew members can be on your ship at any one time.
- Fuel: How much fuel your ship can hold. The greater your fuel reserves, the more Grav Jumps you can string together in on go.
- Jump Range (Light Years): The maximum distance the ship can travel in a single use of the Grav Drive.
- Mobility: The control and maneuverability of the ship in combat.
- Top Speed: How fast the ship can go.
- Mass: The total weight of the ship. Greater mass makes you slower and less agile, and limits your Jump Range.
As you select modules you'll be able to see what they effect - some habitat modules will add passenger space or drew for example- and all these factors all have to be balanced. Mass is the main issues as every module has some weight to it, and the more you stick on your ship, the heavier it becomes. So you need to find a balance that works for you - maybe you want a bare-bones speedster with nothing but the essentials, capable of blasting across space, or a giant flying fortress covered in gun turrets and moving like a snail.
Starfield ship power allocation
Starfield power allocation lets you assign the amount of power you have available between your various systems and even change it on the fly. Using the D-pad on a controller, you can switch between the six vertical power indicators for the essential systems on your ship and allocate power between them.
- LAS: Laser weapon damage.
- BAL: Ballistic weapon damage.
- MSL: Missile weapon damage.
- ENG: Flight speed.
- SHD: Shield strength and protection.
- GRV: Grav Jump charge speed.
Your reactor will dictate what you have to play with, and the modules in the categories above will use it. So better reactors, or lower power modules, will change how you distribute power.
You can change how the ship controls by varying these bars as you play and that will affect your ship moment to moment. If you're fighting and not planning to run away, for example, then you can take all the power out of your grav drive and redirect to weapons or engines to make better use of it.
Starfield Ship modules and components
There are a lot of Starfield ship modules and components for you to pick from, some of which are essential - you can't fly without a reactor, for example - others of which are far more optional. We'll walk you through all of them and what they do below, so you know exactly what you're spending your hard-earned credits on.
Cockpits
Cockpits are essential modules that are simply where your ship is flown from, as well as where you access the Cargo hold. Some offer more Crew Stations and a bit of extra cargo space.
Starfield cockpit stats
- Cargo
- Hull
- Crew Slots
- Mass
Engines
Engines are an essential module. The more engines you can use, the faster and more agile your ship becomes. That being said, if you're going to put a dozen engines on your ship, make sure you have the reactor to power them all, otherwise they won't help much.
Starfield engine stats
- Class
- Max Power
- Engine Thrust
- Maneuvering Thrust
- Engine Health
- Hull
- Crew Capacity
- Mass
Grav Drives
Grav Drives allow your ship to jump from star system to star system. Better Grav Drives allow you to go further in a single jump, and if you want to make sure an enemy ship can't escape, target and obliterate their Grav Drive as a priority.
Starfield Grav Drive stats
- Class
- Max Power
- Grav Jump Thrust
- Grav Drive Health
- Hull
- Mass
Dockers
Dockers are the hatches that connect your ship with others, or with space stations like the Eye in orbit around Jemison. The only real difference with Dockers is whether you want to leave your ship via the ceiling or through the wall. These have to be proud of the lowest or highest part of the ship as they can't be obscured.
Starfield Dockers stats
- Hull
- Mass
Bays
A landing bay is the ramp and door in the bottom of the ship that you can use to get in an out while a planet or moon. These have some rules when placing, apart from reaching the ground, as they have to let the player character reach them.
Starfield bay stats
- Hull
- Mass
Cargo and Shielded Cargo
A cargo hold is simply added storage for your spaceship to carry anything from your inventory, from resources to weapons. Cargo holds are accessed via a terminal in the cockpit, and while they're heavy, the more holds you stick on your ship, the more space you'll have to keep things such as weighty Starfield ship parts for repairs. Players who go to less scrupulous corners of the galaxy, like the Crimson Pirates' base, can also buy Shielded Cargo holds, which are an integral part of Starfield contraband smuggling.
Starfield cargo stats
- Cargo
- Hull
- Mass
Fuel Tanks
Fuel Tanks specifically store the Helium-3 needed for the ship's Grav Drive, used for the long-distance light speed jumps from system to system. Larger tanks allow for further, or more frequent jumps before refueling. Don't worry - Fuel Tanks refuel automatically after every jump.
Starfield fuel tank stats
- Grav Jump Fuel
- Hull
- Mass
"Hab" Habitat Modules
"Hab" or Habitat modules are the rooms of your ship. You can use the d-pad to select variations that will add things like workstations, control rooms, armories and so so. So you can use smaller rooms to connect larger areas. They're also one of the main ways to expand you crew placements.
Starfield Habitat Module stats
- Hull
- Mass
- Crew Slots
- Passenger Slots
Gear
Also referred to as "Landers", this is your landing gear - the legs that your ship stands on when it drops onto a planet and the engines used to take off and land.
Starfield Gear stats
- Lander Thrust
- Hull
- Mass
Structural
"Structural" refers to a large, catch-all bracket of miscellaneous starship modules, from protective and aesthetic cowling, to portholes to weapon mounts and more besides. Most of this either changes how your ship looks or extends building possibilities with connecting pieces.
Starfield structural stats
- Hull
- Mass
Shields
Shields are modules that protect the player's ship with a bubble of regenerating energy. Shields get damaged heavily by energy weapons, and the more power you put into maintaining them, the tougher they'll be and the quicker they come back. There's no downside to a shield taking damage in the long run - it's the hull underneath that you need to protect.
Starfield shield stats
- Class
- Max Power
- Shield Max Health
- Regen Rate
- Hull
- Crew Capacity
- Mass
Ballistic weapons
Ballistic weapons are those that fire solid bullets, like cannons and autocannons, and do more damage to a ship's hull than they do to its shields. Depending on the type you buy, some may be fast-firing machine guns, while others let off slow, individual slugs.
Starfield ballistic weapon stats
- Class
- Range
- Fire Rate
- Hull Damage
- Shield Damage
- Max Power
- Hull
- Crew Capacity
- Mass
Energy weapons
Energy weapons are designed to destroy the shields of enemy ships, with various lasers and suppressors burning through that defensive bubble so your ballistic weapons can shred the physical elements beneath.
Starfield energy weapon stats
- Class
- Range
- Fire Rate
- Hull Damage
- Shield Damage
- Max Power
- Hull
- Crew Capacity
- Mass
Missile weapons
Missiles serve their own function - though slower to fire and use, their primary purpose is to target and destroy specific systems, such as enemy shields, engines, or more, depending on what you target, annihilating a specific part of the ship. This makes them helpful if you want to know how to steal ships in Starfield, which is often about blowing up the engines as a priority.
Starfield missile weapon stats
- Class
- Range
- Fire Rate
- Hull damage
- Shield damage
- Max Power
- Hull
- Crew Capacity
- Mass
Reactors
Reactors are an expensive and essential part of the ship, the source of power from which your systems draw their energy. Better reactors generate more power, and repair faster when damaged.
Starfield reactor stats
- Class
- Power Generated
- Repair Rate
- Reactor Health
- Hull
- Crew Capacity
- Mass
Changing Starfield ship colors
Players can customise ship colours and appearance by module, selecting the module in the ship builder and pressing LS to change its colouration. You can also select the entire shipt to save time. Most modules have three different sections that can be recolored, and you'd be amazed how much a lick of paint can really make a spaceship feel like your own.
Starfield ship builds
Ships in starfield are built for a purpose - you can make an all-rounder, but also min-max certain elements for specific builds. Not only that, but because you can have multiple ships in storage, this means that you can have multiple builds ready depending on what you want to achieve. Here are ideas for what players should focus on, depending on what they want to do.
- Piracy/Bounty Hunter ship build: Emphasize high shields, engines, laser weapons and missiles, so you can blow out the engines and dock with the craft. De-emphasize jump distance and diverse hab modules to keep yourself swift and small.
- Exploration and surveying ship build: Emphasize fuel tanks, better jump drives, cargo space and diverse hab modules to become a flying base. De-emphasize agility and weapons, though keep a certain amount of firepower ready for emergencies.
- Cargo/smuggling ship build: Emphasize many, many cargo holds (including some shielded cargo), high shields, reactor power. De-emphasize attack power - in an emergency, you should run rather than fight.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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