How to solve the Starfield Scorpion's Sting puzzle
The Scorpion's Sting on Hyla 2 in Starfield is a puzzle where you use glyphs to move a beam of light
Solving the Starfield Scorpion's Sting puzzle as part of the Unity quest requires you to move a light beam to a specific constellation point. This puzzle, found on Hyla 2, is simple, though it involves a mechanic that's not been previously seen in Starfield, and is very different to the regular Starfield temple puzzles you're likely used to by now. If you're not quite sure how to proceed and want to know why you bothered fighting through all those insect aliens on the way, here's how to solve the Scorpion's Sting puzzle in Starfield.
How to solve the Scorpion's Sting puzzle in Starfield
To solve the Scorpion's Sting puzzle in Starfield, players need to use the four glyphs floating in front of the silver disc to move a beam of light into the correct position. These glyphs control the little beam that projects down onto the disc itself through a simple D-pad arrangement: up, down, left and right.
You need to move the beam of light so that it touches the curled tip of the constellation at the bottom left, as shown on the image above - the "scorpion's sting". It's a little fiddly to get the angle on it, considering you can't look at it from the top-down without using photo mode, but a little bit of experimentation will yield success.
Once it's there, it'll generate a little glowing orb, and the next stage of the Unity quest will follow. This is basically all you need to do on Hyla 2, so afterwards feel free to head back to your ship, assuming you don't want to stick around for a planet-scanning survey.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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