Starfield has 'more weapons and mods than anything we've done before'
Bethesda is changing up weapon combat in a big way
Bethesda says Starfield has "more weapon modding than anything we've done before".
That comes from the Starfield Direct, where the developer has dedicated an hour to telling everyone what's to come from the space RPG.
Touching on combat, the developer says you'll find plenty of ways yo modify your firearm to your preference using Starfield crafting and research. Once you heading to any ol' crafting bench, you'll find options for differing sights and scopes, larger magazines, selection of grips and barrels, and differing ammunition types. You can even tune the weapon to synch up with your stealthier playstyle by adding a suppressor.
Of course, you're also free to avoid the firearm entirely, opting for the melee option instead.
"I think it's always a delicate balance between; 'what's realistic, what's sim, and what's Hollywood?" Bethesda says. "I think we err on the side of what's fun for the player?"
Part of that fun is Starfield's zero-gravity gunfighting, which is scientifically accurate.
"Zero-gravity environments pose a different challenge," explains Starfield's lead level designer Jeff Browne. "Firing a ballistic weapon in zero-G will actually push you backwards. Energy weapons, on the other hand, offer a more stable shooting experience."
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Starfield is due to release on September 6, though you can get five days of early access through the premium edition.
Follow the Starfield Direct live updates here.
Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.