StarCraft II interview

Blizzard hasupdated its official StarCraftII website with an interview with Nick Carpenter, the developer's cinematic creative director, in which he discusses the cinematic teaser trailer that arrived with the announcement on the sequel last month along with general cinematics plans for the game.

Topics covered in the interview include the balance between in-game cut-scenes and pre-rendered cinematics in StarCraft II.

"StarCraft II," Carpenter explains, "will have cut-scenes just like the original StarCraft games, but one thing I'm really excited about is that this time, the controls for these scenes will be much more intricate than before. Since our graphics engine for the game itself can display a wide range of effects, such as normal mapping, we can actually create in-game cut-scenes of near-cinematic quality.

"And since we have more control over camera movement, unit animation, and lighting, our only limitations here are the engine's limitations. A good part of the plot will unfold through in-game cut-scenes, but the most pivotal scenes are still being told through cinematics."

He reveals too that Blizzard plans to make the tools it's using to create in-game cut-scenes in StarCraft II available to players/modders.

"It's always been our tradition to ship level-editing tools with our games, and I think that adds a lot to the success and longevity of games like Warcraft III and the original StarCraft. Even with World of Warcraft, there are a lot of really great fan-made machinima movies out there. There is a desire among the players for software like our level editors, and we're really excited to see what they'll do with these tools."

The full interview with Nick Carpentercan be read here.

June 4, 2007

CATEGORIES
Latest in Strategy
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
Dwarf Fortress
Dwarf Fortress devs "apologize for destroying your food-based economies" after nerfing meal prices: "Didn't realize so many of you were living that way"
Screenshots of Civilization 7 for review
"Everybody's in competition with Civ": Lead Civilization 5 composer has been in the "volatile" gaming industry for over 20 years and thinks new IP is only getting harder to make
How to heal units in Civilization 7
How to heal units in Civ 7
Civilization 7 diplomacy
How Civ 7 diplomacy works using Influence
How to trade in Civilization 7
How to trade in Civ 7 and set up trade routes
Latest in News
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it"
Silent Hill f
After 2 years of silence, the next mainline Silent Hill game is getting a dedicated stream this week with "the latest news"
Original Xbox console
Former Microsoft exec says the first Xbox was killed early in favor of 360 because it was "losing money left right and center," but luckily "we could afford to hemorrhage cash"
A Monster Hunter Wilds character holding binoculars.
Despite Monster Hunter Wilds suffering monstrous performance problems on PC, it still outsold the PS5 and Xbox Series X versions in the US
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2