Starbreeze going free-to-play with Cold Mercury
Syndicate reboot developer to enter freemium market
This year's Syndicate reboot may be one of the last AAA titles to come from Starbreeze Studios for some time, as the Swedish developer has announced plans to focus its efforts on a new, free-to-play project called Cold Mercury.
Gamesindustry.Biz reports the studio, whose past projects include 2007's The Darkness and the Chronicles of Riddick series, is currently seeking publisher support for its yet-to-be-announced project. However, studio CEO Mikael Nermark stated the shift to freemium development is not necessarily a permanent strategy, explaining, "Starbreeze will not leave the AAA segment ... We are discussing with several leading game publisher on publisher financed games, but we will broaden our product portfolio of games in the new business models and segments that have arisen in the games industry. I am convinced that Starbreeze will be successful with the new games."
Currently, Starbreeze is also seeking distribution for a game codenamed P13, which it has been developing in collaboration with Swedish director Josef Fares. Little is known of it or Cold Mercury.
The news of Starbreeze's free-to-play intentions comes one month after the studio shed its workforce by 25 staff following the completion of its Syndicate reboot for EA. For what it's worth, Syndicate scored decently in our own Syndicate review, and has apparently fared well with other critics, landing a 73 average on Metacritic. We look forward to hearing more about Cold Mercury, and seeing how Starbreeze plans to make its mark in F2P market.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.
Red Dead Redemption 2 dev reveals detail "99% of people never saw" that's part of "what makes Rockstar's games so good"
Former GTA 6 dev says Rockstar will currently be trying to "really tighten" the game "in every corner" right now, because "90% of your work" is accounting for players who don't do as they're told