Star Wars: The Old Republic's exploding barrels are filled with shrunken invisible people

Star Wars: The Old Republic
(Image credit: BioWare/Electronic Arts)

Developers are taking to social media to share bizarre anecdotes about how certain in-game mechanics work behind the scenes, including former BioWare developer Georg Zoeller.

In the MMO Star Wars: The Old Republic, "exploding barrels are filled with shrunken invisible people, as only people are a valid damage source," Zoeller explains in a message shared to Twitter by Ubisoft's Palle Hoffstein. "Yes that's right, someone is blown to bits every time you shoot an exploding barrel."

Zoeller says that these invisible people were at first "complex models with transparency applied" - but that killed the game's frame rate, leading to a search-and-destroy mission to replace them and save on performance.

On Knights of the Old Republic, Zoeller explains, "all global quest variables on a certain planet were stored on an untargetable ambient creature. Turns out AOE effects could still acquire the creature and kill it, breaking your game."

BioWare used a similar trick with Mass Effect, too. Zoeller simply says "oh my god. It's invisible creatures everywhere keeping everything going." (I guess this means the keepers go way beyond the Citadel.)

Zoeller also has an extended note about how hacked-together many features in Neverwinter Nights were, but one bit stands out: in the DLC, "your horse is actually a cloak."

These sorts of anecdotes from game developers have been shared all over social media this week. We've learned how Fallout 3 relied on a constantly exploding illusory mansion, and how horses in the original Assassin's Creed are "just twisted f***ed up human skeletons."

The best BioWare games seem to hinge on some pretty creative hacks - and it looks like that sort of thing is not unusual in game development.

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

Read more
First-person combat with a masked fighter in Kingdom Come: Deliverance 2 showing a visceral sword parry
Kingdom Come: Deliverance 2 just got even better to me after watching this video showing NPCs scavenging and a dev explaining "nobles might ignore cheap items, but beggars will pick them up"
Dragon Age 2
Dragon Age 2 director acknowledges "really fast rush" behind the RPG's development as the team tried to "jump on the grenade that was being placed in front of BioWare"
Fallout 4
Fallout creator Tim Cain reveals two playthroughs key to the RPG's history: his low-Int hero named Potato, and a mass-murderer who made them check "the entire game" again
Skyrim
It took Skyrim players nearly 15 years to discover ingenious loot hack that completely changes the game and, uh, requires you to desecrate a couple corpses
Star Wars: The Old Republic
BioWare co-founder dreamt of taking over EA "from the inside" if Star Wars: The Old Republic was, "like, $2 billion a year successful"
Exodus
Former Mass Effect veterans' new RPG Exodus puts us in the shoes of an organization that has "inspiration from the Jedi"
Latest in MMO
a stone giant walks on a field near a cliff
Erenshor, the 'MMORPG' with fake players that's not actually an MMO at all, gets an imminent release date
Ultima Online
As Ultima Online approaches its 28th birthday, former creative lead reveals what it takes for an MMO to last for decades, and why they sometimes fail: "Content does not last forever"
Urban Dead
Cult text-based zombie MMO Urban Dead is shutting down after "a full 19 years, 8 months and 11 days" because of new UK legislation
Final Fantasy 14
Final Fantasy 14's Yoshi-P quietly removed from Square Enix's board after years of wanting out: "It's much more fun to just make games"
Sailing in Old School RuneScape
I was worried this MMO's first new skill in over 12 years would change things too much, but Sailing in Old School RuneScape feels just like home
Three girls face the camera with big smiles in Animal Crossing New Horizons
Ultima Online lead says "Animal Crossing and Stardew Valley and all these other kind of cozy games" are filling a gap in modern MMO design
Latest in News
inZOI Character Studio screenshot showing a young woman with short black/pink hair, black cat-like ears, and a black blouse with a bowtie
The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
Rise of the Ronin
A year after its PS5 launch, Rise of the Ronin debuts on PC to "Mixed" reviews and performance complaints: "Stuttering on a 4090 is just... no"
Rise of the Ronin's photo mode offers some wonderful shots
On the heels of Rise of the Ronin's PC launch, its director says there's a "significant" amount of Japanese Switch gamers: "I am closely watching how this will change with the release of Switch 2"
Stardew Valley Castle Village mod
Stardew Valley Expanded creator is building an "even more ambitious" mod with a whole new city and "dungeons inspired by The Legend of Zelda"
Dino Crisis 2 art showing a young woman and man back-to-back amid tall green grass, both with their weapons drawn
Dino Crisis gets a fresh trademark filing by Capcom, but it might not mean the 26-year-old survival horror franchise will get a new installment like fans expect
Cujo
Netflix is making a brand new adaptation of Cujo, the infamous Stephen King book about a killer dog