Spy Hunter: Nowhere to Run review

Out of the car and into the bland

12DOVE Verdict

Pros

  • +

    Interceptor is still cool

  • +

    Variety of action

  • +

    Slo-mo car explosions

Cons

  • -

    Not playing real Spy Hunter

  • -

    Lame production values

  • -

    Lousy aiming control

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The easiest way to make long-time franchise fans jump out of buildings or hurl themselves in front of oncoming locomotives (other than making a string of craptacular sequels) is to take a proven formula and toss it out on its butt. Better yet, make the different stuff so dreadful that newcomers to the series hate it too - the perfect storm.

It pains us to say it, but they took your Spy Hunter and turned it into Generic Action Game #714. In Spy Hunter: Nowhere to Run, the super-sweet Interceptor car/boat/all-around ass-kicking machine is no longer the sole element of gameplay. Rather, for an uncomfortably large part of the time you’re put in the shoes of Dwayne "The Rock" Johnson as he shoots, punches, and piledrives hordes of brain-dead minions in a quest to stop some sort of nefarious plot that you won’t care enough to follow anyway.

More info

GenreAction
DescriptionThe Rock in a Spy Hunter game? Reality is stranger than fiction, huh? Anyway, bring on the transforming cars.
Platform"Xbox","PS2"
US censor rating"Rating Pending","Rating Pending"
UK censor rating"12+","12+"
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