Splinter Cell only for PC and 360?
Part 5 of our Splinter Cell blowout reveals the reason. But is it really for the best?
We wonder what he's got in mind... could the multiplayer aspect be taken to a new level with Splinter Cell Conviction? With the crowd dynamics talked about in earlier interviews, we reckon multiplayer could be a lot of fun. Could you turn a crowd's attention to your mate so he's hampered while you complete an objective?
Ferland explains: "Working with a unique version of the code will definitely ensure consistency between the solo and the multiplayer modes. In Chaos Theory and Double Agent (Xbox/PS2), we've been able to develop the multiplayer and co-operative campaign and the solo campaign over the same version of code and the controls were quite similar.
"We want to reproduce this development philosophy in SC Conviction because we want the player to use the skills he developed in the solo mode and directly use them in multiplayer modes."
Above: Mathieu Ferland, senior producer for Splinter Cell Conviction. The big tease
We wait with bated breath to see what his team has come up with. Check back soon for more Splinter Cell Conviction coverage. We'll tell you everything we learn as soon as wegain new intel... and can sneak it to the rendezvous point, naturally.
May 23, 2007
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Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.
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