12DOVE Verdict
Pros
- +
Cool battle system
- +
Decent tunes
- +
Time-altering wars
Cons
- -
Unforgivable loading
- -
Lots of talking
- -
How cool this could have been
Why you can trust 12DOVE
The idea of waging war on humans and demons alike sounds very promising to us. Uppity monsters think they can rule the human race forever, so we revolt and smash their oppressive ways. Then they fight back, and now we've got major problems, with splintering factions all vying for their own ends. Throw in an arsenal of weapons, monsters and battlegrounds and you've got the recipe for a handheld war we could get behind.
Until we have to wait 10-20 seconds for a new area to load. Or small bits of loading for every. Single. Action. You. Take. Imagine the most crushingly monotonous amount of waiting possible, then multiply it by a factor of ridiculous. We even charted one loading period to 38 seconds. What PSP-breaking scenario required such a tremendous effort of disc access? Entering a new chapter of the story - that's it. Once there, it's more waiting for little anime people to talk, talk talk until you can finally fight. Where you'll just wait some more, killing any sense of momentum that you thought was there.
But, to be fair, Spectral Souls is a totally decent game. As with any grid-and-turn-based RPG, it's the battle system that makes or breaks the fun (atrocious loading notwithstanding), and what's here could hold together any other title. All the moves in Souls require Action Points, with powerful techniques sucking up more points than others. The more points you have left over at the end of a character's turn, the faster his turn comes the next time around.
More info
Genre | Role Playing |
Description | A pretty solid strategy RPG with an excellent battle system, completely destroyed by monstrous loading times. |
Platform | "PSP" |
US censor rating | "Teen" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.
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