Space Siege
Chris Taylor, the best excited designer ever, shouts excitedly at us
The plot isn’t a million miles away from Red Dwarf - a goliath ship ripe for exploration, a robot companion and humanity on the brink of extinction - but Taylor is promising a moral complexity that belies the somewhat bright and bold visuals.
“The first time you play through you’re probably going to say ‘Give me the cybernetics!’ and you’re going to be a hulking cybernetic monster,” says Taylor. “But your ending’s going to reflect that - you’ll walk into a room and people will scream and be like ‘That’s the hero?!’”
It’ll be a tough choice on players, reckons Taylor, but he’s not sure if games are ready to make us cry. “Hollywood has a cry button. They can go, ‘I think we’re going to make them cry now - buzz!’ Do you think videogames can make people cry with the press of a button? I think it’s going to take us a lot longer.”
Feb 5, 2008
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