Soul Nomad & the World Eaters review

Like demonic dominoes, this strategy RPG is all about preparation... and watching more than playing

12DOVE Verdict

Pros

  • +

    Hours upon hours of content

  • +

    The old school presentation

  • +

    Watching yourself become evil

Cons

  • -

    Being a "bystander" in battles

  • -

    Waiting five minutes for your turn

  • -

    The hard-to-navigate menus

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Sept 27, 2007

When the world is threatened by three gargantuan World Eaters and you’re given the task of destroying them, the last thing you’d want co-inhabiting your body is the being who summoned the monsters in the first place. But that’s exactly the premise behind the strategy RPG Soul Nomad & the World Eaters. You absorb the soul of Gig, the God of Destruction - who, by the way, still very much wants to see the world in ruins - because it’s only by tapping into his power that you even have a chance at defeating the World Eaters. Of course, every time you use any of his abilities (called “Gig Edicts”), you’ll be feeding him a little of your soul, too. Life's tough that way.

More info

GenreRole Playing
DescriptionIf you loved sinking hundreds of hours into Disgaea or La Pucelle, you'll find plenty to enjoy in Soul Nomad.
Platform"PS2"
US censor rating"Teen"
UK censor rating"Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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