Sony invests $20 million in exclusive PSN titles
Indie developers to benefit from 3-year cash injection
Sony has announced a pro-indieinvestment plan which will see $20 million dollars go toward funding the development of exclusive PSN titles over the next three years. Revealed today over at theUS PlayStation Blog, the cash will be split amongst Sony's cabal of first-party developers and its Pub Fund, an indie-assistance program set up in 2009 to helpsmaller developersbringnew ideas and innovation to thePlayStation Network.
Above: Minority's Papo & Yo one of first to benefit from Sony's investment
“PlayStation Network is poised to deliver an enviable line-up of exclusive and imaginative games this year, with highly anticipated first-party titles like thatgamecompany’s Journey and PixelJunk Sidescroller,” said Brandon Stander, director of PlayStation Network marketing, SCEA . “We’re doubling down on PlayStation Network software, and under this additional investment over the next three years, we anticipate a steady flow of high-quality titles that can’t be found anywhere else.”
The first games to benefit from the cash injection are Eufloria, an “ambient real-time strategy game” from Omni Systems that was previously released on Steam in 2009; Okabu, a cartoony “hyper-tactile toybox world” experience from the Rolando devs at Hand Circus; PAYDAY: The Heist, Overkill Software's first-person shooter crime game which will support up to three human partners in crime; and Papo & Yo, an atmospheric platformer puzzle game starring a young boy and his giant frog-eating monster from the indie team at Minority.
There's no word yet on when any of these titles will see the light of day, however Papo & Yo has been slapped with a due date of 'TBA 2012'. Read our first-hand impressions of the E3favoritehere.
Jul 13, 2011
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Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.