How to drop items in Sons of the Forest from your inventory

Sons of the Forest
(Image credit: Endnight Games)

To drop items in Sons of the Forest you just have to press the G button on the Keyboard, B on an Xbox controller or Circle on a PlayStation controller. Problem is, this isn't really a drop button, it's a de-equip button. So while large items will be put down anything small will only be dropped if there's no room in your inventory. There is no obvious or dedicated drop button in Sons of the Forest, so to actually drop an item means navigating some limitations and workarounds.

How to drop items from your inventory in Sons of the Forest

(Image: © Newnight)

To drop items in Sons of the Forest, press the G button on your keyboard, or B/Circle on a gamepad controller. However, this only drops things if there's no space for it in your actual inventory, otherwise it just unequips whatever your holding and puts it back in your bag. 

It's a frustrating system and there's no way to stop it. So if you 'drop' a stone, it'll just go back in your inventory, unless it's stuffed so that no more can be crammed inside.

To be fair, there's rarely a downside to this: inventory space in Sons of the Forest is only limited by item type: you can hold every item in the game at once, only limited by the size of the stacks that the inventory allows (for example, while you can hold rocks, sticks and Sons of the Forest weapons all at once, you can only hold so much of each of these).

We'd also guess that this is all tied to the Sons of the Forest respawn system for items - namely that the world tends to revert to a default/factory state whenever reloaded. So even if you drop an item, if it's just loose in the world, it won't stay there for long. Therefore, dropping items isn't an especially helpful feature. 

If you do really want to offload stuff you can try building some storages you can offload things to. It's a very locational solution but it will let you get rid of things. 

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.