SOCOM: U.S. Navy SEALs Fireteam Bravo 2 review

Sometimes great things come in small packages

12DOVE Verdict

Pros

  • +

    Great control for a handheld shooter

  • +

    Incredible graphics

  • +

    Excellent multiplayer

Cons

  • -

    Auto-aim feature hurts balance online

  • -

    Somewhat clunky control scheme

  • -

    Navy propaganda

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When life gives you lemons, make lemonade. That’s what developers seem to be trying to do these days as they attempt to capture the visceral action of first-person shooters on the PSP despite the fact that it has only one analog nub. Zipper Interactive sure has brewed a tasty shoot ‘em beverage with their release of SOCOM: U.S. Navy SEALs Fireteam Bravo 2. It’s a bit sour at times, with a somewhat awkward control scheme (but only somewhat awkward, which is an improvement), but goes down smoothly and is good to the last drop.

We’re used to PSP first-person shooters playing second fiddle to their console counterpart, but that’s just not the case this time around. The single-player campaign will have you fighting for freedom in smaller levels in the same areas as the squad from SOCOM: U.S. Navy SEALs Combined Assault on the PS2. You’d think that this would make Fireteam Bravo 2 play like a watered down version of Combined Assault, but ironically it’s the other way around in terms of the single player experience.

More info

GenreShooter
DescriptionThe PSP-only sequel adds new game modes and a command structure that grants higher-ranked players more abilities.
Franchise nameSOCOM
UK franchise nameSOCOM
Platform"PSP"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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