SmackDown! vs RAW 2007: Exclusive interview
We get the full SmackDown! lowdown as the classic grapple game goes next-gen
As an extra bonus, we've compiled the top 20 things about SmackDown! vs RAW 2007 that have us breaking out in high-definition sweats of our own. Check out the prime features headed your way in the latest installment of this sweat-dripping bone-cruncher.
1. This year's characters are almost four times as detailed as last year's
2. Characters "self-shadow," meaning that they cast shadows on themselves (making abs more realistic)
3. The new "Inverse Kinematics System" is a geeky term that means the wrestlers will actually grab the other characters without colliding with their opponents and morphing together
4. A new fabric animation system makes trunks and even hair look more realistic
5. Crowds feature 7,000 animated people, but only 430 of them are actually 3D
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6. New motion blur and lighting effects cause heat-haze and light-sources to glare off of sweaty, bulging muscles
7. Sounds have been recorded in actual WWE rings and arenas
8. Crowd interactions include grabbing fans' signs and tearing them in half malevolently
9. Characters can toss each other into nearby electrical equipment
10. Characters can also dive off of high scaffolding to slam down on opponents
11. 250 new things you can use to customize your wrestler, in addition to the 50 of previous games
12. Match types include, but are not limited to, Hell in a Cell, Elimination Chamber and First Blood
13. Over 100 different match variations available, but only about 50 are playable online
14. Full voice-chat support for actual smack talking
15. Cinema sequences are voiced by actual WWE Superstars
16. Season Mode is "never-ending," so even after you trounce all comers, you can do it all over again if ya like
17. General Manager Mode enables you to build your own franchise... or sabotage and destroy a rival's
18. New right analog stick functionality enables you to slam opponents head up and down on steel stairs or grate their faces back and forth across steel bars
19. Deeper grappling system requiring you to decide between the quick/weak attack or the slow/burly attack
20. Crowd reacts realistically if you throw your opponent into them... meaning they get crushed by several hundred pounds of sweaty man-flesh
May 5, 2006
Sparking Zero is the best-selling Dragon Ball game ever released in the US and Bandai Namco’s biggest published title outside of Elden Ring and Dark Souls 3
Official Dragon Ball: Sparking Zero tournament ends in disaster as finalists fly up and down for 10 minutes straight, which some fans insist is peak performance