SmackDown! confidential - part 1
The developers at Yuke's come clean about their creative process, the early years and the secret of Rey Mysterio's costumes
Looking back at these games, which years do you think really pushed the gameplay forward?
Taku Chihaya: For me [WWF SmackDown! 2: Know Your Role] and [WWE SmackDown! Shut Your Mouth], were the biggest ones. When we did the first SmackDown! game, we weren't really sure what we were doing. We just looked at all these WWE tapes, we looked at what we thought was cool, and we put it in the game. We just made a game that we thought would be fun for ourselves.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more

After 24 years, one of Capcom's greatest fighting games finally gets a definitive English patch featuring the 5,100 win quotes the devs never bothered to translate

After preserving the AI ghost of a fan's late brother, Tekken 8 boss says it might be a glimpse of the future where you don't "need an opponent who is human that has the exact same skill level"