SmackDown! confidential - part 1
The developers at Yuke's come clean about their creative process, the early years and the secret of Rey Mysterio's costumes
Looking back at these games, which years do you think really pushed the gameplay forward?
Taku Chihaya: For me [WWF SmackDown! 2: Know Your Role] and [WWE SmackDown! Shut Your Mouth], were the biggest ones. When we did the first SmackDown! game, we weren't really sure what we were doing. We just looked at all these WWE tapes, we looked at what we thought was cool, and we put it in the game. We just made a game that we thought would be fun for ourselves.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Tekken 8 boss gives broken Tifa stans hope after Clive got to join the fighter instead: "It's not like we're only limited to one character from Final Fantasy"
Dragon Ball: Sparking Zero is one of the best-selling games in Bandai Namco history: "A nice surprise in a year that's been kind of rough overall," says analyst