Sly Cooper: Thieves in Time clue bottle and safe locations guide

Sly Cooper: Thieves in Time clue bottle and safe locations guide
(Image credit: Sony)

This Sly Cooper: Thieves in Time clue bottle and safe locations guide is the easiest way to find all 150 bottles. Sly Cooper: Thieves in Time brings back something Sly 3: Band of Thieves was sorely missing - Clue Bottles. Find all 30 in a world, and you'll be able to access the world's Safe and unlock a special treasure.

These babies can be tricky to track down, but this guide will help you collect them all. Follow the maps, or follow the screenshots - you'll find all 150 of the game's Clue Bottles in no time.

Note: Though you have to purchase it during the story anyway, Sly's Paraglider makes collecting Clue Bottles much easier. It is also required for some.

Turning Japanese [Part 1]

Above: The green boxes represent Clue Bottles. The black box represents the Safe.

CLUE BOTTLE #1

Just south of the hideout, you'll find your first Clue Bottle atop a light pole.

CLUE BOTTLE #2

Head to the hideout roof and walk the rope that heads southwest. You'll find a Clue Bottle at the end.

CLUE BOTTLE #3

Return to the hideout roof and head north to spot another bottle.

CLUE BOTTLE #4

Cross the rope at the northern end of the roof for another.

CLUE BOTTLE #5

Look east from the end of the rope to spot a springy pole where another Clue Bottle awaits.

CLUE BOTTLE #6

Drop to the ground and follow the street as it heads north. You'll spot a bottle bobbing on a springy branch.

CLUE BOTTLE #7

South of the branch, some poles jut out of the water. A Clue Bottle bobs above one.

CLUE BOTTLE #8

Head into the nearby tunnel and make a left at the fork. Another bottle awaits on a pole in the water.

CLUE BOTTLE #9

Near Clue Bottle #7 is a series of bamboo shoots and rocks you can use to reach a high ledge. Do so and cross the rope up here to find another bottle.

CLUE BOTTLE #10

Follow the ledge to find another hovering on a springy branch.

CLUE BOTTLE #11

South of the branch, another Clue Bottle bobs on a rooftop spire.

CLUE BOTTLE #12

Drop to ground level and head northwest. A Clue Bottle sits on a pole in the stream here.

CLUE BOTTLE #13

Follow the street south the geisha house. Another bottle rests on the fountain in front of the bright building.

CLUE BOTTLE #14

Another Clue Bottle hides behind the geisha house.

CLUE BOTTLE #15

East of the geisha house is a springy branch that extends toward a bridge. A Clue Bottle bobs on it.

CLUE BOTTLE #16

Cross that bridge and hop onto the roof to the north. A Clue Bottle floats above an awning up here.

CLUE BOTTLE #17

Cross the rope at the northwest end of the roof to find another bottle.

CLUE BOTTLE #18

To the northeast is a bridge lined by ropes. Hop onto the southernmost rope to find another Clue Bottle.

Turning Japanese [Part 2]

CLUE BOTTLE #19

South Riochi's sushi shop is a small body of water. You'll find another bottle hovering on a pole there.

CLUE BOTTLE #20

Follow the street back here as it heads east, and you'll spot another Clue Bottle on an awning.

CLUE BOTTLE #21

In front of the sushi shop is a statue. Scale it to collect another Clue Bottle.

CLUE BOTTLE #22

A rope runs northeast from a rooftop near the statue to the massive dragon gate. Head up there to find a Clue Bottle right by the sealed entrance.

CLUE BOTTLE #23

West of the gate is a covered bridge way. Atop it rests another bottle.

CLUE BOTTLE #24

Far below, but just south of the covered bridge way is a series of rocks. Drop down there to find another Clue Bottle.

CLUE BOTTLE #25

Return to the dragon gate and cross the northern rope to find the next bottle.

CLUE BOTTLE #26

To the northeast is a river with protruding poles. One of them sports a Clue Bottle.

CLUE BOTTLE #27

The large building in this area has a path that cuts through it. You'll find a Clue Bottle in here.

CLUE BOTTLE #28

Follow the path north to pass under the bridge and find a walkway. There's another bottle along the boardwalk.

CLUE BOTTLE #29

As the path wraps around, you'll see building with an attached waterwheel. On its roof is another Clue Bottle.

CLUE BOTTLE #30

Just north of here is a super long rope. Cross it to find the final Clue Bottle.

SAFE

Now you can unlock the Safe - found near Clue Bottle #6 - to get Coopergiwa's Gold Magnet, which attracts coins.

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Tony lives in Maryland, where he writes about those good old-fashioned video games for 12DOVE. His words have also appeared on GameSpot and G4, but he currently works for Framework Video, and runs Dungeons and Dragons streams.