Siesta Fiesta is the 3DS eShop game I had no idea I wanted
Catching a nap
Maybe it's just me, but there's something about the classic Breakout gameplay formula that I find naturally engaging. You can add in as many bells and whistles as you want, but the simple act of trying to keep a bouncing ball in play will always be easy to understand and enjoy. Wizorb did a great job of shaking up the Breakout formula--and now there's Siesta Fiesta to look forward to, a 3DS eShop game that blindsided me with simple yet charming gameplay.
Relatively simple, that is--because the game purposely tries to distract you with as much confetti, dancing bystanders, and snazzy effects as possible. The main goal is to bounce the rotund boy Siesta from left to right, snagging grapes and avoiding point-draining explosions along the way (all of which Siesta somehow manages to sleep through). But you don't control him directly: all you can do is move his bed to bounce him, Breakout-style, around the playfield.
This is one of the few games where playing with the 3D cranked all the way up is a blast--the vibrant art style and abundant background details lend themselves perfectly to additional depth of field. And while the gameplay might sound insanely straightforward, Siesta Fiesta can get surprisingly hard, particularly since you've got a mere five lives to make it through the hazard-laden stages. Easy to get into, hard to master--sounds like the making of a great little eShop game.
Check out the following screenshots for additional info!
Something about those little guys' gleeful smiles is infectious.
It may look easy, but Siesta's unpredictable bounces will definitely keep you on your toes.
The look of Neon Cove is awesome, particularly in full 3D.
You'll have to master three methods of control: the classic paddle style, a cannon, or a powerful fan, all of which require different kinds of finesse.
There's usually so much going on that it's easy to lose track of Siesta. That's intentional.
You'll have to somehow use bumpers, jets, blocks, and ropes to your advantage when bouncing from left to right.
It's all about the SUPER REBOUND!
Lucas Sullivan is the former US Managing Editor of 12DOVE. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them.