Shadow of the Beast is the bloody, 2D cousin of Batman

Twenty-six years distant from the Commodore Amiga original, I dove into this remake unsure of what to expect. I soon found out. A knight - all silver and radiant - rushes my demonic character with sword in hand. I hit a button and the Beast responds by spinning around and tearing her head off with all the grace of a bloodthirsty ballerina. As the knight's head rolls across an otherwise pristine field, I realize this game is unapologetically mean.

I hesitate to call Shadow of the Beast a 2D brawler because it's not a mindless button masher (not that there's anything wrong with that). In fact, button mashing will just get you killed. Instead, this is more like a hyper-violent, 2D version of the Batman: Arkham series. Enemies rush you from the left and right, and you must carefully time each strike, counter, or block to beat them back. The game awards you for precise timing, and you're given a graded score at the end of each encounter.

But unlike in Arkham, enemies here aren't so... polite, meaning they won't wait patiently for you to finish any attack. Fighting off larger groups isn't as simple as countering every strike. You may need to stun one person and toss them into another so you can execute the third person running up behind you uninhibited. Once you get the hang of making these split-second decisions, your Beast is able to flow through enemies and dispatch them with unbroken brutality.

The gore left in your wake is in stark contrast to an otherwise pristine landscape. Shadow of the Beast has a very Grimm's Fairy Tales aesthetic. The twisted roots of trees, intricate castle designs, and an extremely bright color palette give the game a fantastical, storybook feel.

As for the Beast itself, its motives are unclear. In the classic Amiga game, the Beast was a man named Aarbron, who was kidnapped and corrupted by a demonic warlock into the bloodthirsty beast. Eventually, he rebels against his would-be captor and embarks on a quest of revenge. And that was basically what I played through during my demo. There was no voice acting, no written dialogue; the entire narrative was conveyed solely through character expressions and actions. Combined with a minimal tutorial, Shadow of the Beast was very easy to dive into and start having fun.

Shadow of the Beast will be released exclusively for the PlayStation 4 sometime in 2016. Be sure to check back all this weekend as our ongoing PlayStation Experience 2015 coverage continues.

Unlike Arkham, enemies here aren't so... polite, meaning they won't wait patiently for you to finish any attack.

Maxwell McGee
Maxwell grew up on a sleepy creekbank deep in the South. His love for video games has taken him all the way to the West Coast and beyond.
Latest in Platformer
Limbo
"You can't rewrite the past just because of a bad breakup": Legendary indie devs' feud is going public
Image of the Nintendo Switch box art for Princess Peach Showtime, Ys X Nordics, Unicorn Overlord and Super Mario Jamboree on a GamesRadar pink background.
Mario Day's colossal savings on these games is enough to make me forget about the Switch 2 for now
Earthblade trailer screenshot
Celeste composer releases soundtrack from canceled Metroidvania game Earthblade, and it's a tearjerker mash-up of classic anime soundtracks and synth: "We'll never get a chance to tell that story in game form"
Donkey Kong 94
Forget Pokemon Red and Blue, Nintendo's finally brought the secret best Game Boy game to Switch: an expanded version of Donkey Kong with 2425% more levels
Sonic Unleashed Recompiled
Sonic fans are leading the charge on a new preservation tool that can help give any Xbox 360 game a native PC port
Rascal celebrates completing Buccaneer's Beach in Rollin' Rascal
My dream Sonic game is finally real and it even has online multiplayer, except it's actually this "high-speed" 3D platformer with a glorious demo in Steam Next Fest
Latest in Features
Key art for Assassin's Creed Rogue Remastered showing Shay Patrick Cormac in a black and red outfit that's a cross between Assassin and Templar armor, with his ship The Morrigan behind him
Assassin's Creed Shadows can wait – I spent 40 hours mopping up the map in the one game in the series everyone skipped
Avowed screenshot showing a corpse-like figure's face with glowing purple mushroom/spore growths
I thought I was going evil in Avowed, but one quest changed everything I thought I knew about morality in this RPG
Yakuza 0
10 years on, Yakuza 0 is still one of the strongest entry points to a franchise ever made
The Witcher 3 screenshot of Geralt
Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs
Marvel Rivals Spider-Man
Spider-Man has become every Marvel Rivals player's worst nightmare
The Iron Mask
The 32 greatest swashbuckler movies ever made