Schafer unsure of Double Fine's future on next-gen

Tim Schafer told Polygon he is not sure where his company will stand in the next generation of consoles--or if it will even participate. After all, Schafer said once Double Fine acquired the rights to its cult classic platformer and started to distribute it on Steam, "we made more on Psychonauts this year than we ever have before."

Double Fine has done well carving its own path. Smaller scale projects like Costume Quest and Iron Brigade, not to mention the paradigm-shifting success of the Double Fine Adventure, have allowed the developer more financial security and autonomy than ever before.

"Our fear was that next generation was going to be only big, triple-A games. It was only going to be a place for Call of Duty and Halo. But we've talked to [console manufacturers], and told people what things would be hard for teams our size with regards to consoles," Schafer said. "Especially self-publishing, in terms of the cost of certification and patches and TCRs and cost of even being considered a developer, you know. We'd still like to be active in that space, we care about consoles, but unless they open things up a lot more like what we have on Steam … if they opened things up more it would be a more friendly place from our perspective."

Schafer said he knows the console companies can't make changes overnight, but hopefully they'll do their bit to make sure the systems are friendlier places for self-publishing developers.

Whether Double Fine products appear in the next console generation or not, Schafer doubts the company will work on many more huge (and financially cumbersome) projects like Brutal Legend. Though a Psychonauts sequel does sound mighty tempting...

"I don't think that we'll go back to that risk of putting 40 million dollars into something and cross our fingers and hope that it works," Schafer said. "I do think that if we were to work with a partner on Psychonauts 2, I think that would be a game where [a higher budget] would be appropriate."

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

Latest in Action
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Former Xbox boss says GTA: San Andreas and its infamously NSFW Hot Coffee minigame "signified a maturing of the industry" and put games "on par with movies and music"
Death Stranding 2 PS5 screenshot
Death Stranding 2 pre-orders are estimated to go live this month, and will reportedly include a $230 collector's edition that I pray doesn't come with another creepy baby statue
Assassin's Creed Shadows Claws of Awaji expansion Naoe and Yasuke in Awaji forest
Assassin's Creed Shadows roadmap, DLC and future content
Grand Theft Auto 3
A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory
The Last of Us 2
Naughty Dog has done it: it's remastered the PS5 controller with a Last of Us-themed DualSense announcement 24 hours after Neil Druckmann dashed our hopes for The Last of Us 3
Latest in News
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
Daredevil recap: The Defenders
Marvel fans are discussing which of the Netflix series characters would have survived the Blip