Review: Final Fantasy Crystal Chronicles: Ring of Fates [import]
It's Final Fantasy, but not as you know it
Like the original Final Fantasy: Crystal Chronicles on GameCube, Ring of Fatesis a dungeon-crawling adventure that plays a little bit like a faster-paced Phantasy Star Online. You control one plucky young warrior, accompanied ideally by three like-minded friends with whom you%26rsquo;ll combine magic attacks and take specialised roles in the relentless combat that forms the bulk of the game.
The D-pad makes your bloke scamper around, and every other button is used for picking things up, attacking with the main weapon or using special magic attacks. There%26rsquo;s even a jump button, as the game features a lot of simple platforming sections, and the touch screen is used for selecting magic, using potions, accessing menus- and switching between characters if you aren%26rsquo;t able to enjoy the full four-player, four-cartridge experience.
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Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including 12DOVE, GamesMaster, and Official Xbox Magazine.