Resident Evil 4 remake demo hides a third weapon behind a bizarre secret
You probably won't guess how to obtain this weapon
Resident Evil 4 remake's demo has a secret third weapon, although acquiring it is a bit of a strange feat.
As first reported by Eurogamer earlier today on March 13, Resident Evil 4 remake players have unearthed new elements of the demo that launched last week. Chiefly, as you can see in the video below, players have worked out how to acquire the TMP, a machinegun which played a big part for many players of the original Capcom game.
To get your hands on the fast-firing SMG, you need to ditch every weapon from your inventory before you reach the village. Yes, this means basically strolling into the heated combat gauntlet with zero weapons or items, but doing this will strangely unlock a well that Leon S. Kennedy can climb down with ease.
At the bottom of this well lies a treasure chest containing none other than the TMP. Although you need to ditch all your weapons and items to get hold of the SMG, the TMP will stay in your inventory for any successive demo playthroughs, so it's yours forever once you've nabbed it the first time.
This is honestly a bizarre way of obtaining the TMP, and we've got no clue how anyone discovered it in the Resident Evil 4 remake demo for the first time. Similarly, the demo hides an ultra-hard difficulty mode, which activates entirely at random, offering players a limited to chance to take on the 'Mad Chainsaw Mode.'
Resident Evil 4 remake launches next week on March 24. If you're looking for another taster of the full experience, you can go and try this wacky Resident Evil 4 remake ARG experience, which puts you in the shoes of Leon S. Kennedy in a decidedly different way.
For a full walkthrough of every unlockable featured in the demo, head over to our Resident Evil 4 demo secrets guide for more. Or for our full verdict on the game, read our Resident Evil 4 Remake review.
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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.