How to solve the Lithographic puzzle in Resident Evil 4
The Lithograph puzzle in the RE4 Remake is probably working fine, there's just an element you might not realise.
The Resident Evil 4 Lithographic puzzle in the Castle is about finding four lithographic stones and flipping them over so that they matched the faded paint markers in the middle of the door. It's not easy, and there's an element that makes it easy to assume that the Resident Evil 4 Remake lithograph puzzle isn't working at all, but that's probably not the case - it's just there's another element to the puzzle that the user interface isn't very good at highlighting. Don't worry though, here's how to solve the lithographic stones puzzle in Resident Evil 4.
How to solve the Lithographic Stones puzzle in Resident Evil 4 Remake
The Lithographic Stones puzzle in Resident Evil 4 is pretty similar to the Resident Evil 4 sword puzzle you did earlier, and requires you to find all four stones first, which are all in the Bindery Room with the puzzle itself.
- Lithographic Stone A: Already set into the puzzle when you arrive.
- Lithographic Stone B: On the bookshelf on the West wall, next to the puzzle door
- Lithographic Stone C: On a table covered in blank tablets against the South wall.
- Lithographic Stone D: In the glass cabinet in the Southwest corner of the room.
Once you have all four, set them into the puzzle. The goal is then to swap them around and flip them over until they match the half-visible symbols and frame shapes in the middle. You should be aiming to match the image below, with this arrangement:
- Top: Orange shield in a square border.
- Right: Black sword in a square border.
- Bottom: Black armor in a hexagonal border.
- Left: Orange helmet in a hexagonal border.
If you can't see those images in front of you, remember that you can flip the stones to show the images on the other side by pressing L1/R1 or LB/RB, depending on your controller - an element that understandably throws a lot of people off, as the UI isn't very good at explaining that aspect.
Get the arrangement right, and the door will open, revealing the next corridor and allowing you to progress.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.