Report calls Fallout 76 a crunch "nightmare" that drained staff and pulled devs from Starfield and Redfall
Developers aren't sure whether things will change under Microsoft
A new report alleges that development on Fallout 76 took a heavy toll on the developers, especially within the QA department.
The extensive report from Kotaku, based on conversations with 10 former employees of Bethesda and its parent ZeniMax Media, suggests that many of the former Fallout 4 developers who moved on to Fallout 76 were unhappy about working on a live service game.
The report alleges that the Fallout 76 management team was willing to borrow developers from other games at the company, including Arkane's Redfall and Bethesda's Starfield, to the detriment of those projects. Poor conditions on Fallout 76 allegedly prompted what's described as an "exodus" of senior developers who had worked on previous Bethesda games.
But things were much worse for developers in QA, according to these allegations. Some members of the team report having had their bathroom breaks timed. Much of the report is about crunch, which one of the sources describes as "voluntold overtime" - managers would reportedly say that if no one volunteered for weekend overtime, everyone would be forced to come in, creating peer pressure to continue crunching.
One developer in the piece describes fantasizing about a broken bone, in hopes that they would be able to take time off. Another describes the relief of a member of the team who left the project: “I didn’t cry last night when I was taking a shower.”
The interviewed developers are unsure whether conditions at Bethesda will improve now that the company is owned by Microsoft, but Xbox's "hands-off" approach to its acquired studios has not inspired much confidence.
“It would be great if something like ABetterABK existed for Bethesda," one employee says, referencing the group that pushed for unionization at Activision Blizzard. "But everyone is terrified...because [Bethesda] HR is super cutthroat.” Another says that Microsoft's better employee benefits package has not been offered to Bethesda employees.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Neither Bethesda nor Microsoft responded to Kotaku's report.
Crunch is not uncommon across the games industry, but studios like Bungie have been making progress toward improving work culture, for example, and many Insomniac games employees celebrated the "completely crunch free" production of Ratchet and Clank: Rift Apart.
Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”