Red Dead Redemption 2 PC patch notes: Crash fixes and adjustments to Arthur's metabolism
Everything you need to know about the latest PC update
On the heels of the biggest Red Dead Redemption 2 PC update yet, Rockstar has issued a handful of new fixes that address everything from crashes to Arthur's strangely fast metabolism. PC players noticed that the game had an issue not unlike Dark Souls or the The Elder Scrolls 5: Skyrim where running it at a higher framerate makes in-game time pass quicker than it should. This resulted in the weather and day-night cycles passing quicker than they should, and Arthur's core health degrading faster than normal. Apparently he had to be fed far too often and was still way too skinny - I call it the Grandma Principle, where no matter how much you eat grandma still thinks you're too thin.
Rockstar has issued a patch for the increased passage of time for higher framerates, and also addressed a few other lingering issues with crashes and other bugs. For those with NVIDIA graphics cards and 4-core or 6-core CPUs that are still having crashing issues, you can head to this site for details on how to solve them.
You can find the full patch notes here, or read on below to see them and the larger patch that was issue prior to this one.
Red Dead Redemption 2 PC general and miscellaneous fixes
- Improvements to address an issue that resulted in stalls on 4-core and 6-core CPUs
- Players with NVIDIA graphics cards and 4-core or 6-core CPUs should install the GeForce Hotfix Driver Version 441.34 from NVIDIA and remove any launch arguments to resolve this issue
- Improvements to address an issue that resulted in a permanent mouse cursor being displayed at all times when launching the game via the Epic Games Store
- Improvements to address an issue that resulted in the player’s cores draining at a faster rate than intended in Story Mode when running at high frame rates
- Improvements to address an issue that resulted in player weight decreasing at a faster rate than intended in Red Dead Online when running at high frame rates
- Improvements to address an issue that resulted in players not being able to place Waypoints on the Pause Menu Map in the correct location
- Improvements to address an issue with matchmaking in Red Dead Online that resulted in players with incompatible control settings joining the same session. We recommend that players using mouse and keyboard controls should switch to ‘Free Aim’ targeting mode before entering Red Dead Online
- Improvements to address an issue that resulted in all custom graphical settings reverting to a low preset when the game was updated
- Improvements to address an issue that resulted in an ‘Activation Required’ error when loading the game after system hardware or device changes were made
- Improvements to address issues that resulted in a crash and displayed the ‘Failed to initialize graphics device’ or ‘Unable to initialize graphics driver ’errors when launching the game. If this issue still occurs, please make sure you have the latest graphics card drivers installed for your system.
- Improvements to address an issue that resulted in a crash when launching the game in Fullscreen display mode while using Vulkan
- Improvements to address an issue that resulted in a crash when launching the game with some graphics-related launch arguments active
- Improvements to address an issue that resulted in a crash during loading screens when entering Story Mode or Red Dead Online
- Improvements to address an issue that resulted in a crash while modifying weapons at the Gunsmith in Red Dead Online
- Improvements to address issues that resulted in random crashes and the error “Red Dead Redemption 2 exited unexpectedly” during gameplay
Red Dead Redemption 2 PC graphics and performance fixes in update 1.14
- Added an additional launch argument (-cpuLoadRebalancing) to rebalance workload on CPU cores and avoid hitting an edge-case in certain NVIDIA graphics card drivers that causes significant stalls on 4-core and 6-core CPUs
- Added improvements for performance and stability on graphics cards with 4GB of VRAM or less when using Vulkan
- Fixed an issue that resulted in audio stuttering and sound drops on some CPUs when using Vulkan
- Fixed an issue that resulted in the game becoming stuck in Windowed Borderless mode instead of Fullscreen mode if the game lost focus or certain graphics settings were changed under DirectX 12
- Fixed issues that resulted in the incorrect detection of devices and problems switching between SDR and HDR modes. Players who previously encountered these issues should enable HDR through the Windows Display Settings prior to launching the game
- Improved the auto-detection of system hardware so that the recommended default graphics settings will provide higher performance
- Fixed an issue that resulted in the game setting a default graphics preset that was unsupported by the amount of available VRAM on some graphics cards, preventing the game from launching
- Fixed an issue that resulted in VRAM usage estimation for pending settings changes to be slightly different to the actual usage once the settings were applied
- Added a separate option to enable tessellation on tree models within the Graphics settings menu
- Fixed an issue that resulted in reduced performance when switching between different graphics settings presets without restarting the system
- Fixed an issue that affected the brightness of Photo Mode images that were captured in HDR after editing them using the Social Club menu
- Fixed issues with some full-screen effects and Photo Mode filters when using a display aspect ratio other than 16:9
- Fixed an issue that resulted in graphics artifacts in mirror reflections when using Multisample Anti-Aliasing (MSAA)
- Fixed an issue that resulted in graphics artifacts on the Pause Menu Map when using Multisample Anti-Aliasing (MSAA )
- Fixed issues with rendering and lighting that occurred with some waterfalls
- Fixed an issue that resulted in flickering graphics artifacts on some systems using multiple graphics cards
- Fixed an issue that resulted in graphical corruption during the theater shows in Saint Denis
- Fixed an issue that resulted in graphics artifacts to appear when rendering some light reflections
- Fixed an issue that affected the rendering of the Pause Menu background after changing the display resolution
- Fixed an issue that resulted in reduced world detail at long distance when using items that allow zooming, such as scopes and binoculars
- Fixed an issue that resulted in rendering issues with shadows on some parts of the terrain
- Fixed an issue that resulted in graphics artifacts that could occur with some hair/fur rendering when using Multisample Anti-Aliasing (MSAA)
- Improved the performance rendering some in-game particle effects
- Improved the performance rendering of trails when in snowy areas of the game
- Fixed an issue that resulted in the partial rendering of the Pause Menu while some graphics settings were active
Red Redemption 2 PC stability fixes in update 1.14
- Fixed issues that resulted in crashes during game startup and logo screen
- Fixed issues that resulted in crashes when changing graphics settings or switching back and forth between presets
- Fixed an issue that resulted in crashes during the initial boot of the game in the Windowed display mode
- Fixed an issue that resulted in a crash when switching between Windowed and Fullscreen display modes on some graphics cards
- Fixed an issue that resulted in a crash when the game window lost focus or as a result of using Alt+Tab
- Fixed an issue that resulted in a crash when attempting to load an autosave on some systems
- Fixed an issue that resulted in a crash when repeatedly transitioning between Story Mode and Red Dead Online
- Fixed issues that resulted in crashes when attempting to quit the game
- Fixed an issue that resulted in a crash on some systems when connecting and disconnecting input devices with the game running
- Fixed an issue that resulted in a crash when attempting to switch weapons in Story Mode
- Fixed an issue that resulted in a crash when opening the HDR Calibration screen with some combinations of graphics cards and displays
- Fixed an issue that resulted in a crash when using the mouse to switch between categories in the Satchel menu
- Fixed an issue that resulted in the game freezing when applying remapped keyboard inputs through the Settings menu
- Fixed an issue that resulted in an infinite loading screen when exiting the Settings menu and returning to the Landing Page
- Fixed an issue that resulted in a crash when playing Story Mode while offline
- Fixed crashes and stability issues that resulted in the error “Red Dead Redemption 2 exited unexpectedly” during gameplay
- Fixed an issue with attempting to join another player’s Red Dead Online session with a different control scheme or lock-on type that resulted in networking issues
- Fixed an issue that prevented the Red Dead Redemption 2 desktop shortcut from correctly launching the game
Red Dead Redemption 2 PC control and user interface fixes
- Improved mouse support in some Store menus
- Fixed an issue that resulted in a black screen during the initial boot of the game rather than the loading bar
- Fixed an issue that resulted in players being unable to equip emotes in Red Dead Online while using the mouse
- Fixed an issue that resulted in the Map in the Pause Menu being cut off when changing the game resolution
- Fixed an issue that resulted in player overhead displays to appear in the incorrect position on displays other than 16:9 aspect ratio in Red Dead Online
- Fixed an issue that prevented some keyboard inputs from being remapped
- Fixed an issue that resulted in some incorrect text and warning screens to appear when when remapping keyboard inputs
- Fixed issues that resulted in problems with scrolling in parts of the user interface
- Fixed an issue that resulted in some menus not displaying input controls, including Safe Zone and Brightness Calibration screens
- Fixed issues with keyboard text input when using some languages
- Fixed issues that resulted in the red selection highlight disappearing while browsing through menus
- Fixed issues that resulted in problems with mouse selection, or erratic cursor movement when browsing some menus
- Fixed an issue with keyboard navigation of the Pause Map after selecting a blip/icon
- Fixed an issue that resulted in players being unable to complete some actions while inspecting weapons
- Fixed an issue that resulted in save game information to be missing from the Load Game menu
- Fixed issues with text input of non-Latin characters and added support for more input methods
- Fixed an issue that resulted in the Pause Map moving position after placing a waypoint
- Fixed an issue that resulted in difficulty aiming with a mouse, especially at low DPI settings
- Fixed issues that resulted in incorrectly sized, overlapping or misaligned user interface elements under different display resolutions
- Fixed an issue that resulted in the loss of previous selections when navigating back and forth between menus
- Fixed an issue that resulted in redundant options in the Keyboard and Mouse submenu of the Controls menu
Red Dead Redemption 2 PC general and miscellaneous fixes
- Improved the stability and result consistency of the in-game Benchmark Tool
- Fixed an issue that resulted in players appearing underneath the world when in the lobby screen while playing some Red Dead Online content
- Fixed an issue that resulted in incorrect performance of the ‘Tap and Hold Speed Control’ accessibility feature while using keyboard and mouse controls in First Person camera mode
- Fixed an issue that resulted in camera stuttering when using the mouse to look around while sprinting
- Fixed an issue that caused problems with the fishing minigame when running at high framerates
These Red Dead Redemption 2 PC patch notes are a lengthy, but necessary update to a game that needs a little extra love to show off its full potential. It's good to see Rockstar is on top of these updates, as the game looks and plays beautifully on PC.
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Alyssa Mercante is an editor and features writer at GamesRadar based out of Brooklyn, NY. Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer.