Real-life version of Lucio's gun from Overwatch actually plays music, probably can't heal you

I still don't understand how Lucio's gear from Overwatch is supposed to work, but this 3D printed Sonic Amplifier at least gives me some perspective. His gun shoots gooey green sound waves? His beats are so phat they can literally mend wounds? Whatever, he's still my favorite character and his Sonic Amplifier looks really cool in real life.
And yes, Simone Fontana's creation does seem weirdly gigantic, but that's bound to happen when you import an object from Overwatch's cartoony world into our own. The model even includes working speakers, so you could totally play Lucio's full songs on them. I'm partial to We Move Together As One since it's the official soundtrack of wallriding right over the enemy team.
Seen something newsworthy? Tell us!
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

OG BioShock director recommends one very BioShock-y Steam Next Fest game that already has 500 "very positive" reviews

Despite Zelda: Majora's Mask basically being a horror game, one of its key devs didn't think its creepiest features were scary at all: "People on the team were like 'whoa!'"