Ratchet & Clank: Size Matters review

The title's wrong - this actioner is every bit as hot as its full-sized predecessors

12DOVE Verdict

Pros

  • +

    Tons of weapons

  • +

    Goofy characters

  • +

    Solid multiplayer

Cons

  • -

    Missing that second analog stick

  • -

    Not too long

  • -

    Some cool bits aren't here

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Okay, so we all know the PSP is where shoddy ports reside, but there are the occasional standouts: Daxter, the two GTAs... and now Ratchet & Clank: Size Matters.

Overall, we think that too many PS2-alike games are making it tough to compete with the more creative DS lineup. And Ratchet & Clank: Size Matters is the exception that proves the rule. It faithfully, expertly reproduces the classic Ratchet & Clank formula - lots of sci-fi blasteration starring a space-cat, his robot buddy (who has his own robot buddies) and about 25 different weapons - while presenting an all-new adventure (micro-sized bad guys are causing major trouble) and retooling and reworking it for the PSP.

Sadly, not everything made the cut - the 2D Captain Quark levels and the spherical worlds from Ratchet & Clank: Up Your Arsenal are nowhere to be found. But there are a few new features, like being able to wear piecemeal armor: you can now mix and match helmets, gloves, body armor, and boots.

More info

GenreAction
DescriptionA nearly perfect portable edition of one of the finest, funniest action series around.
Franchise nameRatchet and Clank
UK franchise nameRatchet & Clank
Platform"PSP","PS2"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"7+","7+"
Alternative names"R&C: Size Matters","Ratchet and Clank: Size Matters"
Release date1 January 1970 (US), 1 January 1970 (UK)
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