Ratchet & Clank Future interview on official blog
Creative director talks up his "spectacularific galactic sci-fi adventure"
Ratchet & Clank Future: Tools of Destruction is shaping up to be one of PS3's most wanted titles. And we expect to see some good things from the game at E3 in a few weeks' time.
As a teaser for the show Brian Allgeier, creative director on the new Ratchet & Clank game for PS3, has given a good interview on the PlayStation blog. Here's a clip:
What did you do on this game that you couldn't do on another platform?
Allgeier: As you can imagine, we get asked this question frequently because of the massive buzz about the console wars. Obviously, each console has its own unique strengths that would require us to approach our game development process a little differently. But Insomniac has developed exclusively for Sony and PlayStation consoles for more than 10 years now. We've done so because we have great relationships with the people there and because we believe in the hardware's capabilities. To be honest, we don't concern ourselves with what or how we could develop on other consoles since we're happy working with Sony.
Do you have any "firsts" in this game that have never been done before?
Allgeier: Outside of breakdancing mutant alien centipedes, hip-hop bouncing Morph-O-Ray penguins and pelvic-thrusting mech bounty hunters controlled by fish heads, not so much. Seriously though, what Ratchet & Clank Future: ToD does offer is a tightly integrated, massive, epic, varied, and humorous adventure that should hopefully feel like a true evolution of the Ratchet & Clank franchise.
You can find the rest here.
July 3, 2007
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