Rainbow Six Vegas review

Terrorists gamble with America's toughest taskforce

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Maybe you’d have thought that the tension might drop out once you’d devised a perfect strategy, but not so. Just like real life, some of these terrorists are smart - performing flanking maneuvers of their own. And to make things worse, every time you reload a checkpoint, the enemies respawn in different places making their movements highly unpredictable. It’s this simple feature that adds incredible replay value to the game’s online Co-op modes. You never get bored.

If Rainbow Six has any major weaknesses, it’s arguably in its similarity to Ghost Recon Advanced Warfighter 2 and in an underwhelming storyline. Depending on how you feel about Tom Clancy plotlines, you might not be too surprised that it revolves around eastern-European terrorists, a scheme to blow up the US and something about Mexico. There are no cutscenes to speak of, because all the storyline is relayed through a small window on your HUD. Maybe it’s for the best though, because this game is more about action than words.

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GenreAction
DescriptionClean the filth out of Vegas - one headshot at a time - in this deep, strategic and intense team-based shooter.
Franchise nameTom Clancy's Rainbow Six
UK franchise nameRainbow Six
Platform"PC","Xbox 360","PS3","PSP","PS2","Xbox"
US censor rating"Teen","Teen","Teen","Teen","Teen","Teen"
UK censor rating"16+","16+","16+","16+","16+","16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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